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Comparing deliantra/server/Changes (file contents):
Revision 1.7 by root, Tue Apr 17 20:02:21 2007 UTC vs.
Revision 1.22 by root, Mon Jun 11 22:20:43 2007 UTC

1Crossfire TRT Server ChangeLog 1Crossfire TRT Server, Maps and Archetypes ChangeLog.
2 2
32.1 32.2
4 - implement (in a suboptimal way) per-player instantiated maps.
5 - replace the nexus by a per-player tutorial map that teaches stuff
6 better than the newbie house.
7 - fix the magicmap colours.
8 - optimise map update even more by removing unneeded code and checks.
9 - decouple map and stats update from pl->ob and use pl->observe instead.
10 - implement observe command.
11 - major speed up in map refresh by replacing most get_map_from_coord
12 calls with a simple comparison.
13 - fix a latent crossfire bug that could crash the server because the
14 map refresh did not update the mapspace.
15 - dependency tracking for perl extensions.
16 - many more bugfixes and minor optimisations.
17
182.1 Sun May 27 04:21:29 CEST 2007
19 - optimised event invocation (non-wanted events can now be
20 skipped with 4-5 inlined instructions).
21 - complete rewrite of town_portal: it now creates a portal
22 to the "nearest" town only, travel is only possible
23 to the town and back, anybody can use it (also removes
24 one of the remaining syncpoints in the server).
25 - complete rewrite of the range/attack skill slot system:
26 there are now two slots, one for combat, one for ranged
27 attacks.
28 - introduce the concept of a current weapon (either a ranged
29 or a combat weapon/skill/tool) and switch between them as
30 needed.
31 - rewrite bow code so bows get more useful: apply damage,
32 attacktype and other stats to the arrows and treat
33 bows as weapons. also rebalance the missile weapons skill
34 so its damage increases with level.
35 - rewrite the complete player speed logic: weapon_speed now
36 works as documented and there are no unnatural speed boosts.
4 - implement a utility - cfutil - that simplifies arch and map 37 - implement a utility - cfutil - that simplifies arch and map
5 installation, replacing the old collect scripts and 38 installation, replacing the old collect scripts and
6 simplying deployment. 39 simplying deployment by scaling and cutting faces as required.
40 - simplify the map protocol extensively by taking advantage
41 of missing bigfaces, speeding up map generation immensely.
7 - implement inherit keyword allowing archetypes to inherit from 42 - implement inherit keyword allowing archetypes to inherit from
8 other archetypes. 43 other archetypes.
9 - rationalise archetype, region and treasurelist file format 44 - rationalise archetype, region and treasurelist file format
10 into a single file format and make them reloadable asynchronously. 45 into a single file format and make them reloadable asynchronously.
46 - make the worldmap, facedata (smoothing, faces, magicmap)
47 reloadable at runtime.
11 - implement 64x64 faceset support. 48 - implement 64x64 faceset support.
12 - implement fxixsx protocol that saves 49 - implement fxixsx protocol that saves
13 a lot of bandwidth over the old image/face/smooth packets 50 a lot of bandwidth over the old image/face/smooth packets
14 and allows images > packetsize. 51 and allows images > packetsize, incremental and background
52 transfers.
15 - implement a bandwidth-saving smoothing protocol that works 53 - implement a bandwidth-saving smoothing protocol that works
16 on a face basis as opposed to a mapspace basis. 54 on a face basis as opposed to a mapspace basis.
17 - the server can now rate-limit image uploads to not exceed 55 - the server can now rate-limit image uploads to not exceed
18 a certain (client-configurable) speed while guarenteeing full 56 a certain (client-configurable) speed while guarenteeing full
19 freedom of movement. 57 freedom of movement.
58 - implement new ex command to request item descriptions.
59 - implement new msg command for in-game messages with meta
60 information (using xml).
61 - enforce utf-8 for all text messages.
62 - added micropather (not used yet).
20 - many, many bugfixes. 63 - many, many bugfixes.
21 64
222.0 Tue Mar 6 15:22:53 CET 2007 652.0 Tue Mar 6 15:22:53 CET 2007
23 - make coroapi accessible to cf+. 66 - make coroapi accessible to cf+.
24 - moved map handling logic completely to perl 67 - moved map handling logic completely to perl
25 - per player maps are now marked in the map 68 - per player maps are now marked in the map
26 - maps are saved completely differently now, 69 - maps are saved completely differently now,
27 and much more often. 70 and much more often.
28 - rewrote map header parser and writer 71 - rewrote map header parser and writer, to be much faster.
29 - maps and players are now (in the average case) loaded 72 - maps and players are now (in the average case) loaded
30 and saved completely asynchronously, I/O contention will no 73 and saved completely asynchronously, I/O contention will no
31 longer freeze the server. 74 longer freeze the server.
32 - players and maps can be loaded anytime, without the player 75 - players and maps can be loaded anytime, without the player
33 being logged in. 76 being logged in.

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