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Comparing deliantra/server/Changes (file contents):
Revision 1.223 by root, Wed Sep 10 18:18:10 2008 UTC vs.
Revision 1.282 by root, Thu Dec 18 19:58:13 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 42.73 Thu Dec 18 20:56:31 CET 2008
5TODO: xs-warn doesn't end up in server log. 5 - directional casting no longer immediately removes the invisible effect.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6 - magic ears now trigger when used inside the NPC dialogue.
7TODO: inscription cannot be readied. 7 - fix overflow in lighting calculations.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8 - negative glow radii can no longer cause total darkness.
9 - allow lookat on spaces where we only barely see, as opposed to
10 only maximally-lit ones.
11 - class selection has been reworked completely and their documentation corrected.
12 - swashbucklers got the oratory skill now.
13 - jump skill was fixed to adhere to all the flags a mapspace has got.
14 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
15 - fix deadlock in Jeweler::improve_ring_by_plan.
16 - use Coro::SemaphoreSet instead of our own lock management
17 (which was probably broken, too).
18 - support negative glow radii during daytime, too.
19 - use circular, not rectangular, viewing area.
20 - use minimum viewing distance of 2 in outdoor maps.
21 - negative glow is stronger than viewing area or lamps.
9 22
10asarth: 232.72 Thu Dec 4 22:20:19 CET 2008
1116:37:21 -server:#cf- [Khaleh] In Kobold Archipelago where i found a writing pen and 24 - (maps) completely redesigned scorn.
12 15 scrolls which were empty 25 - "cast light" now works on oneself.
13 16:38:15 -server:#cf- [Khaleh] If they are a relict from times where you could write 26 - bump max light radius to 9, rewrote glow lighting calculations, fix
14 into these scrolls, then the map probably should updated to contain "empty 27 negative glow radii again (they were totally broken before).
15 scroll"s ? 28 - the "worldmaps sometimes are black" bug is finally fixed.
29 - the "player objects are referenced in _GENxx globals" bug has finally
30 been fixed, by not relying on buggy perl internals when serialising.
31 - fixed a long standing bug in the anvil converters in armour shops.
32 - items shops weren't interested in don't vanish anymore, and are given
33 back to the player.
34 - attuned/repell and spell base level system reworked.
35 - rewrote skill cache (last_skill_ob) system and usage - might
36 be less erratic now.
37 - refuse to write the uuid file if the uuid is zero
38 (to avoid writing it in early crashes).
39 - pathsync the directory after saving a file for added slowdown^Wsafety.
40 - speed up emergency_save by not syncing every file separately.
41 - no longer reattach perl to every object on reload, it's slow, and no longer
42 necessary since we don't nuke stashes anymore.
43 - do not bootstrap perl from the commandline args, use separate eval for
44 better error reporting.
45 - fix a crash when pushing cone spells met ice attacks.
46 - pre-cache perl extension files on reload to speed up the reload.
47 - speed up map refresh in server a bit.
48 - refactored drop code and fixed some programming errors in it.
49 - fixed small regression in 'Slag Ex' potion extension.
50 - fixed a bug where some objects couldn't cross map tile boundaries.
51 - fixed a bug with weight update of the player, the client showed -0.0
52 as the current weight of the inventory.
53 - (arch) the dragonbreath spell is level 12 again, but the high level spell
54 dragonfire has been introduced for the non-dragon players.
55 - remove unused "tooltype", "start_holding" object slots.
56 - change "weapontype" object slot to uint8.
57 - convert "hide" object slot into flag.
58 - reorder object members for better locality of reference and codesize
59 decrease.
60 - correct rounding in lerp, add lerp_rd, lerp_ru.
61 - fix a crash when no skill could be found when killing amonster.
62 - fix a small memleak that would eat one pointer on the perl stack for
63 every completed aio operation.
64 - perl mapspace acessor methods now normalise (handle tiled maps)
65 and update mapspaces if necessary.
16 66
17 672.71 Tue Sep 23 07:02:23 CEST 2008
68 - removed all command line parsing, only env variables are supported
69 anymore.
70 - region-specific monsters will now once more be on the worldmap.
71 - fix a disastrous "memleak" where temporary memory allocations
72 would grow out of bounds.
18 - server now writes a pidfile and makes sure it's alter ego is killed. 73 - server now writes a pidfile and makes sure its alter ego is killed.
19 - fixed a double-escaping bug in the pod-parser. 74 - fixed a double-escaping bug in the pod-parser.
20 - rewrote the cfpod parser in C++. 75 - rewrote the cfpod parser in C++.
21 - hintmode moved to C++, players need to re-set their hintmode if 76 - hintmode moved to C++, players need to re-set their hintmode if
22 they dislike "show". 77 they dislike "show".
78 - fix RIP inscription.
79 - bump login name length from 18 to 20 char max.
80 - correctly support gender in emotes.
81 - correctly support gender in the death messages.
82 - correctly generate death messages for players only when they really die,
83 with increased information.
23 - fix a bug in the dynbuf code that could potentially lead to crashes 84 - fix a bug in the dynbuf code that could potentially lead to crashes
24 and data corruption (but apparently was never triggered). 85 and data corruption (but apparently was never triggered).
25 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. 86 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
87 - make sure Compress::LZF acquires the storable lock, might fix some
88 data corruption bug.
26 - tweak coredumping/monitoring a bit. 89 - tweak coredumping/monitoring a bit.
90 - completely redid server initialisation to hopefully avoid rare races.
91 - do not crash in the loader when an inventory object could not be loaded
92 (from a corrupted file).
93 - redid skills command to send output to proper channel.
94 - object->map is no longer refcounting.
95 - add FLAG_DEBUG for internal debugging.
96 - add NDI_VERBATIM flag to send_msg.
97 - add perl backtraces to logBacktrace-initiated backtraces.
98 - player->exists is no longer a sync_job.
99 - split login.ext's player scheduler into
100 it's own player-scheduler.ext extension.
27 101
282.7 Sun Sep 7 16:32:03 CEST 2008 1022.7 Sun Sep 7 16:32:03 CEST 2008
29 - require perl 5.10. 103 - require perl 5.10.
30 - make nrof signed, so that code that checks for underflow actually works. 104 - make nrof signed, so that code that checks for underflow actually works.
31 - swap player and observed count's on the map when observing. 105 - swap player and observed count's on the map when observing.

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