ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.220 by root, Sun Sep 7 14:37:33 2008 UTC vs.
Revision 1.254 by root, Wed Oct 1 05:50:19 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3
4TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12
13TODO: cats light witrh JP_5 put light into caster.
14TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry_inv() should destroy, drop_inv_to_ground method?
16TODO: coro/anyevent/ioaio releasen
17 - the "worldmaps sometimes are block" bug is finally fixed.
18 - the "player objects are referenced in _GENxx globals" has finally
19 been fixed, by not relying on buggy perl internals when serialising.
20 - attuned/repell and spell base level system reworked.
21 - rewrote skill cache (last_skill_ob) system and usage - might
22 be less erratic now.
23 - refuse to write the uuid file if the uuid is zero
24 (to avoid writing it in early crashes).
25 - pathsync the directory after saving a file for added slowdown^Wsafety.
26 - speed up emergency_save by not syncing every file separately.
27 - no longer reattach perl to every object on reload, it's slow, and no longer
28 necessary since we don't nuke stashes anymore.
29 - do not bootstrap perl from the commandline args, use separate eval for
30 better error reporting.
31 - pre-cache perl extension files on reload to speed up the reload.
32
332.71 Tue Sep 23 07:02:23 CEST 2008
34 - removed all command line parsing, only env variables are supported
35 anymore.
36 - region-specific monsters will now once more be on the worldmap.
37 - fix a disastrous "memleak" where temporary memory allocations
38 would grow out of bounds.
39 - server now writes a pidfile and makes sure its alter ego is killed.
40 - fixed a double-escaping bug in the pod-parser.
41 - rewrote the cfpod parser in C++.
42 - hintmode moved to C++, players need to re-set their hintmode if
43 they dislike "show".
44 - fix RIP inscription.
45 - bump login name length from 18 to 20 char max.
46 - correctly support gender in emotes.
47 - correctly support gender in the death messages.
48 - correctly generate death messages for players only when they really die,
49 with increased information.
50 - fix a bug in the dynbuf code that could potentially lead to crashes
51 and data corruption (but apparently was never triggered).
52 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
53 - make sure Compress::LZF acquires the storable lock, might fix some
54 data corruption bug.
55 - tweak coredumping/monitoring a bit.
56 - completely redid server initialisation to hopefully avoid rare races.
57 - do not crash in the loader when an inventory object could not be loaded
58 (from a corrupted file).
59 - redid skills command to send output to proper channel.
60 - object->map is no longer refcounting.
61 - add FLAG_DEBUG for internal debugging.
62 - add NDI_VERBATIM flag to send_msg.
63 - add perl backtraces to logBacktrace-initiated backtraces.
64 - player->exists is no longer a sync_job.
65 - split login.ext's player scheduler into
66 it's own player-scheduler.ext extension.
3 67
42.7 Sun Sep 7 16:32:03 CEST 2008 682.7 Sun Sep 7 16:32:03 CEST 2008
5 - require perl 5.10. 69 - require perl 5.10.
6 - make nrof signed, so that code that checks for underflow actually works. 70 - make nrof signed, so that code that checks for underflow actually works.
7 - swap player and observed count's on the map when observing. 71 - swap player and observed count's on the map when observing.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines