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Comparing deliantra/server/Changes (file contents):
Revision 1.218 by root, Mon Sep 1 09:12:42 2008 UTC vs.
Revision 1.483 by root, Wed Nov 4 17:24:00 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: emergency swap mode is not working 4TODO: apartment-descritpions for gotisch1/2
4TODO: xs-warn doesn't end up in server log. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
5TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
6TODO: inscription cannot be readied. 7TODO: cast invisible...
7TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random stuff should not be in compat.C
9 - some Andrew Madloch wanted, despite being specifically told
10 multiple times that the Deliantra parts additions are under AGPL,
11 close up the source code of the server within his company.
12 some reorganisations have been done to the sourcecode to make
13 it clearer that this violates the Affero GPL. Help to keep
14 Deliantra free software even for the coming generations
15 and be wary of the promises of Andrew Madloch, he has nothing
16 good in mind for your free software.
17 - clarify which files of the server are 100% AGPL.
18 - minor reorganisation, move some GPL code into other files.
19 - implement viewpoint (which is like observe, but only for the map,
20 not stats etc.).
21 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
22 - (maps, server) add lostwages and celvear apartments to rent system.
23 - (maps) closed guild houses, this is not scalable, ask your friendly
24 dm instead.
25 - (maps) add town portal to celvear.
26 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
27 mapsets from crossfire, together with associated archetypes.
28 - (maps) add extended region descriptions for some regions from crossfire.
29 - (maps) define a new whalingoutpost region.
30 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
31 and most archetypes that go with them (without stoning and swallow effects),
32 casino tokens and stock certificates are also missing.
33 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
34 and santo dominion.
35 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
36 to go with them. also adjusted archetypes to be more korrekt "gotisch".
37 - properly close client-side dialogue when the player is teleported away.
38 - map-tags did not properly close it's database tables or wait
39 for a quiescent state, causing memory corruption on reload.
40 - support "stat.xyz" accessor in match expressions.
41 - skip /styles and /editor directories in cf::map::static_maps.
42 - implement ->send_big_packet and use it in ext_msg (among other things, this
43 fixes long answers from npc dialogue).
44 - connected magic mouths no longer spill to Log-1, but use the examine tab.
45 - (arch) change marker archetypes to not remove "marker" forces anymore
46 and to not add a "put your code here" force needlessly.
47 - (arch) fix or improve many plurals.
48 - markers do no longer add a force if the slaying field is unset.
49 - sped up search-items implementation, but it's still horrible.
50 - (maps) bigchests are now properly non-unique, per_player and no_reset.
51 - editor_folder can now be used to override whatever cfutil sets, and was
52 used to reogianise the illogical arch tree a bit.
53 - (maps) import most map names from crossfire.
54 - nuke image_sums/image_info subcommands from the protocol.
55 - fly_high movement gives better los, ignoring blocksview.
8 56
572.82 Sat Oct 24 03:50:17 CEST 2009
58 - fixed a classical and exploitable stack buffer overflow in the gsay command.
59 - fix a memory buffer overflow in the book code.
60 - add @check, @find npc dialogue commands.
61 - (maps) add a number of town interiors.
62 - (maps) add tindervale the fireborn capitol from cfextended.
63 - (maps) add celvear area from cfextended.
64 - (server,arch) add a number of inscribables, show their capacity in hint.
65 - (server,maps) fix bug causing some library books not to be chained down,
66 cause Scorn/Navar libraries not to have inscribable books.
67 - (maps) fix bug causing the Greyshield and Greysword to have
68 inappropriate item power.
69 - (maps) fix intwell balancing issue.
70 - improve the look of generated books.
71 - make slag no_drop so it can't be dropped from the cauldron.
72 - fix bug where players could bypass no_drop by putting items in containers.
73 - consecutive commands arriving at the same time in the server would be
74 corrupted if the length was >255.
75 - support sub-matches in () inside match expressions, not just conditions.
76 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
77 and perl.
78 - implemented new "match" type that combines both check_inv and pedestal
79 functionality (and more) inside the same object using the match expressions.
80 - create simpler match expression compiles in many common cases.
81 - reduce object size by removing obsolete "seen_by" member.
82 - removed the rather broken make_list_like utility function, taking advantage
83 of the new dynbuf::splice function (which gave an unexpected net win
84 in code size...).
85 - the server will no longer complain (and subtly fail) when an object
86 being removed from a map causes another object to get removed.
87 - banish strncpy from the server, speed up and simplify sending item
88 descriptions to the client considerably.
89 - add new "in head" set modifier for matches.
90 - new BLOCKED_MOVE event added.
91 - mapscript archetype now has activate_on_xxx true by default, as similar
92 connected elements.
93 - (maps) imported all styles from cfextended except
94 floorstyles/land_plots and monsterstyles.
95 - (arch) imported gem treasurelists and archetypes from cfextended.
96 - don't crash when treasure lists are empty / supply new empty
97 treasurelist for randomitems when none can be found.
98 - implement cf::map::static_maps and use it in map-tags.ext.
99 - fix a bug in map-tag scanning when moving tags.
100 - (deliantra.net) improve watchdog to now check both listening ports
101 for a reaction.
102 - implement new "loadall" map loading command, purely for debugging.
103
1042.81 Mon Oct 12 20:00:18 CEST 2009
105 - display spell description for spellbooks, rods, wands, potion and scrolls,
106 but not horns (to make them more useful for content-creators).
107 - fix a number of bugs in check_move_on: 1) it didn't update the flags
108 2) it skipped spell effects and 3) it didn't handle the case where
109 and object was destroyed while iterating over it correctly. all this
110 allowed players to sometimes walk onto spaces they should not be able to
111 walk on.
112 - fix an exploit where inscription/marking runes could execute arbitrary code.
113 - examining an object now dumps the serialised object form when the user
114 is a wizard (wizlook).
115 - altars no longer accept unpaid items.
116 - party spells didn't work all that well.
117 - added complex object matching framework (cf::match), and make altars
118 and pedestals use it.
119 - identified skill-tools show what skill they grant.
120 - display the duration of change_ability spells when examining them
121 (missing: protection spells, but they are a hack...).
122 - improve effectiveness of special foods created by woodsman skill,
123 adding more variety to the different mushrooms.
124 - fix a minor cfpod formatting bug.
125 - do not talk about the hintmode so much - die-hards are expected to find
126 the hintmode setting on the settings page.
127 - IPO no longer lies about prices; prices tweaked.
128 - clarified that all deliantra-specific parts are under the Affero GPL.
129 - enable the object loader to also dump archetypes.
130 - (maps) fix guild teleporters to Pupland Terminal.
131 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
132 - force the initial face when loading an object that is time-animated
133 or a monster, so it does not have to be specified anymore.
134 - fix a bug where recasting an ability changing spell could shorten
135 its remaining duration.
136 - fix pedestal and floor building with builder.
137 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
138 - fix a broken bow-related speed optimisation by using splay - speed
139 up splay operations as well.
140 - use NDI_CLEAR for the body command, and make it use observe.
141 - implement introspection data for C++ classes (%REFLECT).
142 - (arch) add name_pl fields and documentation for building materials.
143 - (maps) random fountains no longer generate permanent stat increases.
144 - fix transmutation alchemy.
145 - speed up many frequently-invoked C->perl callbacks.
146 - added complex object matching framework, to be used in altars and the like.
147 - switch to YAML::XS from YAML.
148
1492.80 Tue Sep 15 20:22:31 CEST 2009
150 - fix the "screen stays black on login" bug and remove debug instrumentation
151 that ultimately was not helpful to catch it :)
152 - split outer_env into outer_env and outer_env_self, and fix
153 all callers to use either one or the other, as appropriate. This
154 fixes the (rather fragile) light spell, maybe others.
155 - fixed an overflow and exploit in the bank/payment code.
156 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
157 to explain the skill a bit more.
158 - removed a buggy check for zero attacktype. So that we might find
159 the real bugs in the archs/maps/objects.
160 - Fixed enabling torches with lighters.
161 - (maps) Added Heaven Town region.
162 - (arch+maps) Fixed & normalized warriors on map
163 /quests/peterm/CTower/Barracks.
164 - fix the light spell (and possibly diseases and other lights).
165 - (arch) The clawing skill didn't have the physical attacktype.
166 - (maps) make the greenway accessible again - this bug was introduced
167 a long time ago, and similar cases are still to be found in the maps.
168 - make the socket_timeout configurable in the code (but not yet for users).
169 - earth wall health bar is now correct.
170
1712.79 Tue Jul 28 00:56:36 CEST 2009
172 - IO::AIO chaged to using eventfd internally - updated server to not
173 freeze with IO::AIO anymore due this change.
174 - avoid a crash when a player tries to apply a lighter.
175 - allow a spell argument for dimension door.
176 - move shop item listing and some otherstuff into the info tab.
177 - avoid crashes when non-players cast party spells.
178 - fix a crash in get_spell_by_name (for learn_spell).
179 - added pyromancer class with graphics (by Job Vranish).
180 - small improvement of the number of potions in shops
181 (by Job Vranish).
182 - added a few party spells (by Job Vranish).
183 - use a common message dynbuf.
184 - destroying tear down objects will now use the full hp range
185 for animation and will only destroy/lastframe when hp < 0.
186 - allow monsters to use earth to dust.
187 - use manhattan distance for get_rangevector_from_mapcoord, just as
188 in get_rangevector.
189 - los updates now correctly take tiled maps into account.
190 - do los updates even on maps without darkness.
191 - fixed quiver of holding bolts to be able to hold bolts.
192 - upgrade to IO::AIO 3.21.
193 - fixed show invisible, to show objects of type CONTAINER.
194 - properly catching exceptions from callback in irc.ext.
195 - fixed a potentially hazardous bug in cfpod regarding Z<>.
196 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
197 - (arch) added hint about usage to Slag Ex.
198 - (maps) /darcap/quest/water sea1 tile are now passable by players,
199 like the rest.
200 - (maps) added /heaven/gem_shop by Boes.
201 - (arch+maps) added rate limited converter and adjusted
202 /elmex/mana_fountain.
203 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
204 - reduce size of casting_time, move_status, attack_movement,
205 last_heal and last_sp slots, squeezing some more space out of struct
206 object, also declare expmul as constant 1.0, as it isn't used
207 anywhere.
208
2092.78 Sun Apr 5 20:04:29 CEST 2009
210 - fixed bug in alchemy, where finding the right object for enhancements
211 didn't work.
212 - aggressively merge spell effects and do not allow more than 5 spell
213 effects (w.r.t. put_more) per mapspace, to give the server a chance
214 to survive a hundred deathsheads.
215 - correctly clear op->env when inserting onto map, this was a potentially
216 disastrous bug of unfortunately unknown proportions...
217 - fix cone-spell symmetry that was broken for direction 8.
218 - use gender-neutral place descriptions for invite.
219 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
220 Thanks go to Lisa Larsen!
221 - remove support for colour reducing 32x32 images (no cfclient support
222 anymore).
223 - actually mention the literacy level when it is too low to learn the spell.
224 - use better dependency tracking for include/keyword.h.
225 - add accept-invitation and suicide to the list of asynchronous commands,
226 so it is possible to invite somebody out of some stck-till-death traps,
227 or simply to commit suicide.
228 - replace the "ignoring delayed commands" message by something more useful
229 (cf. cunning gnome freezeing issue).
230 - various fixes for weapon improvements.
231 - fixed small bug with handling connect errors in the IRC gateway.
232 - support T and G sequences in cfpod.
233
2342.77 Sun Feb 1 16:30:48 CET 2009
235 - convert me command from per-map to chat, which makes more sense, also
236 document it.
237 - more than one spellbooks of same class can now be given
238 in class selection.
239 - adjusted the starting_spell.trs treasure list to the recent
240 spell rebalancements.
241 - the IRC gateway filters IRC colors now.
242
2432.76 Sat Jan 17 08:36:51 CET 2009
244 - (arch) fix quiver of Holding Bolts.
245 - applying unpaid items will now examine them.
246 - add "What" column to body command, showing items in that slot.
247 - redesigned and rebalanced lamps and torches.
248 - add "..." to item names that have been shortened.
249 - fixed "assign" function that squeezes strings into fixed length.
250 - add cursed effect to lamps and (some) torches.
251 - fixed bad assigned crafting skills and their tools.
252
2532.75 Fri Jan 9 16:13:30 CET 2009
254 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
255 - fix a bug in the nimbus extension that allowed players to cheat.
256 - make monster smell logic dependent on their wisdom stat.
257 - put the death reason into a separate tab.
258 - converted "connected" slot to string, cleanly got rid of some ugly
259 hacks such as the path_attuned hack.
260 - introduce shstr_tmp for fast temporary shstr passing.
261 - replace one-at-a-time hash by faster than smaller FNV-1a hash
262 when hashing strings.
263 - sanitized alchemy-like skills and cauldrons to check earlier
264 whether the right cauldron is used.
265 - considerably optimise shared string implementation by
266 making its null value a compiletime constant.
267 - use shared string matching insteafd of strcmp in a lot of places,
268 as well as using shstr_cmp to pass shared stringsa round efficiently,
269 for lots of code size savings.
270 - monsters which breed new monsters shouldn't breed new monsters when
271 they are sleeping: generators now check for the sleeping flag.
272 - tell gcc not to excessively inline some perl interface functions.
273 - remove marking rune length limit.
274 - fix formatting of cfpod when a verbatim block was following
275 a single newline.
276 - move resistances, statistics and showpets command output into tabs.
277 - implement map scripts that can replace the boulder logic without
278 having to write extensions.
279
2802.74 Mon Dec 29 15:23:38 CET 2008
281 - fix a longstanding bug that teared multipart monsters
282 at map boundaries apart.
283 - temporarily make permanently invisible player visible when
284 he/she makes noise.
285 - fix being able to see through walls a bit.
286 - improve look at output.
287 - completely replaced the line of sight algorithm with a variant
288 of spiral fov capable of visibility grades and arbitrary
289 shadow angles, that uses less memory and less code.
290 - the new los code supports arbitrary map rectangles and loosens
291 other restrictions of the old code, supporting further optimisations.
292 - update los if blocksview-objects are inserted in a map, not just when
293 removed (e.g. for summon fog).
294 - permanent invisibility doesn't make immune against making noise:
295 implement a noise system that allows monsters to locate the player
296 when he/she makes noise.
297 - implement a primitive smell system that monsters can use to track
298 players.
299 - create bomb now also works when casted by door traps.
300 - (arch) new torch graphics.
301 - (maps) considerably soften the subway spider.
302 - (maps) made the portgate of navar safe ground, to protect
303 the guards from being killed by players.
304 - (maps) lots of tweaks in and around scorn.
305 - (maps) use special non-blocksview jungle, mountain and
306 darkforest freely on the worldmap, to get gradual sight obstacles
307 instead of total blackout in those areas.
308 - no maximum darkness for outdoor maps anymore.
309 - add more hints, fix some messages.
310 - fix a bug: firing rods should tell you something about them.
311 - make light additive even within players.
312 - darken xrays effect a bit.
313 - improve handling of los changes when inserting or removing
314 objects, not perfect yet.
315 - make map darkness signed (formerly unsigned) to allow
316 ambient lighting and centrally manage darkness as an offset.
317 - revamped, fixed and documented the server calendrics, also
318 tell users the current time and data, to improve awareness.
319 - implement proper wizlook flag and handling of wizlook, instead
320 of dumbly just clearing los once.
321 - speed up los code - it's now about 2-3 times as fast as the old one,
322 and has a smaller runtime variance.
323 - daylight/nightfall can now increase/decrease past the natural limit,
324 making them actually useful.
325 - see_in_dark now increases the viewing radius by 3.
326 - implement a fast tiled map iterator and use it in LOS for a 20%
327 speedup, as well as in many other places.
328 - remove support for extended map infos - these are not used
329 by the deliantra client and removing them gives us a 10% speedup
330 when sending map changes.
331 - remove most gcfclient and other client bug workarounds, as well
332 as now obsolete protocol versions, simplying the code.
333 - optimise and simplify generation of random numbers.
334 - correctly provide a non-zero default density for materials, to
335 avoid crashes, fix other bugs in the material handling code.
336 - fix volume calculations.
337 - fix cfpod parsing when multiple verbatim blocks were separated by
338 newlines.
339 - increase monster detection radius from wis/5 to wis/3.
340 - remove old pickup modes.
341 - remove obsolete disarm and search commands (search wasn't working
342 anyways).
343 - fix a crash when an npc applied a sign.
344
3452.73 Thu Dec 18 20:56:31 CET 2008
346 - this release is assumed to be very stable.
347 - (maps) radically redesigned and improved tutorial.
348 - directional casting no longer immediately removes the invisible effect.
349 - magic ears now trigger when used inside the NPC dialogue.
350 - fix overflow in lighting calculations.
351 - negative glow radii can no longer cause total darkness.
352 - allow lookat on spaces where we only barely see, as opposed to
353 only maximally-lit ones.
354 - class selection has been reworked completely and their documentation corrected.
355 - swashbucklers got the oratory skill now.
356 - jump skill was fixed to adhere to all the flags a mapspace has got.
357 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
358 - fix deadlock in Jeweler::improve_ring_by_plan.
359 - use Coro::SemaphoreSet instead of our own lock management
360 (which was probably broken, too).
361 - support negative glow radii during daytime, too.
362 - use circular, not rectangular, viewing area.
363 - use minimum viewing distance of 2 in outdoor maps.
364 - negative glow is stronger than viewing area or lamps.
365 - (arch) new darkness spell face.
366
3672.72 Thu Dec 4 22:20:19 CET 2008
368 - (maps) completely redesigned scorn.
369 - "cast light" now works on oneself.
370 - bump max light radius to 9, rewrote glow lighting calculations, fix
371 negative glow radii again (they were totally broken before).
372 - the "worldmaps sometimes are black" bug is finally fixed.
373 - the "player objects are referenced in _GENxx globals" bug has finally
374 been fixed, by not relying on buggy perl internals when serialising.
375 - fixed a long standing bug in the anvil converters in armour shops.
376 - items shops weren't interested in don't vanish anymore, and are given
377 back to the player.
378 - attuned/repell and spell base level system reworked.
379 - rewrote skill cache (last_skill_ob) system and usage - might
380 be less erratic now.
381 - refuse to write the uuid file if the uuid is zero
382 (to avoid writing it in early crashes).
383 - pathsync the directory after saving a file for added slowdown^Wsafety.
384 - speed up emergency_save by not syncing every file separately.
385 - no longer reattach perl to every object on reload, it's slow, and no longer
386 necessary since we don't nuke stashes anymore.
387 - do not bootstrap perl from the commandline args, use separate eval for
388 better error reporting.
389 - fix a crash when pushing cone spells met ice attacks.
390 - pre-cache perl extension files on reload to speed up the reload.
391 - speed up map refresh in server a bit.
392 - refactored drop code and fixed some programming errors in it.
393 - fixed small regression in 'Slag Ex' potion extension.
394 - fixed a bug where some objects couldn't cross map tile boundaries.
395 - fixed a bug with weight update of the player, the client showed -0.0
396 as the current weight of the inventory.
397 - (arch) the dragonbreath spell is level 12 again, but the high level spell
398 dragonfire has been introduced for the non-dragon players.
399 - remove unused "tooltype", "start_holding" object slots.
400 - change "weapontype" object slot to uint8.
401 - convert "hide" object slot into flag.
402 - reorder object members for better locality of reference and codesize
403 decrease.
404 - correct rounding in lerp, add lerp_rd, lerp_ru.
405 - fix a crash when no skill could be found when killing amonster.
406 - fix a small memleak that would eat one pointer on the perl stack for
407 every completed aio operation.
408 - perl mapspace acessor methods now normalise (handle tiled maps)
409 and update mapspaces if necessary.
410
4112.71 Tue Sep 23 07:02:23 CEST 2008
412 - removed all command line parsing, only env variables are supported
413 anymore.
414 - region-specific monsters will now once more be on the worldmap.
415 - fix a disastrous "memleak" where temporary memory allocations
416 would grow out of bounds.
417 - server now writes a pidfile and makes sure its alter ego is killed.
418 - fixed a double-escaping bug in the pod-parser.
419 - rewrote the cfpod parser in C++.
420 - hintmode moved to C++, players need to re-set their hintmode if
421 they dislike "show".
422 - fix RIP inscription.
423 - bump login name length from 18 to 20 char max.
424 - correctly support gender in emotes.
425 - correctly support gender in the death messages.
426 - correctly generate death messages for players only when they really die,
427 with increased information.
428 - fix a bug in the dynbuf code that could potentially lead to crashes
429 and data corruption (but apparently was never triggered).
430 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
431 - make sure Compress::LZF acquires the storable lock, might fix some
432 data corruption bug.
433 - tweak coredumping/monitoring a bit.
434 - completely redid server initialisation to hopefully avoid rare races.
435 - do not crash in the loader when an inventory object could not be loaded
436 (from a corrupted file).
437 - redid skills command to send output to proper channel.
438 - object->map is no longer refcounting.
439 - add FLAG_DEBUG for internal debugging.
440 - add NDI_VERBATIM flag to send_msg.
441 - add perl backtraces to logBacktrace-initiated backtraces.
442 - player->exists is no longer a sync_job.
443 - split login.ext's player scheduler into
444 it's own player-scheduler.ext extension.
445
4462.7 Sun Sep 7 16:32:03 CEST 2008
9 - require perl 5.10. 447 - require perl 5.10.
10 - make nrof signed, so that code that checks for underflow actually works. 448 - make nrof signed, so that code that checks for underflow actually works.
11 - swap player and observed count's on the map when observing. 449 - swap player and observed count's on the map when observing.
12 - add (mostly untested) mapspace perl class and accessors. 450 - add (mostly untested) mapspace perl class and accessors.
13 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. 451 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
27 - use lzf and frag packets for large messages for clients supporting them 465 - use lzf and frag packets for large messages for clients supporting them
28 (0.9976+), use it for long books and other messages. 466 (0.9976+), use it for long books and other messages.
29 - eradicate listen command and corresponding code. 467 - eradicate listen command and corresponding code.
30 - eradicate logs command. 468 - eradicate logs command.
31 - let the client log into the server log, used for crash backtraces. 469 - let the client log into the server log, used for crash backtraces.
470 - fixed rods/wands/etc. with randomitem spells on maps, but broke
471 old style spell objects with the spell magic bullet.
472 - (arch) fixed skill less rods in the archetypes
32 473
332.61 Sun Aug 3 17:59:50 CEST 2008 4742.61 Sun Aug 3 17:59:50 CEST 2008
34 - made jeweler workbench larger and some other minor map 475 - made jeweler workbench larger and some other minor map
35 changes in jeweler town. 476 changes in jeweler town.
36 - fixed wrong item handling in jeweler skill code. 477 - fixed wrong item handling in jeweler skill code.
265 (this fixes the jeweler skill). 706 (this fixes the jeweler skill).
266 - back-to-back perl_reloads don't freeze the ticker anymore. 707 - back-to-back perl_reloads don't freeze the ticker anymore.
267 - convert cfutil from Event to EV (forgot to do this earlier...). 708 - convert cfutil from Event to EV (forgot to do this earlier...).
268 - move tombstone to real map if player died due to cave-in (even if 709 - move tombstone to real map if player died due to cave-in (even if
269 it has reset, which is better than putting it on the savebed, also as 710 it has reset, which is better than putting it on the savebed, also as
270 proof that the palyer didn't use a savebed). 711 proof that the player didn't use a savebed).
271 712
2722.4 Sun Jan 13 13:41:29 CET 2008 7132.4 Sun Jan 13 13:41:29 CET 2008
273 - work around perl bug in configure perl module version check. 714 - work around perl bug in configure perl module version check.
274 - fix bug in golem move code that would cause a crash at tiling borders. 715 - fix bug in golem move code that would cause a crash at tiling borders.
275 - fix a freeze bug when looking for an arrow in the inventory. 716 - fix a freeze bug when looking for an arrow in the inventory.

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