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Comparing deliantra/server/Changes (file contents):
Revision 1.220 by root, Sun Sep 7 14:37:33 2008 UTC vs.
Revision 1.252 by root, Tue Sep 30 04:00:35 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3
4TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12
13TODO: cats light witrh JP_5 put light into caster.
14TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry(true) should be the default, trace code in map::insert?
16 - attuned/repell and spell base level system reworked.
17 - rewrote skill cache (last_skill_ob) system and usage - might
18 be less erratic now.
19 - refuse to write the uuid file if the uuid is zero
20 (to avoid writing it in early crashes).
21 - pathsync the directory after savign a file for added slowdown^Wsafety.
22
232.71 Tue Sep 23 07:02:23 CEST 2008
24 - removed all command line parsing, only env variables are supported
25 anymore.
26 - region-specific monsters will now once more be on the worldmap.
27 - fix a disastrous "memleak" where temporary memory allocations
28 would grow out of bounds.
29 - server now writes a pidfile and makes sure its alter ego is killed.
30 - fixed a double-escaping bug in the pod-parser.
31 - rewrote the cfpod parser in C++.
32 - hintmode moved to C++, players need to re-set their hintmode if
33 they dislike "show".
34 - fix RIP inscription.
35 - bump login name length from 18 to 20 char max.
36 - correctly support gender in emotes.
37 - correctly support gender in the death messages.
38 - correctly generate death messages for players only when they really die,
39 with increased information.
40 - fix a bug in the dynbuf code that could potentially lead to crashes
41 and data corruption (but apparently was never triggered).
42 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
43 - make sure Compress::LZF acquires the storable lock, might fix some
44 data corruption bug.
45 - tweak coredumping/monitoring a bit.
46 - completely redid server initialisation to hopefully avoid rare races.
47 - do not crash in the loader when an inventory object could not be loaded
48 (from a corrupted file).
49 - redid skills command to send output to proper channel.
50 - object->map is no longer refcounting.
51 - add FLAG_DEBUG for internal debugging.
52 - add NDI_VERBATIM flag to send_msg.
53 - add perl backtraces to logBacktrace-initiated backtraces.
54 - player->exists is no longer a sync_job.
55 - split login.ext's player scheduler into
56 it's own player-scheduler.ext extension.
3 57
42.7 Sun Sep 7 16:32:03 CEST 2008 582.7 Sun Sep 7 16:32:03 CEST 2008
5 - require perl 5.10. 59 - require perl 5.10.
6 - make nrof signed, so that code that checks for underflow actually works. 60 - make nrof signed, so that code that checks for underflow actually works.
7 - swap player and observed count's on the map when observing. 61 - swap player and observed count's on the map when observing.

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