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Comparing deliantra/server/Changes (file contents):
Revision 1.229 by root, Tue Sep 16 16:03:02 2008 UTC vs.
Revision 1.308 by root, Sun Dec 28 16:43:06 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3
4TODO: jungle, darkforest, mountains
3 5
4TODO: emergency swap mode is not working 6TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log. 7TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 8TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 9TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 10TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 11TODO: reasy_skill find traps does nto unapply the range slot item (bow)
12TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
13TODO: worldmaps still get loaded on startup before the gridmap is ready
10 14
11TODO: skills comamnd to perl etc. 15TODO: strange rign oif acid artifact description/story looks weird.
16TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: no detah messages for arena anymore
18TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1
21TODO: rewrite highscore code
22
23TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
24TODO: greeting message on what to do in dialog after race selection.
25TODO: health bars for earthwalls seem to start at 100% end die at 50%
26 - fix a longstanding bug that teared multipart monsters
27 at map boundaries apart.
28 - temporarily make permanently invisible player visible when
29 he/she makes noise.
30 - fix being able to see through walls a bit.
31 - improve look at output.
32 - completely replaced the line of sight algorithm with a variant
33 of spiral fov capable of visibility grades and arbitrary
34 shadow angles, that uses less memory and less code.
35 - the new los code supports arbitrary map rectangles and loosens
36 other restrictions of the old code, supporitng further optimisations.
37 - udpate los if blocksview-objects are inserted in a map, not just when
38 removed (e.g. for summon fog).
39 - permanent invisibility doesn't make immune against making noise:
40 implement a noise system that allows monsters to locate the player
41 when he/she makes noise.
42 - implement a primitive smell system that monsters can use to track
43 players.
44 - create bomb now also works when casted by door traps.
45 - (arch) new torch graphics.
46 - (maps) considerably soften the subway spider.
47 - (maps) made the portgate of navar safe ground, to protect
48 the guards from being killed by players.
49 - no maximum darkness for outdoor maps anymore.
50 - add more hints, fix some messages.
51 - fix a bug: firing rods should tell you something about them.
52 - make light additive even within players.
53 - darken xrays effect a bit.
54 - improve handling of los changes when inserting or removing
55 objects, not perfect yet.
56 - make map darkness signed (formerly unsigned) to allow
57 ambient lighting and centrally manage darkness as an offset.
58 - revamped, fixed and documented the server calendrics, also
59 tell users the current time and data, to improve awareness.
60 - implement proper wizlook flag and handling of wizlook, instead
61 of dumbly just clearing los once.
62 - speed up los code - it's now about 2-3 times as fast as the old one,
63 and has a smaller runtime variance.
64 - daylight/nightfall can now increase/decrease past the natural limit,
65 making them actually useful.
66 - see_in_dark now increases the viewing radius by 3.
67 - implement a fast tiled map iterator and use it in LOS for a 20%
68 speedup, as well as in many other places.
69 - remove support for extended map infos - these are not used
70 by the deliantra client and removing them gives us a 10% speedup
71 when sending map changes.
72 - remove most gcfclient and other client bug workarounds, as well
73 as now obsolete protocol versions, simplying the code.
74 - optimise and simplify generation of random numbers.
75 - correctly provide a non-zero default density for materials, to
76 avoid crashes, fix other bugs in the material handling code.
77 - fix volume calculations.
78 - fix cfpod parsing when multiple verbatim blocks were separated by
79 newlines.
80 - increase monster detection radius from wis/5 to wis/3.
81 - remove old pickup modes.
82 - remove obsolete disarm and search commands (search wasn't working
83 anyways).
84 - fix a crash when an npc applied a sign.
85
862.73 Thu Dec 18 20:56:31 CET 2008
87 - this release is assumed to be very stable.
88 - (maps) radically redesigned and improved tutorial.
89 - directional casting no longer immediately removes the invisible effect.
90 - magic ears now trigger when used inside the NPC dialogue.
91 - fix overflow in lighting calculations.
92 - negative glow radii can no longer cause total darkness.
93 - allow lookat on spaces where we only barely see, as opposed to
94 only maximally-lit ones.
95 - class selection has been reworked completely and their documentation corrected.
96 - swashbucklers got the oratory skill now.
97 - jump skill was fixed to adhere to all the flags a mapspace has got.
98 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
99 - fix deadlock in Jeweler::improve_ring_by_plan.
100 - use Coro::SemaphoreSet instead of our own lock management
101 (which was probably broken, too).
102 - support negative glow radii during daytime, too.
103 - use circular, not rectangular, viewing area.
104 - use minimum viewing distance of 2 in outdoor maps.
105 - negative glow is stronger than viewing area or lamps.
106 - (arch) new darkness spell face.
107
1082.72 Thu Dec 4 22:20:19 CET 2008
109 - (maps) completely redesigned scorn.
110 - "cast light" now works on oneself.
111 - bump max light radius to 9, rewrote glow lighting calculations, fix
112 negative glow radii again (they were totally broken before).
113 - the "worldmaps sometimes are black" bug is finally fixed.
114 - the "player objects are referenced in _GENxx globals" bug has finally
115 been fixed, by not relying on buggy perl internals when serialising.
116 - fixed a long standing bug in the anvil converters in armour shops.
117 - items shops weren't interested in don't vanish anymore, and are given
118 back to the player.
119 - attuned/repell and spell base level system reworked.
120 - rewrote skill cache (last_skill_ob) system and usage - might
121 be less erratic now.
122 - refuse to write the uuid file if the uuid is zero
123 (to avoid writing it in early crashes).
124 - pathsync the directory after saving a file for added slowdown^Wsafety.
125 - speed up emergency_save by not syncing every file separately.
126 - no longer reattach perl to every object on reload, it's slow, and no longer
127 necessary since we don't nuke stashes anymore.
128 - do not bootstrap perl from the commandline args, use separate eval for
129 better error reporting.
130 - fix a crash when pushing cone spells met ice attacks.
131 - pre-cache perl extension files on reload to speed up the reload.
132 - speed up map refresh in server a bit.
133 - refactored drop code and fixed some programming errors in it.
134 - fixed small regression in 'Slag Ex' potion extension.
135 - fixed a bug where some objects couldn't cross map tile boundaries.
136 - fixed a bug with weight update of the player, the client showed -0.0
137 as the current weight of the inventory.
138 - (arch) the dragonbreath spell is level 12 again, but the high level spell
139 dragonfire has been introduced for the non-dragon players.
140 - remove unused "tooltype", "start_holding" object slots.
141 - change "weapontype" object slot to uint8.
142 - convert "hide" object slot into flag.
143 - reorder object members for better locality of reference and codesize
144 decrease.
145 - correct rounding in lerp, add lerp_rd, lerp_ru.
146 - fix a crash when no skill could be found when killing amonster.
147 - fix a small memleak that would eat one pointer on the perl stack for
148 every completed aio operation.
149 - perl mapspace acessor methods now normalise (handle tiled maps)
150 and update mapspaces if necessary.
151
1522.71 Tue Sep 23 07:02:23 CEST 2008
153 - removed all command line parsing, only env variables are supported
154 anymore.
155 - region-specific monsters will now once more be on the worldmap.
12 - fix a disastrously "memleak" where temporray memory allocations 156 - fix a disastrous "memleak" where temporary memory allocations
13 would grow out of bounds. 157 would grow out of bounds.
14 - server now writes a pidfile and makes sure it's alter ego is killed. 158 - server now writes a pidfile and makes sure its alter ego is killed.
15 - fixed a double-escaping bug in the pod-parser. 159 - fixed a double-escaping bug in the pod-parser.
16 - rewrote the cfpod parser in C++. 160 - rewrote the cfpod parser in C++.
17 - hintmode moved to C++, players need to re-set their hintmode if 161 - hintmode moved to C++, players need to re-set their hintmode if
18 they dislike "show". 162 they dislike "show".
163 - fix RIP inscription.
164 - bump login name length from 18 to 20 char max.
165 - correctly support gender in emotes.
166 - correctly support gender in the death messages.
167 - correctly generate death messages for players only when they really die,
168 with increased information.
19 - fix a bug in the dynbuf code that could potentially lead to crashes 169 - fix a bug in the dynbuf code that could potentially lead to crashes
20 and data corruption (but apparently was never triggered). 170 and data corruption (but apparently was never triggered).
21 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. 171 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
172 - make sure Compress::LZF acquires the storable lock, might fix some
173 data corruption bug.
22 - tweak coredumping/monitoring a bit. 174 - tweak coredumping/monitoring a bit.
175 - completely redid server initialisation to hopefully avoid rare races.
23 - do not crash in the loader when an inventory object could not be loaded 176 - do not crash in the loader when an inventory object could not be loaded
24 (from a corrupted file). 177 (from a corrupted file).
178 - redid skills command to send output to proper channel.
179 - object->map is no longer refcounting.
25 - add FLAG_DEBUG for internal debugging. 180 - add FLAG_DEBUG for internal debugging.
26 - update_stats no longer calls set_speed. 181 - add NDI_VERBATIM flag to send_msg.
182 - add perl backtraces to logBacktrace-initiated backtraces.
183 - player->exists is no longer a sync_job.
184 - split login.ext's player scheduler into
185 it's own player-scheduler.ext extension.
27 186
282.7 Sun Sep 7 16:32:03 CEST 2008 1872.7 Sun Sep 7 16:32:03 CEST 2008
29 - require perl 5.10. 188 - require perl 5.10.
30 - make nrof signed, so that code that checks for underflow actually works. 189 - make nrof signed, so that code that checks for underflow actually works.
31 - swap player and observed count's on the map when observing. 190 - swap player and observed count's on the map when observing.

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