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Comparing deliantra/server/Changes (file contents):
Revision 1.197 by elmex, Sun Jul 20 17:07:08 2008 UTC vs.
Revision 1.231 by root, Fri Sep 19 01:39:45 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
4TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
5TODO: maybe move gsay to the main chat channel?
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
7 10
11TODO: skills command to perl etc.
12 - fix a disastrously "memleak" where temporray memory allocations
13 would grow out of bounds.
14 - server now writes a pidfile and makes sure it's alter ego is killed.
15 - fixed a double-escaping bug in the pod-parser.
16 - rewrote the cfpod parser in C++.
17 - hintmode moved to C++, players need to re-set their hintmode if
18 they dislike "show".
19 - fix RIP inscription.
20 - correctly support gender in emotes.
21 - correctly support gender in the death messages.
22 - correctly generate death messages for players only when they really die,
23 with increased information.
24 - fix a bug in the dynbuf code that could potentially lead to crashes
25 and data corruption (but apparently was never triggered).
26 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
27 - tweak coredumping/monitoring a bit.
28 - do not crash in the loader when an inventory object could not be loaded
29 (from a corrupted file).
30 - add FLAG_DEBUG for internal debugging.
31 - add NDI_VERBATIM flag to send_msg.
32 - add perl backtraces to logBacktrace-initiated backtraces.
33
342.7 Sun Sep 7 16:32:03 CEST 2008
35 - require perl 5.10.
36 - make nrof signed, so that code that checks for underflow actually works.
37 - swap player and observed count's on the map when observing.
38 - add (mostly untested) mapspace perl class and accessors.
39 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
40 - fix a crash in cast_bless (restoration et al.) when no target
41 could be found.
42 - pits now have a configurable "random spread" range and default
43 to a radius of two now.
44 - rewrite pay_player_arch.
45 - use a more stable perl_reload implementation.
46 - do not use Symbol::delete_package (causes crashes after perl-reload),
47 use our own, safer, clear_package instead.
48 - when asynchronously dumping core, close all file handles to allow
49 the server to restart concurrently.
50 - improve the cfpod parser to generate proper xml from proper cfpod
51 sequences, without double-encoding. it should be faster, too.
52 - the above fixes wrong display of help tetx and many other issues.
53 - use lzf and frag packets for large messages for clients supporting them
54 (0.9976+), use it for long books and other messages.
55 - eradicate listen command and corresponding code.
56 - eradicate logs command.
57 - let the client log into the server log, used for crash backtraces.
58 - fixed rods/wands/etc. with randomitem spells on maps, but broke
59 old style spell objects with the spell magic bullet.
60 - (arch) fixed skill less rods in the archetypes
61
622.61 Sun Aug 3 17:59:50 CEST 2008
8 - made jeweler workbench larger and some other minor map 63 - made jeweler workbench larger and some other minor map
9 changes in jeweler town. 64 changes in jeweler town.
10 - fixed wrong item handling in jeweler skill code. 65 - fixed wrong item handling in jeweler skill code.
66 - (arch) use a special "key_random_map" for random map keys
67 that are used up.
68 - fix a crash when the player who was observed has logged out long
69 enough for his region/map to be gone.
70 - port to g++-4.3's incompatible tr1 changes.
71 - add some missing dependencies.
72 - log to /var/log/deliantra/ by default.
73 - hack observe code to enable smooth movmenet when observing.
11 74
122.6 Sun Jul 20 18:58:08 CEST 2008 752.6 Sun Jul 20 18:58:08 CEST 2008
13 - (maps) extension of the jeweler quest/skill/town 76 - (maps) extension of the jeweler quest/skill/town
14 - correctly move gsay to the party channel. 77 - correctly move gsay to the party channel.
15 - fix a crash when animate weapon was used in some areas. 78 - fix a crash when animate weapon was used in some areas.
157 - properly link against libgthread as that is needed to make the slice 220 - properly link against libgthread as that is needed to make the slice
158 allocator thread-safe. 221 allocator thread-safe.
159 - support perls not compiled with 64 bit support (though this is not a 222 - support perls not compiled with 64 bit support (though this is not a
160 recommended configuration) (reported by Samuel Gondouin). 223 recommended configuration) (reported by Samuel Gondouin).
161 - always put godgiven items into the player inventory, never any containers. 224 - always put godgiven items into the player inventory, never any containers.
162 - (arch)
163 - (maps, arch) the scorn go club was founded! 225 - (maps, arch) the scorn go club was founded!
164 - (arch) do no longer support player abilities, they didn't work anyways. 226 - (arch) do no longer support player abilities, they didn't work anyways.
165 - (arch) the alchemy spell is now of the alchemy spell school, which 227 - (arch) the alchemy spell is now of the alchemy spell school, which
166 became a real spell-class. 228 became a real spell-class.
167 - (arch) the alchemist class now get an alchemy spell book for new characters. 229 - (arch) the alchemist class now get an alchemy spell book for new characters.

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