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Comparing deliantra/server/Changes (file contents):
Revision 1.220 by root, Sun Sep 7 14:37:33 2008 UTC vs.
Revision 1.283 by root, Thu Dec 18 20:01:34 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3
42.73 Thu Dec 18 20:56:31 CET 2008
5 - this release is assumed to be very stable.
6 - (maps) radically redesigned and improved tutorial.
7 - directional casting no longer immediately removes the invisible effect.
8 - magic ears now trigger when used inside the NPC dialogue.
9 - fix overflow in lighting calculations.
10 - negative glow radii can no longer cause total darkness.
11 - allow lookat on spaces where we only barely see, as opposed to
12 only maximally-lit ones.
13 - class selection has been reworked completely and their documentation corrected.
14 - swashbucklers got the oratory skill now.
15 - jump skill was fixed to adhere to all the flags a mapspace has got.
16 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
17 - fix deadlock in Jeweler::improve_ring_by_plan.
18 - use Coro::SemaphoreSet instead of our own lock management
19 (which was probably broken, too).
20 - support negative glow radii during daytime, too.
21 - use circular, not rectangular, viewing area.
22 - use minimum viewing distance of 2 in outdoor maps.
23 - negative glow is stronger than viewing area or lamps.
24 - (arch) new darkness spell face.
25
262.72 Thu Dec 4 22:20:19 CET 2008
27 - (maps) completely redesigned scorn.
28 - "cast light" now works on oneself.
29 - bump max light radius to 9, rewrote glow lighting calculations, fix
30 negative glow radii again (they were totally broken before).
31 - the "worldmaps sometimes are black" bug is finally fixed.
32 - the "player objects are referenced in _GENxx globals" bug has finally
33 been fixed, by not relying on buggy perl internals when serialising.
34 - fixed a long standing bug in the anvil converters in armour shops.
35 - items shops weren't interested in don't vanish anymore, and are given
36 back to the player.
37 - attuned/repell and spell base level system reworked.
38 - rewrote skill cache (last_skill_ob) system and usage - might
39 be less erratic now.
40 - refuse to write the uuid file if the uuid is zero
41 (to avoid writing it in early crashes).
42 - pathsync the directory after saving a file for added slowdown^Wsafety.
43 - speed up emergency_save by not syncing every file separately.
44 - no longer reattach perl to every object on reload, it's slow, and no longer
45 necessary since we don't nuke stashes anymore.
46 - do not bootstrap perl from the commandline args, use separate eval for
47 better error reporting.
48 - fix a crash when pushing cone spells met ice attacks.
49 - pre-cache perl extension files on reload to speed up the reload.
50 - speed up map refresh in server a bit.
51 - refactored drop code and fixed some programming errors in it.
52 - fixed small regression in 'Slag Ex' potion extension.
53 - fixed a bug where some objects couldn't cross map tile boundaries.
54 - fixed a bug with weight update of the player, the client showed -0.0
55 as the current weight of the inventory.
56 - (arch) the dragonbreath spell is level 12 again, but the high level spell
57 dragonfire has been introduced for the non-dragon players.
58 - remove unused "tooltype", "start_holding" object slots.
59 - change "weapontype" object slot to uint8.
60 - convert "hide" object slot into flag.
61 - reorder object members for better locality of reference and codesize
62 decrease.
63 - correct rounding in lerp, add lerp_rd, lerp_ru.
64 - fix a crash when no skill could be found when killing amonster.
65 - fix a small memleak that would eat one pointer on the perl stack for
66 every completed aio operation.
67 - perl mapspace acessor methods now normalise (handle tiled maps)
68 and update mapspaces if necessary.
69
702.71 Tue Sep 23 07:02:23 CEST 2008
71 - removed all command line parsing, only env variables are supported
72 anymore.
73 - region-specific monsters will now once more be on the worldmap.
74 - fix a disastrous "memleak" where temporary memory allocations
75 would grow out of bounds.
76 - server now writes a pidfile and makes sure its alter ego is killed.
77 - fixed a double-escaping bug in the pod-parser.
78 - rewrote the cfpod parser in C++.
79 - hintmode moved to C++, players need to re-set their hintmode if
80 they dislike "show".
81 - fix RIP inscription.
82 - bump login name length from 18 to 20 char max.
83 - correctly support gender in emotes.
84 - correctly support gender in the death messages.
85 - correctly generate death messages for players only when they really die,
86 with increased information.
87 - fix a bug in the dynbuf code that could potentially lead to crashes
88 and data corruption (but apparently was never triggered).
89 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
90 - make sure Compress::LZF acquires the storable lock, might fix some
91 data corruption bug.
92 - tweak coredumping/monitoring a bit.
93 - completely redid server initialisation to hopefully avoid rare races.
94 - do not crash in the loader when an inventory object could not be loaded
95 (from a corrupted file).
96 - redid skills command to send output to proper channel.
97 - object->map is no longer refcounting.
98 - add FLAG_DEBUG for internal debugging.
99 - add NDI_VERBATIM flag to send_msg.
100 - add perl backtraces to logBacktrace-initiated backtraces.
101 - player->exists is no longer a sync_job.
102 - split login.ext's player scheduler into
103 it's own player-scheduler.ext extension.
3 104
42.7 Sun Sep 7 16:32:03 CEST 2008 1052.7 Sun Sep 7 16:32:03 CEST 2008
5 - require perl 5.10. 106 - require perl 5.10.
6 - make nrof signed, so that code that checks for underflow actually works. 107 - make nrof signed, so that code that checks for underflow actually works.
7 - swap player and observed count's on the map when observing. 108 - swap player and observed count's on the map when observing.

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