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Comparing deliantra/server/Changes (file contents):
Revision 1.10 by root, Sat May 12 22:09:49 2007 UTC vs.
Revision 1.22 by root, Mon Jun 11 22:20:43 2007 UTC

1Crossfire TRT Server ChangeLog 1Crossfire TRT Server, Maps and Archetypes ChangeLog.
2 2
32.1 32.2
4 - implement (in a suboptimal way) per-player instantiated maps.
5 - replace the nexus by a per-player tutorial map that teaches stuff
6 better than the newbie house.
7 - fix the magicmap colours.
8 - optimise map update even more by removing unneeded code and checks.
9 - decouple map and stats update from pl->ob and use pl->observe instead.
10 - implement observe command.
11 - major speed up in map refresh by replacing most get_map_from_coord
12 calls with a simple comparison.
13 - fix a latent crossfire bug that could crash the server because the
14 map refresh did not update the mapspace.
15 - dependency tracking for perl extensions.
16 - many more bugfixes and minor optimisations.
17
182.1 Sun May 27 04:21:29 CEST 2007
19 - optimised event invocation (non-wanted events can now be
20 skipped with 4-5 inlined instructions).
21 - complete rewrite of town_portal: it now creates a portal
22 to the "nearest" town only, travel is only possible
23 to the town and back, anybody can use it (also removes
24 one of the remaining syncpoints in the server).
4 - complete rewrite of the range/attack skill slot system: 25 - complete rewrite of the range/attack skill slot system:
5 there are now two slots, one for combat, one for ranged 26 there are now two slots, one for combat, one for ranged
6 attacks. 27 attacks.
7 - introduce the concept of a current weapon (either a ranged 28 - introduce the concept of a current weapon (either a ranged
8 or a combat weapon/skill/tool) and switch between them as 29 or a combat weapon/skill/tool) and switch between them as
25 - make the worldmap, facedata (smoothing, faces, magicmap) 46 - make the worldmap, facedata (smoothing, faces, magicmap)
26 reloadable at runtime. 47 reloadable at runtime.
27 - implement 64x64 faceset support. 48 - implement 64x64 faceset support.
28 - implement fxixsx protocol that saves 49 - implement fxixsx protocol that saves
29 a lot of bandwidth over the old image/face/smooth packets 50 a lot of bandwidth over the old image/face/smooth packets
30 and allows images > packetsize. 51 and allows images > packetsize, incremental and background
52 transfers.
31 - implement a bandwidth-saving smoothing protocol that works 53 - implement a bandwidth-saving smoothing protocol that works
32 on a face basis as opposed to a mapspace basis. 54 on a face basis as opposed to a mapspace basis.
33 - the server can now rate-limit image uploads to not exceed 55 - the server can now rate-limit image uploads to not exceed
34 a certain (client-configurable) speed while guarenteeing full 56 a certain (client-configurable) speed while guarenteeing full
35 freedom of movement. 57 freedom of movement.
36 - implement new ex command to request item descriptions. 58 - implement new ex command to request item descriptions.
37 - implement new msg command for in-game messages with meta 59 - implement new msg command for in-game messages with meta
38 information (using xml). 60 information (using xml).
39 - enforce utf-8 for all text messages. 61 - enforce utf-8 for all text messages.
62 - added micropather (not used yet).
40 - many, many bugfixes. 63 - many, many bugfixes.
41 64
422.0 Tue Mar 6 15:22:53 CET 2007 652.0 Tue Mar 6 15:22:53 CET 2007
43 - make coroapi accessible to cf+. 66 - make coroapi accessible to cf+.
44 - moved map handling logic completely to perl 67 - moved map handling logic completely to perl
45 - per player maps are now marked in the map 68 - per player maps are now marked in the map
46 - maps are saved completely differently now, 69 - maps are saved completely differently now,
47 and much more often. 70 and much more often.
48 - rewrote map header parser and writer 71 - rewrote map header parser and writer, to be much faster.
49 - maps and players are now (in the average case) loaded 72 - maps and players are now (in the average case) loaded
50 and saved completely asynchronously, I/O contention will no 73 and saved completely asynchronously, I/O contention will no
51 longer freeze the server. 74 longer freeze the server.
52 - players and maps can be loaded anytime, without the player 75 - players and maps can be loaded anytime, without the player
53 being logged in. 76 being logged in.

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