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Comparing deliantra/server/Changes (file contents):
Revision 1.203 by root, Sun Aug 3 16:01:32 2008 UTC vs.
Revision 1.220 by root, Sun Sep 7 14:37:33 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
3
42.7 Sun Sep 7 16:32:03 CEST 2008
5 - require perl 5.10.
6 - make nrof signed, so that code that checks for underflow actually works.
7 - swap player and observed count's on the map when observing.
8 - add (mostly untested) mapspace perl class and accessors.
9 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
10 - fix a crash in cast_bless (restoration et al.) when no target
11 could be found.
12 - pits now have a configurable "random spread" range and default
13 to a radius of two now.
14 - rewrite pay_player_arch.
15 - use a more stable perl_reload implementation.
16 - do not use Symbol::delete_package (causes crashes after perl-reload),
17 use our own, safer, clear_package instead.
18 - when asynchronously dumping core, close all file handles to allow
19 the server to restart concurrently.
20 - improve the cfpod parser to generate proper xml from proper cfpod
21 sequences, without double-encoding. it should be faster, too.
22 - the above fixes wrong display of help tetx and many other issues.
23 - use lzf and frag packets for large messages for clients supporting them
24 (0.9976+), use it for long books and other messages.
25 - eradicate listen command and corresponding code.
26 - eradicate logs command.
27 - let the client log into the server log, used for crash backtraces.
28 - fixed rods/wands/etc. with randomitem spells on maps, but broke
29 old style spell objects with the spell magic bullet.
30 - (arch) fixed skill less rods in the archetypes
2 31
32.61 Sun Aug 3 17:59:50 CEST 2008 322.61 Sun Aug 3 17:59:50 CEST 2008
4 - made jeweler workbench larger and some other minor map 33 - made jeweler workbench larger and some other minor map
5 changes in jeweler town. 34 changes in jeweler town.
6 - fixed wrong item handling in jeweler skill code. 35 - fixed wrong item handling in jeweler skill code.

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