ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.15 by root, Sun May 27 02:26:17 2007 UTC vs.
Revision 1.23 by root, Tue Jun 26 04:56:10 2007 UTC

1Crossfire TRT Server, Maps and Archetypes ChangeLog 1Crossfire TRT Server, Maps and Archetypes ChangeLog.
2
32.2
4 - implement player genders.
5 - implement "crossfire pod" format for messages, with working bold,
6 italic, gender-specific text, paragraphs etc.
7 - implement generic message framework that uses xml, utf8 for the client
8 protocol and is capable of transmitting generic meta information.
9 - implement (in a suboptimal way) per-player instantiated maps.
10 - replace the nexus by a per-player tutorial map that teaches stuff
11 better than the newbie house.
12 - fix the magicmap colours.
13 - optimise map update even more by removing unneeded code and checks.
14 - decouple map and stats update from pl->ob and use pl->observe instead.
15 - implement observe command.
16 - major speed up in map refresh by replacing most get_map_from_coord
17 calls with a simple comparison.
18 - fix a latent crossfire bug that could crash the server because the
19 map refresh did not update the mapspace.
20 - dependency tracking for perl extensions.
21 - many more bugfixes and minor optimisations.
2 22
32.1 Sun May 27 04:21:29 CEST 2007 232.1 Sun May 27 04:21:29 CEST 2007
4 - optimised event invocation (non-wanted events can now be 24 - optimised event invocation (non-wanted events can now be
5 skipped with 4-5 inlined instructions). 25 skipped with 4-5 inlined instructions).
6 - complete rewrite of town_portal: it now creates a portal 26 - complete rewrite of town_portal: it now creates a portal
51 - make coroapi accessible to cf+. 71 - make coroapi accessible to cf+.
52 - moved map handling logic completely to perl 72 - moved map handling logic completely to perl
53 - per player maps are now marked in the map 73 - per player maps are now marked in the map
54 - maps are saved completely differently now, 74 - maps are saved completely differently now,
55 and much more often. 75 and much more often.
56 - rewrote map header parser and writer 76 - rewrote map header parser and writer, to be much faster.
57 - maps and players are now (in the average case) loaded 77 - maps and players are now (in the average case) loaded
58 and saved completely asynchronously, I/O contention will no 78 and saved completely asynchronously, I/O contention will no
59 longer freeze the server. 79 longer freeze the server.
60 - players and maps can be loaded anytime, without the player 80 - players and maps can be loaded anytime, without the player
61 being logged in. 81 being logged in.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines