--- deliantra/server/Changes 2008/08/31 10:05:26 1.216 +++ deliantra/server/Changes 2008/09/21 23:21:49 1.235 @@ -1,12 +1,53 @@ Deliantra MORPG Server, Maps and Archetypes ChangeLog. +Version numbers sort like decimal numbers. TODO: emergency swap mode is not working TODO: xs-warn doesn't end up in server log. -TODO: maybe move gsay to the main chat channel? TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} TODO: inscription cannot be readied. TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville +TODO: reasy_skill find traps does nto unapply the range slot item (bow) + + 2008-09-22 01:19:41.2886 unload completed, starting to reload now + 2008-09-22 01:19:41.2886 reloading cf.pm + 2008-09-22 01:19:41.3091 panic: attempt to copy value Storable to a freed scalar 2756268 at /opt/crossfire/share/deliantra-server/cf.pm line 72, line 3. + 2008-09-22 01:19:41.3091+Compilation failed in require at /opt/crossfire/share/deliantra-server/cf.pm line 3671, line 3. + +TODO: skills command to perl etc. +TODO: ex tooltip should offste story with \n\n +TODO: region monsters gone? +TODO: increasing frequency in evtgread.C of ticks triggers bugs during startup? +TODO: cf::player::exists is a sync_job??? +TODO: royal statistician text \n\n, maybe other npc's. + - fix a disastrous "memleak" where temporary memory allocations + would grow out of bounds. + - server now writes a pidfile and makes sure its alter ego is killed. + - fixed a double-escaping bug in the pod-parser. + - rewrote the cfpod parser in C++. + - hintmode moved to C++, players need to re-set their hintmode if + they dislike "show". + - fix RIP inscription. + - correctly support gender in emotes. + - correctly support gender in the death messages. + - correctly generate death messages for players only when they really die, + with increased information. + - fix a bug in the dynbuf code that could potentially lead to crashes + and data corruption (but apparently was never triggered). + - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. + - make sure Compress::LZF acquires the storable lock, might fix some + data corruption bug. + - tweak coredumping/monitoring a bit. + - do not crash in the loader when an inventory object could not be loaded + (from a corrupted file). + - object->map is no longer refcounting. + - add FLAG_DEBUG for internal debugging. + - add NDI_VERBATIM flag to send_msg. + - add perl backtraces to logBacktrace-initiated backtraces. + - split login.ext's player scheduler into + it's own player-scheduler.ext extension. + +2.7 Sun Sep 7 16:32:03 CEST 2008 - require perl 5.10. - make nrof signed, so that code that checks for underflow actually works. - swap player and observed count's on the map when observing. @@ -26,9 +67,13 @@ sequences, without double-encoding. it should be faster, too. - the above fixes wrong display of help tetx and many other issues. - use lzf and frag packets for large messages for clients supporting them - (0.9976+). + (0.9976+), use it for long books and other messages. - eradicate listen command and corresponding code. - eradicate logs command. + - let the client log into the server log, used for crash backtraces. + - fixed rods/wands/etc. with randomitem spells on maps, but broke + old style spell objects with the spell magic bullet. + - (arch) fixed skill less rods in the archetypes 2.61 Sun Aug 3 17:59:50 CEST 2008 - made jeweler workbench larger and some other minor map