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Comparing deliantra/server/Changes (file contents):
Revision 1.231 by root, Fri Sep 19 01:39:45 2008 UTC vs.
Revision 1.408 by root, Sat Oct 3 20:11:12 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: eri (and only her) can "invoke missile swamR and then move ontop of an
5 auto-apply exit (north gate to scorn ex.).
6TODO: pets of pets kills will increase the current skill (angels summon?) same with mercenaries?
7TODO: books head2, possibly after verbatim (prison de...)
4TODO: emergency swap mode is not working 8TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 9TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
10 (when picking up a bomb quickly enough)
7TODO: inscription cannot be readied. 11TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 12TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 13TODO: ready_skill find traps does nto unapply the range slot item (bow)
14TODO: no detah messages for arena anymore
15TODO: remove curse should *maybe* work on players themselves
16TODO: remove curse in glyph/rune doesn't have any effect?
17TODO: rewrite highscore code
10 18
11TODO: skills command to perl etc. 19TODO: greeting message on what to do in dialog after race selection.
20
212009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
222009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
232009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
242009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
252009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
262009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
272009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
28
292009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
302009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
312009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
322009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
33
34
35TODO: autopickup in shop
36TODO: quit charcetr doesn't nuke in-memory per-player maps
37TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain any/climbing(?) exp
38TODO: farmwife doesn't react to guuh's head?
39TODO: shop mats should use the nesrest other shopmat, always.
40
41 - display spell description for spellbooks, rods, wands, potion and scrolls,
42 but not horns (to make them more useful for content-creators).
43 - fix a number of bugs in check_move_on: 1) it didn't update the flags
44 2) it skipped spell effects and 3) it didn't handle the case where
45 and object was destroyed while iterating over it correctly. all this
46 allowed players to sometimes walk onto spaces they should not be able to
47 walk on.
48 - examining an object now dumps the serialised object form when the user
49 is a wizard (wizlook).
50 - display the duration of change_ability spells when examining them
51 (missing: protection spells, but they are a hack...).
52 - fix a minor cfpod formatting bug.
53 - do not talk about the hintmode so much - die-hards are expected to find
54 the hintmode setting on the settings page.
55 - enable the object loader to also dump archetypes.
56 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
57 - force the initial face when loading an object that is time-animated
58 or a monster, so it does not have to be specified anymore.
59 - fix a bug where recasting an ability changing spell could shorten
60 its remaining duration.
61 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
62 - fix a broken bow-related speed optimisation by using splay - speed
63 up splay operations as well.
64
652.80 Tue Sep 15 20:22:31 CEST 2009
66 - fix the "screen stays black on login" bug and remove debug instrumentation
67 that ultimately was not helpful to catch it :)
68 - split outer_env into outer_env and outer_env_self, and fix
69 all callers to use either one or the other, as appropriate. This
70 fixes the (rather fragile) light spell, maybe others.
71 - fixed an overflow and exploit in the bank/payment code.
72 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
73 to explain the skill a bit more.
74 - removed a buggy check for zero attacktype. So that we might find
75 the real bugs in the archs/maps/objects.
76 - Fixed enabling torches with lighters.
77 - (maps) Added Heaven Town region.
78 - (arch+maps) Fixed & normalized warriors on map
79 /quests/peterm/CTower/Barracks.
80 - fix the light spell (and possibly diseases and other lights).
81 - (arch) The clawing skill didn't have the physical attacktype.
82 - (maps) make the greenway accessible again - this bug was introduced
83 a long time ago, and similar cases are still to be found in the maps.
84 - make the socket_timeout configurable in the code (but not yet for users).
85 - earth wall health bar is now correct.
86
872.79 Tue Jul 28 00:56:36 CEST 2009
88 - IO::AIO chaged to using eventfd internally - updated server to not
89 freeze with IO::AIO anymore due this change.
90 - avoid a crash when a player tries to apply a lighter.
91 - allow a spell argument for dimension door.
92 - move shop item listing and some otherstuff into the info tab.
93 - avoid crashes when non-players cast party spells.
94 - fix a crash in get_spell_by_name (for learn_spell).
95 - added pyromancer class with graphics (by Job Vranish).
96 - small improvement of the number of potions in shops
97 (by Job Vranish).
98 - added a few party spells (by Job Vranish).
99 - use a common message dynbuf.
100 - destroying tear down objects will now use the full hp range
101 for animation and will only destroy/lastframe when hp < 0.
102 - allow monsters to use earth to dust.
103 - use manhattan distance for get_rangevector_from_mapcoord, just as
104 in get_rangevector.
105 - los updates now correctly take tiled maps into account.
106 - do los updates even on maps without darkness.
107 - fixed quiver of holding bolts to be able to hold bolts.
108 - upgrade to IO::AIO 3.21.
109 - fixed show invisible, to show objects of type CONTAINER.
110 - properly catching exceptions from callback in irc.ext.
111 - fixed a potentially hazardous bug in cfpod regarding Z<>.
112 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
113 - (arch) added hint about usage to Slag Ex.
114 - (maps) /darcap/quest/water sea1 tile are now passable by players,
115 like the rest.
116 - (maps) added /heaven/gem_shop by Boes.
117 - (arch+maps) added rate limited converter and adjusted
118 /elmex/mana_fountain.
119 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
120 - reduce size of casting_time, move_status, attack_movement,
121 last_heal and last_sp slots, squeezing some more space out of struct
122 object, also declare expmul as constant 1.0, as it isn't used
123 anywhere.
124
1252.78 Sun Apr 5 20:04:29 CEST 2009
126 - fixed bug in alchemy, where finding the right object for enhancements
127 didn't work.
128 - aggressively merge spell effects and do not allow more than 5 spell
129 effects (w.r.t. put_more) per mapspace, to give the server a chance
130 to survive a hundred deathsheads.
131 - correctly clear op->env when inserting onto map, this was a potentially
132 disastrous bug of unfortunately unknown proportions...
133 - fix cone-spell symmetry that was broken for direction 8.
134 - use gender-neutral place descriptions for invite.
135 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
136 Thanks go to Lisa Larsen!
137 - remove support for colour reducing 32x32 images (no cfclient support
138 anymore).
139 - actually mention the literacy level when it is too low to learn the spell.
140 - use better dependency tracking for include/keyword.h.
141 - add accept-invitation and suicide to the list of asynchronous commands,
142 so it is possible to invite somebody out of some stck-till-death traps,
143 or simply to commit suicide.
144 - replace the "ignoring delayed commands" message by something more useful
145 (cf. cunning gnome freezeing issue).
146 - various fixes for weapon improvements.
147 - fixed small bug with handling connect errors in the IRC gateway.
148 - support T and G sequences in cfpod.
149
1502.77 Sun Feb 1 16:30:48 CET 2009
151 - convert me command from per-map to chat, which makes more sense, also
152 document it.
153 - more than one spellbooks of same class can now be given
154 in class selection.
155 - adjusted the starting_spell.trs treasure list to the recent
156 spell rebalancements.
157 - the IRC gateway filters IRC colors now.
158
1592.76 Sat Jan 17 08:36:51 CET 2009
160 - (arch) fix quiver of Holding Bolts.
161 - applying unpaid items will now examine them.
162 - add "What" column to body command, showing items in that slot.
163 - redesigned and rebalanced lamps and torches.
164 - add "..." to item names that have been shortened.
165 - fixed "assign" function that squeezes strings into fixed length.
166 - add cursed effect to lamps and (some) torches.
167 - fixed bad assigned crafting skills and their tools.
168
1692.75 Fri Jan 9 16:13:30 CET 2009
170 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
171 - fix a bug in the nimbus extension that allowed players to cheat.
172 - make monster smell logic dependent on their wisdom stat.
173 - put the death reason into a separate tab.
174 - converted "connected" slot to string, cleanly got rid of some ugly
175 hacks such as the path_attuned hack.
176 - introduce shstr_tmp for fast temporary shstr passing.
177 - replace one-at-a-time hash by faster than smaller FNV-1a hash
178 when hashing strings.
179 - sanitized alchemy-like skills and cauldrons to check earlier
180 whether the right cauldron is used.
181 - considerably optimise shared string implementation by
182 making its null value a compiletime constant.
183 - use shared string matching insteafd of strcmp in a lot of places,
184 as well as using shstr_cmp to pass shared stringsa round efficiently,
185 for lots of code size savings.
186 - monsters which breed new monsters shouldn't breed new monsters when
187 they are sleeping: generators now check for the sleeping flag.
188 - tell gcc not to excessively inline some perl interface functions.
189 - remove marking rune length limit.
190 - fix formatting of cfpod when a verbatim block was following
191 a single newline.
192 - move resistances, statistics and showpets command output into tabs.
193 - implement map scripts that can replace the boulder logic without
194 having to write extensions.
195
1962.74 Mon Dec 29 15:23:38 CET 2008
197 - fix a longstanding bug that teared multipart monsters
198 at map boundaries apart.
199 - temporarily make permanently invisible player visible when
200 he/she makes noise.
201 - fix being able to see through walls a bit.
202 - improve look at output.
203 - completely replaced the line of sight algorithm with a variant
204 of spiral fov capable of visibility grades and arbitrary
205 shadow angles, that uses less memory and less code.
206 - the new los code supports arbitrary map rectangles and loosens
207 other restrictions of the old code, supporting further optimisations.
208 - update los if blocksview-objects are inserted in a map, not just when
209 removed (e.g. for summon fog).
210 - permanent invisibility doesn't make immune against making noise:
211 implement a noise system that allows monsters to locate the player
212 when he/she makes noise.
213 - implement a primitive smell system that monsters can use to track
214 players.
215 - create bomb now also works when casted by door traps.
216 - (arch) new torch graphics.
217 - (maps) considerably soften the subway spider.
218 - (maps) made the portgate of navar safe ground, to protect
219 the guards from being killed by players.
220 - (maps) lots of tweaks in and around scorn.
221 - (maps) use special non-blocksview jungle, mountain and
222 darkforest freely on the worldmap, to get gradual sight obstacles
223 instead of total blackout in those areas.
224 - no maximum darkness for outdoor maps anymore.
225 - add more hints, fix some messages.
226 - fix a bug: firing rods should tell you something about them.
227 - make light additive even within players.
228 - darken xrays effect a bit.
229 - improve handling of los changes when inserting or removing
230 objects, not perfect yet.
231 - make map darkness signed (formerly unsigned) to allow
232 ambient lighting and centrally manage darkness as an offset.
233 - revamped, fixed and documented the server calendrics, also
234 tell users the current time and data, to improve awareness.
235 - implement proper wizlook flag and handling of wizlook, instead
236 of dumbly just clearing los once.
237 - speed up los code - it's now about 2-3 times as fast as the old one,
238 and has a smaller runtime variance.
239 - daylight/nightfall can now increase/decrease past the natural limit,
240 making them actually useful.
241 - see_in_dark now increases the viewing radius by 3.
242 - implement a fast tiled map iterator and use it in LOS for a 20%
243 speedup, as well as in many other places.
244 - remove support for extended map infos - these are not used
245 by the deliantra client and removing them gives us a 10% speedup
246 when sending map changes.
247 - remove most gcfclient and other client bug workarounds, as well
248 as now obsolete protocol versions, simplying the code.
249 - optimise and simplify generation of random numbers.
250 - correctly provide a non-zero default density for materials, to
251 avoid crashes, fix other bugs in the material handling code.
252 - fix volume calculations.
253 - fix cfpod parsing when multiple verbatim blocks were separated by
254 newlines.
255 - increase monster detection radius from wis/5 to wis/3.
256 - remove old pickup modes.
257 - remove obsolete disarm and search commands (search wasn't working
258 anyways).
259 - fix a crash when an npc applied a sign.
260
2612.73 Thu Dec 18 20:56:31 CET 2008
262 - this release is assumed to be very stable.
263 - (maps) radically redesigned and improved tutorial.
264 - directional casting no longer immediately removes the invisible effect.
265 - magic ears now trigger when used inside the NPC dialogue.
266 - fix overflow in lighting calculations.
267 - negative glow radii can no longer cause total darkness.
268 - allow lookat on spaces where we only barely see, as opposed to
269 only maximally-lit ones.
270 - class selection has been reworked completely and their documentation corrected.
271 - swashbucklers got the oratory skill now.
272 - jump skill was fixed to adhere to all the flags a mapspace has got.
273 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
274 - fix deadlock in Jeweler::improve_ring_by_plan.
275 - use Coro::SemaphoreSet instead of our own lock management
276 (which was probably broken, too).
277 - support negative glow radii during daytime, too.
278 - use circular, not rectangular, viewing area.
279 - use minimum viewing distance of 2 in outdoor maps.
280 - negative glow is stronger than viewing area or lamps.
281 - (arch) new darkness spell face.
282
2832.72 Thu Dec 4 22:20:19 CET 2008
284 - (maps) completely redesigned scorn.
285 - "cast light" now works on oneself.
286 - bump max light radius to 9, rewrote glow lighting calculations, fix
287 negative glow radii again (they were totally broken before).
288 - the "worldmaps sometimes are black" bug is finally fixed.
289 - the "player objects are referenced in _GENxx globals" bug has finally
290 been fixed, by not relying on buggy perl internals when serialising.
291 - fixed a long standing bug in the anvil converters in armour shops.
292 - items shops weren't interested in don't vanish anymore, and are given
293 back to the player.
294 - attuned/repell and spell base level system reworked.
295 - rewrote skill cache (last_skill_ob) system and usage - might
296 be less erratic now.
297 - refuse to write the uuid file if the uuid is zero
298 (to avoid writing it in early crashes).
299 - pathsync the directory after saving a file for added slowdown^Wsafety.
300 - speed up emergency_save by not syncing every file separately.
301 - no longer reattach perl to every object on reload, it's slow, and no longer
302 necessary since we don't nuke stashes anymore.
303 - do not bootstrap perl from the commandline args, use separate eval for
304 better error reporting.
305 - fix a crash when pushing cone spells met ice attacks.
306 - pre-cache perl extension files on reload to speed up the reload.
307 - speed up map refresh in server a bit.
308 - refactored drop code and fixed some programming errors in it.
309 - fixed small regression in 'Slag Ex' potion extension.
310 - fixed a bug where some objects couldn't cross map tile boundaries.
311 - fixed a bug with weight update of the player, the client showed -0.0
312 as the current weight of the inventory.
313 - (arch) the dragonbreath spell is level 12 again, but the high level spell
314 dragonfire has been introduced for the non-dragon players.
315 - remove unused "tooltype", "start_holding" object slots.
316 - change "weapontype" object slot to uint8.
317 - convert "hide" object slot into flag.
318 - reorder object members for better locality of reference and codesize
319 decrease.
320 - correct rounding in lerp, add lerp_rd, lerp_ru.
321 - fix a crash when no skill could be found when killing amonster.
322 - fix a small memleak that would eat one pointer on the perl stack for
323 every completed aio operation.
324 - perl mapspace acessor methods now normalise (handle tiled maps)
325 and update mapspaces if necessary.
326
3272.71 Tue Sep 23 07:02:23 CEST 2008
328 - removed all command line parsing, only env variables are supported
329 anymore.
330 - region-specific monsters will now once more be on the worldmap.
12 - fix a disastrously "memleak" where temporray memory allocations 331 - fix a disastrous "memleak" where temporary memory allocations
13 would grow out of bounds. 332 would grow out of bounds.
14 - server now writes a pidfile and makes sure it's alter ego is killed. 333 - server now writes a pidfile and makes sure its alter ego is killed.
15 - fixed a double-escaping bug in the pod-parser. 334 - fixed a double-escaping bug in the pod-parser.
16 - rewrote the cfpod parser in C++. 335 - rewrote the cfpod parser in C++.
17 - hintmode moved to C++, players need to re-set their hintmode if 336 - hintmode moved to C++, players need to re-set their hintmode if
18 they dislike "show". 337 they dislike "show".
19 - fix RIP inscription. 338 - fix RIP inscription.
339 - bump login name length from 18 to 20 char max.
20 - correctly support gender in emotes. 340 - correctly support gender in emotes.
21 - correctly support gender in the death messages. 341 - correctly support gender in the death messages.
22 - correctly generate death messages for players only when they really die, 342 - correctly generate death messages for players only when they really die,
23 with increased information. 343 with increased information.
24 - fix a bug in the dynbuf code that could potentially lead to crashes 344 - fix a bug in the dynbuf code that could potentially lead to crashes
25 and data corruption (but apparently was never triggered). 345 and data corruption (but apparently was never triggered).
26 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. 346 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
347 - make sure Compress::LZF acquires the storable lock, might fix some
348 data corruption bug.
27 - tweak coredumping/monitoring a bit. 349 - tweak coredumping/monitoring a bit.
350 - completely redid server initialisation to hopefully avoid rare races.
28 - do not crash in the loader when an inventory object could not be loaded 351 - do not crash in the loader when an inventory object could not be loaded
29 (from a corrupted file). 352 (from a corrupted file).
353 - redid skills command to send output to proper channel.
354 - object->map is no longer refcounting.
30 - add FLAG_DEBUG for internal debugging. 355 - add FLAG_DEBUG for internal debugging.
31 - add NDI_VERBATIM flag to send_msg. 356 - add NDI_VERBATIM flag to send_msg.
32 - add perl backtraces to logBacktrace-initiated backtraces. 357 - add perl backtraces to logBacktrace-initiated backtraces.
358 - player->exists is no longer a sync_job.
359 - split login.ext's player scheduler into
360 it's own player-scheduler.ext extension.
33 361
342.7 Sun Sep 7 16:32:03 CEST 2008 3622.7 Sun Sep 7 16:32:03 CEST 2008
35 - require perl 5.10. 363 - require perl 5.10.
36 - make nrof signed, so that code that checks for underflow actually works. 364 - make nrof signed, so that code that checks for underflow actually works.
37 - swap player and observed count's on the map when observing. 365 - swap player and observed count's on the map when observing.
294 (this fixes the jeweler skill). 622 (this fixes the jeweler skill).
295 - back-to-back perl_reloads don't freeze the ticker anymore. 623 - back-to-back perl_reloads don't freeze the ticker anymore.
296 - convert cfutil from Event to EV (forgot to do this earlier...). 624 - convert cfutil from Event to EV (forgot to do this earlier...).
297 - move tombstone to real map if player died due to cave-in (even if 625 - move tombstone to real map if player died due to cave-in (even if
298 it has reset, which is better than putting it on the savebed, also as 626 it has reset, which is better than putting it on the savebed, also as
299 proof that the palyer didn't use a savebed). 627 proof that the player didn't use a savebed).
300 628
3012.4 Sun Jan 13 13:41:29 CET 2008 6292.4 Sun Jan 13 13:41:29 CET 2008
302 - work around perl bug in configure perl module version check. 630 - work around perl bug in configure perl module version check.
303 - fix bug in golem move code that would cause a crash at tiling borders. 631 - fix bug in golem move code that would cause a crash at tiling borders.
304 - fix a freeze bug when looking for an arrow in the inventory. 632 - fix a freeze bug when looking for an arrow in the inventory.

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