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Comparing deliantra/server/Changes (file contents):
Revision 1.228 by root, Tue Sep 16 14:25:37 2008 UTC vs.
Revision 1.336 by elmex, Sun Jan 18 17:50:19 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 4 - more than one spellbooks of same class can now be given
5TODO: xs-warn doesn't end up in server log. 5 in class selection.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10 6
11TODO: skills comamnd to perl etc. 72.76 Sat Jan 17 08:36:51 CET 2009
8 - (arch) fix quiver of Holding Bolts.
9 - applying unpaid items will now examine them.
10 - add "What" column to body command, showing items in that slot.
11 - redesigned and rebalanced lamps and torches.
12 - add "..." to item names that have been shortened.
13 - fixed "assign" function that squeezes strings into fixed length.
14 - add cursed effect to lamps and (some) torches.
15 - fixed bad assigned crafting skills and their tools.
16
172.75 Fri Jan 9 16:13:30 CET 2009
18 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
19 - fix a bug in the nimbus extension that allowed players to cheat.
20 - make monster smell logic dependent on their wisdom stat.
21 - put the death reason into a separate tab.
22 - converted "connected" slot to string, cleanly got rid of some ugly
23 hacks such as the path_attuned hack.
24 - introduce shstr_tmp for fast temporary shstr passing.
25 - replace one-at-a-time hash by faster than smaller FNV-1a hash
26 when hashing strings.
27 - sanitized alchemy-like skills and cauldrons to check earlier
28 whether the right cauldron is used.
29 - considerably optimise shared string implementation by
30 making its null value a compiletime constant.
31 - use shared string matching insteafd of strcmp in a lot of places,
32 as well as using shstr_cmp to pass shared stringsa round efficiently,
33 for lots of code size savings.
34 - monsters which breed new monsters shouldn't breed new monsters when
35 they are sleeping: generators now check for the sleeping flag.
36 - tell gcc not to excessively inline some perl interface functions.
37 - remove marking rune length limit.
38 - fix formatting of cfpod when a verbatim block was following
39 a single newline.
40 - move resistances, statistics and showpets command output into tabs.
41 - implement map scripts that can replace the boulder logic without
42 having to write extensions.
43
442.74 Mon Dec 29 15:23:38 CET 2008
45 - fix a longstanding bug that teared multipart monsters
46 at map boundaries apart.
47 - temporarily make permanently invisible player visible when
48 he/she makes noise.
49 - fix being able to see through walls a bit.
50 - improve look at output.
51 - completely replaced the line of sight algorithm with a variant
52 of spiral fov capable of visibility grades and arbitrary
53 shadow angles, that uses less memory and less code.
54 - the new los code supports arbitrary map rectangles and loosens
55 other restrictions of the old code, supporting further optimisations.
56 - update los if blocksview-objects are inserted in a map, not just when
57 removed (e.g. for summon fog).
58 - permanent invisibility doesn't make immune against making noise:
59 implement a noise system that allows monsters to locate the player
60 when he/she makes noise.
61 - implement a primitive smell system that monsters can use to track
62 players.
63 - create bomb now also works when casted by door traps.
64 - (arch) new torch graphics.
65 - (maps) considerably soften the subway spider.
66 - (maps) made the portgate of navar safe ground, to protect
67 the guards from being killed by players.
68 - (maps) lots of tweaks in and around scorn.
69 - (maps) use special non-blocksview jungle, mountain and
70 darkforest freely on the worldmap, to get gradual sight obstacles
71 instead of total blackout in those areas.
72 - no maximum darkness for outdoor maps anymore.
73 - add more hints, fix some messages.
74 - fix a bug: firing rods should tell you something about them.
75 - make light additive even within players.
76 - darken xrays effect a bit.
77 - improve handling of los changes when inserting or removing
78 objects, not perfect yet.
79 - make map darkness signed (formerly unsigned) to allow
80 ambient lighting and centrally manage darkness as an offset.
81 - revamped, fixed and documented the server calendrics, also
82 tell users the current time and data, to improve awareness.
83 - implement proper wizlook flag and handling of wizlook, instead
84 of dumbly just clearing los once.
85 - speed up los code - it's now about 2-3 times as fast as the old one,
86 and has a smaller runtime variance.
87 - daylight/nightfall can now increase/decrease past the natural limit,
88 making them actually useful.
89 - see_in_dark now increases the viewing radius by 3.
90 - implement a fast tiled map iterator and use it in LOS for a 20%
91 speedup, as well as in many other places.
92 - remove support for extended map infos - these are not used
93 by the deliantra client and removing them gives us a 10% speedup
94 when sending map changes.
95 - remove most gcfclient and other client bug workarounds, as well
96 as now obsolete protocol versions, simplying the code.
97 - optimise and simplify generation of random numbers.
98 - correctly provide a non-zero default density for materials, to
99 avoid crashes, fix other bugs in the material handling code.
100 - fix volume calculations.
101 - fix cfpod parsing when multiple verbatim blocks were separated by
102 newlines.
103 - increase monster detection radius from wis/5 to wis/3.
104 - remove old pickup modes.
105 - remove obsolete disarm and search commands (search wasn't working
106 anyways).
107 - fix a crash when an npc applied a sign.
108
1092.73 Thu Dec 18 20:56:31 CET 2008
110 - this release is assumed to be very stable.
111 - (maps) radically redesigned and improved tutorial.
112 - directional casting no longer immediately removes the invisible effect.
113 - magic ears now trigger when used inside the NPC dialogue.
114 - fix overflow in lighting calculations.
115 - negative glow radii can no longer cause total darkness.
116 - allow lookat on spaces where we only barely see, as opposed to
117 only maximally-lit ones.
118 - class selection has been reworked completely and their documentation corrected.
119 - swashbucklers got the oratory skill now.
120 - jump skill was fixed to adhere to all the flags a mapspace has got.
121 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
122 - fix deadlock in Jeweler::improve_ring_by_plan.
123 - use Coro::SemaphoreSet instead of our own lock management
124 (which was probably broken, too).
125 - support negative glow radii during daytime, too.
126 - use circular, not rectangular, viewing area.
127 - use minimum viewing distance of 2 in outdoor maps.
128 - negative glow is stronger than viewing area or lamps.
129 - (arch) new darkness spell face.
130
1312.72 Thu Dec 4 22:20:19 CET 2008
132 - (maps) completely redesigned scorn.
133 - "cast light" now works on oneself.
134 - bump max light radius to 9, rewrote glow lighting calculations, fix
135 negative glow radii again (they were totally broken before).
136 - the "worldmaps sometimes are black" bug is finally fixed.
137 - the "player objects are referenced in _GENxx globals" bug has finally
138 been fixed, by not relying on buggy perl internals when serialising.
139 - fixed a long standing bug in the anvil converters in armour shops.
140 - items shops weren't interested in don't vanish anymore, and are given
141 back to the player.
142 - attuned/repell and spell base level system reworked.
143 - rewrote skill cache (last_skill_ob) system and usage - might
144 be less erratic now.
145 - refuse to write the uuid file if the uuid is zero
146 (to avoid writing it in early crashes).
147 - pathsync the directory after saving a file for added slowdown^Wsafety.
148 - speed up emergency_save by not syncing every file separately.
149 - no longer reattach perl to every object on reload, it's slow, and no longer
150 necessary since we don't nuke stashes anymore.
151 - do not bootstrap perl from the commandline args, use separate eval for
152 better error reporting.
153 - fix a crash when pushing cone spells met ice attacks.
154 - pre-cache perl extension files on reload to speed up the reload.
155 - speed up map refresh in server a bit.
156 - refactored drop code and fixed some programming errors in it.
157 - fixed small regression in 'Slag Ex' potion extension.
158 - fixed a bug where some objects couldn't cross map tile boundaries.
159 - fixed a bug with weight update of the player, the client showed -0.0
160 as the current weight of the inventory.
161 - (arch) the dragonbreath spell is level 12 again, but the high level spell
162 dragonfire has been introduced for the non-dragon players.
163 - remove unused "tooltype", "start_holding" object slots.
164 - change "weapontype" object slot to uint8.
165 - convert "hide" object slot into flag.
166 - reorder object members for better locality of reference and codesize
167 decrease.
168 - correct rounding in lerp, add lerp_rd, lerp_ru.
169 - fix a crash when no skill could be found when killing amonster.
170 - fix a small memleak that would eat one pointer on the perl stack for
171 every completed aio operation.
172 - perl mapspace acessor methods now normalise (handle tiled maps)
173 and update mapspaces if necessary.
174
1752.71 Tue Sep 23 07:02:23 CEST 2008
176 - removed all command line parsing, only env variables are supported
177 anymore.
178 - region-specific monsters will now once more be on the worldmap.
12 - fix a disastrously "memleak" where temporray memory allocations 179 - fix a disastrous "memleak" where temporary memory allocations
13 would grow out of bounds. 180 would grow out of bounds.
14 - server now writes a pidfile and makes sure it's alter ego is killed. 181 - server now writes a pidfile and makes sure its alter ego is killed.
15 - fixed a double-escaping bug in the pod-parser. 182 - fixed a double-escaping bug in the pod-parser.
16 - rewrote the cfpod parser in C++. 183 - rewrote the cfpod parser in C++.
17 - hintmode moved to C++, players need to re-set their hintmode if 184 - hintmode moved to C++, players need to re-set their hintmode if
18 they dislike "show". 185 they dislike "show".
186 - fix RIP inscription.
187 - bump login name length from 18 to 20 char max.
188 - correctly support gender in emotes.
189 - correctly support gender in the death messages.
190 - correctly generate death messages for players only when they really die,
191 with increased information.
19 - fix a bug in the dynbuf code that could potentially lead to crashes 192 - fix a bug in the dynbuf code that could potentially lead to crashes
20 and data corruption (but apparently was never triggered). 193 and data corruption (but apparently was never triggered).
21 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. 194 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
195 - make sure Compress::LZF acquires the storable lock, might fix some
196 data corruption bug.
22 - tweak coredumping/monitoring a bit. 197 - tweak coredumping/monitoring a bit.
198 - completely redid server initialisation to hopefully avoid rare races.
23 - do not crash in the loader when an inventory object could not be loaded 199 - do not crash in the loader when an inventory object could not be loaded
24 (from a corrupted file). 200 (from a corrupted file).
201 - redid skills command to send output to proper channel.
202 - object->map is no longer refcounting.
25 - add FLAG_DEBUG for internal debugging. 203 - add FLAG_DEBUG for internal debugging.
204 - add NDI_VERBATIM flag to send_msg.
205 - add perl backtraces to logBacktrace-initiated backtraces.
206 - player->exists is no longer a sync_job.
207 - split login.ext's player scheduler into
208 it's own player-scheduler.ext extension.
26 209
272.7 Sun Sep 7 16:32:03 CEST 2008 2102.7 Sun Sep 7 16:32:03 CEST 2008
28 - require perl 5.10. 211 - require perl 5.10.
29 - make nrof signed, so that code that checks for underflow actually works. 212 - make nrof signed, so that code that checks for underflow actually works.
30 - swap player and observed count's on the map when observing. 213 - swap player and observed count's on the map when observing.
287 (this fixes the jeweler skill). 470 (this fixes the jeweler skill).
288 - back-to-back perl_reloads don't freeze the ticker anymore. 471 - back-to-back perl_reloads don't freeze the ticker anymore.
289 - convert cfutil from Event to EV (forgot to do this earlier...). 472 - convert cfutil from Event to EV (forgot to do this earlier...).
290 - move tombstone to real map if player died due to cave-in (even if 473 - move tombstone to real map if player died due to cave-in (even if
291 it has reset, which is better than putting it on the savebed, also as 474 it has reset, which is better than putting it on the savebed, also as
292 proof that the palyer didn't use a savebed). 475 proof that the player didn't use a savebed).
293 476
2942.4 Sun Jan 13 13:41:29 CET 2008 4772.4 Sun Jan 13 13:41:29 CET 2008
295 - work around perl bug in configure perl module version check. 478 - work around perl bug in configure perl module version check.
296 - fix bug in golem move code that would cause a crash at tiling borders. 479 - fix bug in golem move code that would cause a crash at tiling borders.
297 - fix a freeze bug when looking for an arrow in the inventory. 480 - fix a freeze bug when looking for an arrow in the inventory.

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