ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.219 by elmex, Mon Sep 1 22:29:17 2008 UTC vs.
Revision 1.284 by root, Fri Dec 19 17:52:50 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
4TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
5TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
6TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
7TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
8 12
13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: palyerdialog doesn't autoclose when too far away
17TODO: remove curse should *maybe* work on players themselves
18TODO: remove curse in glyph/rune doesn't have any effect?
19TODO: nothing is written on it -> log-1
20TODO: fix magic ear w.r.t. player dialog
21TODO: rewrite highscore code
22TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
23
24 - fix being able to see through walls a bit.
25
262.73 Thu Dec 18 20:56:31 CET 2008
27 - this release is assumed to be very stable.
28 - (maps) radically redesigned and improved tutorial.
29 - directional casting no longer immediately removes the invisible effect.
30 - magic ears now trigger when used inside the NPC dialogue.
31 - fix overflow in lighting calculations.
32 - negative glow radii can no longer cause total darkness.
33 - allow lookat on spaces where we only barely see, as opposed to
34 only maximally-lit ones.
35 - class selection has been reworked completely and their documentation corrected.
36 - swashbucklers got the oratory skill now.
37 - jump skill was fixed to adhere to all the flags a mapspace has got.
38 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
39 - fix deadlock in Jeweler::improve_ring_by_plan.
40 - use Coro::SemaphoreSet instead of our own lock management
41 (which was probably broken, too).
42 - support negative glow radii during daytime, too.
43 - use circular, not rectangular, viewing area.
44 - use minimum viewing distance of 2 in outdoor maps.
45 - negative glow is stronger than viewing area or lamps.
46 - (arch) new darkness spell face.
47
482.72 Thu Dec 4 22:20:19 CET 2008
49 - (maps) completely redesigned scorn.
50 - "cast light" now works on oneself.
51 - bump max light radius to 9, rewrote glow lighting calculations, fix
52 negative glow radii again (they were totally broken before).
53 - the "worldmaps sometimes are black" bug is finally fixed.
54 - the "player objects are referenced in _GENxx globals" bug has finally
55 been fixed, by not relying on buggy perl internals when serialising.
56 - fixed a long standing bug in the anvil converters in armour shops.
57 - items shops weren't interested in don't vanish anymore, and are given
58 back to the player.
59 - attuned/repell and spell base level system reworked.
60 - rewrote skill cache (last_skill_ob) system and usage - might
61 be less erratic now.
62 - refuse to write the uuid file if the uuid is zero
63 (to avoid writing it in early crashes).
64 - pathsync the directory after saving a file for added slowdown^Wsafety.
65 - speed up emergency_save by not syncing every file separately.
66 - no longer reattach perl to every object on reload, it's slow, and no longer
67 necessary since we don't nuke stashes anymore.
68 - do not bootstrap perl from the commandline args, use separate eval for
69 better error reporting.
70 - fix a crash when pushing cone spells met ice attacks.
71 - pre-cache perl extension files on reload to speed up the reload.
72 - speed up map refresh in server a bit.
73 - refactored drop code and fixed some programming errors in it.
74 - fixed small regression in 'Slag Ex' potion extension.
75 - fixed a bug where some objects couldn't cross map tile boundaries.
76 - fixed a bug with weight update of the player, the client showed -0.0
77 as the current weight of the inventory.
78 - (arch) the dragonbreath spell is level 12 again, but the high level spell
79 dragonfire has been introduced for the non-dragon players.
80 - remove unused "tooltype", "start_holding" object slots.
81 - change "weapontype" object slot to uint8.
82 - convert "hide" object slot into flag.
83 - reorder object members for better locality of reference and codesize
84 decrease.
85 - correct rounding in lerp, add lerp_rd, lerp_ru.
86 - fix a crash when no skill could be found when killing amonster.
87 - fix a small memleak that would eat one pointer on the perl stack for
88 every completed aio operation.
89 - perl mapspace acessor methods now normalise (handle tiled maps)
90 and update mapspaces if necessary.
91
922.71 Tue Sep 23 07:02:23 CEST 2008
93 - removed all command line parsing, only env variables are supported
94 anymore.
95 - region-specific monsters will now once more be on the worldmap.
96 - fix a disastrous "memleak" where temporary memory allocations
97 would grow out of bounds.
98 - server now writes a pidfile and makes sure its alter ego is killed.
99 - fixed a double-escaping bug in the pod-parser.
100 - rewrote the cfpod parser in C++.
101 - hintmode moved to C++, players need to re-set their hintmode if
102 they dislike "show".
103 - fix RIP inscription.
104 - bump login name length from 18 to 20 char max.
105 - correctly support gender in emotes.
106 - correctly support gender in the death messages.
107 - correctly generate death messages for players only when they really die,
108 with increased information.
109 - fix a bug in the dynbuf code that could potentially lead to crashes
110 and data corruption (but apparently was never triggered).
111 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
112 - make sure Compress::LZF acquires the storable lock, might fix some
113 data corruption bug.
114 - tweak coredumping/monitoring a bit.
115 - completely redid server initialisation to hopefully avoid rare races.
116 - do not crash in the loader when an inventory object could not be loaded
117 (from a corrupted file).
118 - redid skills command to send output to proper channel.
119 - object->map is no longer refcounting.
120 - add FLAG_DEBUG for internal debugging.
121 - add NDI_VERBATIM flag to send_msg.
122 - add perl backtraces to logBacktrace-initiated backtraces.
123 - player->exists is no longer a sync_job.
124 - split login.ext's player scheduler into
125 it's own player-scheduler.ext extension.
126
1272.7 Sun Sep 7 16:32:03 CEST 2008
9 - require perl 5.10. 128 - require perl 5.10.
10 - make nrof signed, so that code that checks for underflow actually works. 129 - make nrof signed, so that code that checks for underflow actually works.
11 - swap player and observed count's on the map when observing. 130 - swap player and observed count's on the map when observing.
12 - add (mostly untested) mapspace perl class and accessors. 131 - add (mostly untested) mapspace perl class and accessors.
13 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. 132 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
29 - eradicate listen command and corresponding code. 148 - eradicate listen command and corresponding code.
30 - eradicate logs command. 149 - eradicate logs command.
31 - let the client log into the server log, used for crash backtraces. 150 - let the client log into the server log, used for crash backtraces.
32 - fixed rods/wands/etc. with randomitem spells on maps, but broke 151 - fixed rods/wands/etc. with randomitem spells on maps, but broke
33 old style spell objects with the spell magic bullet. 152 old style spell objects with the spell magic bullet.
34 - (arhc) fixed skill less rods in the archetypes 153 - (arch) fixed skill less rods in the archetypes
35 154
362.61 Sun Aug 3 17:59:50 CEST 2008 1552.61 Sun Aug 3 17:59:50 CEST 2008
37 - made jeweler workbench larger and some other minor map 156 - made jeweler workbench larger and some other minor map
38 changes in jeweler town. 157 changes in jeweler town.
39 - fixed wrong item handling in jeweler skill code. 158 - fixed wrong item handling in jeweler skill code.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines