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Comparing deliantra/server/Changes (file contents):
Revision 1.80 by root, Fri Apr 11 14:09:56 2008 UTC vs.
Revision 1.236 by root, Mon Sep 22 01:33:09 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: picking up the torches in nimbus seemingly works, but after 4TODO: emergency swap mode is not working
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that. 5TODO: xs-warn doesn't end up in server log.
5TODO: dragons should not be able to change their title via the settings tab in playerbook 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
6 10
11
12 2008-09-22 01:19:41.2886 unload completed, starting to reload now
13 2008-09-22 01:19:41.2886 reloading cf.pm
14 2008-09-22 01:19:41.3091 panic: attempt to copy value Storable to a freed scalar 2756268 at /opt/crossfire/share/deliantra-server/cf.pm line 72, <GEN1> line 3.
15 2008-09-22 01:19:41.3091+Compilation failed in require at /opt/crossfire/share/deliantra-server/cf.pm line 3671, <GEN1> line 3.
16
17TODO: ex tooltip should offste story with \n\n
18TODO: region monsters gone?
19TODO: increasing frequency in evtgread.C of ticks triggers bugs during startup?
20TODO: cf::player::exists is a sync_job???
21TODO: royal statistician text \n\n, maybe other npc's.
22 - bump login name length from 18 to 20 char max.
23 - fix a disastrous "memleak" where temporary memory allocations
24 would grow out of bounds.
25 - server now writes a pidfile and makes sure its alter ego is killed.
26 - fixed a double-escaping bug in the pod-parser.
27 - rewrote the cfpod parser in C++.
28 - hintmode moved to C++, players need to re-set their hintmode if
29 they dislike "show".
30 - fix RIP inscription.
31 - correctly support gender in emotes.
32 - correctly support gender in the death messages.
33 - correctly generate death messages for players only when they really die,
34 with increased information.
35 - fix a bug in the dynbuf code that could potentially lead to crashes
36 and data corruption (but apparently was never triggered).
37 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
38 - make sure Compress::LZF acquires the storable lock, might fix some
39 data corruption bug.
40 - tweak coredumping/monitoring a bit.
41 - do not crash in the loader when an inventory object could not be loaded
42 (from a corrupted file).
43 - redid skills comamnd to send output to proper channel.
44 - object->map is no longer refcounting.
45 - add FLAG_DEBUG for internal debugging.
46 - add NDI_VERBATIM flag to send_msg.
47 - add perl backtraces to logBacktrace-initiated backtraces.
48 - split login.ext's player scheduler into
49 it's own player-scheduler.ext extension.
50
512.7 Sun Sep 7 16:32:03 CEST 2008
52 - require perl 5.10.
53 - make nrof signed, so that code that checks for underflow actually works.
54 - swap player and observed count's on the map when observing.
55 - add (mostly untested) mapspace perl class and accessors.
56 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
57 - fix a crash in cast_bless (restoration et al.) when no target
58 could be found.
59 - pits now have a configurable "random spread" range and default
60 to a radius of two now.
61 - rewrite pay_player_arch.
62 - use a more stable perl_reload implementation.
63 - do not use Symbol::delete_package (causes crashes after perl-reload),
64 use our own, safer, clear_package instead.
65 - when asynchronously dumping core, close all file handles to allow
66 the server to restart concurrently.
67 - improve the cfpod parser to generate proper xml from proper cfpod
68 sequences, without double-encoding. it should be faster, too.
69 - the above fixes wrong display of help tetx and many other issues.
70 - use lzf and frag packets for large messages for clients supporting them
71 (0.9976+), use it for long books and other messages.
72 - eradicate listen command and corresponding code.
73 - eradicate logs command.
74 - let the client log into the server log, used for crash backtraces.
75 - fixed rods/wands/etc. with randomitem spells on maps, but broke
76 old style spell objects with the spell magic bullet.
77 - (arch) fixed skill less rods in the archetypes
78
792.61 Sun Aug 3 17:59:50 CEST 2008
80 - made jeweler workbench larger and some other minor map
81 changes in jeweler town.
82 - fixed wrong item handling in jeweler skill code.
83 - (arch) use a special "key_random_map" for random map keys
84 that are used up.
85 - fix a crash when the player who was observed has logged out long
86 enough for his region/map to be gone.
87 - port to g++-4.3's incompatible tr1 changes.
88 - add some missing dependencies.
89 - log to /var/log/deliantra/ by default.
90 - hack observe code to enable smooth movmenet when observing.
91
922.6 Sun Jul 20 18:58:08 CEST 2008
93 - (maps) extension of the jeweler quest/skill/town
94 - correctly move gsay to the party channel.
95 - fix a crash when animate weapon was used in some areas.
96 - fixed unnecessary identification of by converters created objects.
97 - (maps) tutorial now contains clues about chatting and talking
98 with NPCs.
99 - (arch) dragon scales got proper type now
100 - object::decrease would sometimes cause container weights to
101 be wrong, this has been fixed.
102 - do not send time updates for newly-seen items.
103 - thawing an icecube will once more drop its contents to the ground.
104 - fix cone spells etc. going through walls sometimes.
105 - fix a weight update bug that sometimes left containers
106 with wrong weights.
107 - added auto_apply event and extension for shop tiles.
108 - work around get_map_flags invoking perl and switching the stack.
109 - make sure the map is loaded when using a town portal return.
110 - fixed a bug with caching of sp/grace/food points for spells
111 where healing spells didn't cost any grace.
112 - fix starvation kill reason.
113 - fix pk killer name message.
114 - don't let people apply signs with @match.
115 - add support for berkeley db 4.7 (the new BDB module also fixes
116 what seems to be the biggets memleak in the server).
117
1182.56 Wed Jun 4 10:50:40 CEST 2008
119 - require Coro 4.73 which contains an important performance-bugfix.
120 - use anyevent to manage listen ports (this enables IPv6 support).
121 - server supports ipv6 client connections now.
122 - use newly-available Coro::AnyEvent.
123 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
124 to let it handle AIO requests.
125
1262.55 Sat May 24 19:52:52 CEST 2008
127 - avoid newmap commands when crossing tiled map boundaries. this speeds up
128 processing considerably (especially in the client) and reduces data transfers
129 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
130 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
131 - (map) fixed npc dialogue in pup_land/s_f/special.
132 - bugfix: fix a crash when a player casts a swarm spell and then logs out
133 (swarm spells now stay in the player's inventory).
134 - bugfix: when unapplying skills also remove them from the range/combat slots.
135 - bugfix: do not merge items whose archetype name merges, use the
136 archetype *archname* (chairs of different facings were merged).
137 - bugfix: fix a potential crash issue in find_object_name (not used
138 normally).
139 - bugfix: locked doors cnanot be bashed down by magical means
140 (destruction, magic missile etc.).
141 - swarm spells without a direction now use various spiral patterns
142 instead of being fully random.
143 - update AnyEvent API to 3.4 and above.
144
1452.54 Thu May 8 22:01:22 CEST 2008
146 - change floorbox item ordering to enable more efficient protocol and to
147 stay in sync with the 0.9971 client update which also reverses ordering.
148 - bugfix: the jumping skill now gives experience for jumping
149 and for attacking monsters. it also takes about one second to do a jump.
150 - bugfix: players couldn't starve in 2.53 :(
151 - bugfix: correctly send the client a del_spell when a spell gets removed.
152 - bugfix: spell effects like word of recall are removed on death.
153 - bugfix: fix a crash when objects with treasure on top (ground...)
154 were created outside a map.
155 - bugfix: couldn't apply inventory items when levitating, but ground items
156 (fixed by reversing the logic).
157 - bugfix: fixed a mismatched '"' in the debugging description of objects
158 - bugfix: the random map generator no longer leaks key objects.
159 - bugfix: support random maps >127x127.
160 - (maps) fixed the death certificate system in nimbus.
161 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
162 - (arch) the material 'wood' was undefined, it's now a burnable material.
163 - (arch) give ball lightning a real name.
164 - (arch) fixed material of bones (was 'wood', is now 'bone')
165 - support cfpod in ex replies (client item tooltips).
166 - unapply item in range slow when readying a spell.
167 - bugfix: account for rounding errors in weight updates.
168 - remove synchronous mkdir in chargen_race_done.
169 - fix per-race starting maps.
170 - check hiscore on suicide and quit as well.
171 - tell players when they are starving.
172 - get rid of costly object_from_name conversion for altar effects.
173 - fix map difficulty calculation for generators.
174 - slightly more intelligent handling of "is_animated" flag.
175 - support no_drop map header flag (before it was only available internally).
176 - make random-map-generated keys crumble after one hour, use more unique slaying.
177
1782.53 Sun May 4 17:32:48 CEST 2008
179 - bugfix: custom skill settings were not saved by the server.
180 - bugfix: remove did not actually remove items from the inventory, leaving
181 ghost items.
182 - bugfix: properly update items identified on the ground.
183 - bugfix: use localtime_r in the logger thread.
184 - bugfix: player starvation will now give the correct kill reason.
185 - bugfix: archetype reloads could crash the server.
186 - bugfix: the mailscrolls are now correctly handed out even when the destination
187 player is not logged in.
188 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
189 server startup.
190 - bugfix: fix the door surround check in the random map generator.
191 - (maps) fix heaven quest difficulty progression.
192 - (maps) fix some random map styles.
193 - dropping items a shop is not interested in won't sell them anymore.
194 - rods and horns with a too low maximum charge allow now at least one discharge.
195 - implement kill & death statistics.
196 - random map preparation is no longer synchronous.
197 - rewrite find_style in perl, no longer does synchronous I/O.
198 - improve random map specials placement.
199 - make the killer a real object pointer instead of a string, improved
200 kill reason messages.
201 - take advantage of new aio_close and aio_chmod.
202 - implement archetype::get, object::deep_clone and update callers.
203 - change_abil is much faster.
204 - update the floorbox more often to work around the reverses item order
205 display in clients.
206 - cleaned up object copying by encapsulating it to a single place.
207 - add hints to the invite messages.
208 - rewrote key<->value pair handling.
209 - use an independent random number generator for the random map generator.
210
2112.52 Thu Apr 24 11:47:19 CEST 2008
212 - completely automate the item add/delete on remove/insert. this should fix
213 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
214 - completely automate the weight handling, should fix all weight
215 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
216 - reloading archetypes while a user was in the character creation phase
217 could crash the server.
218 - fix a nontrivial number of cases of code commented similar
219 to "is this really correct?", as many of those cases are now handles
220 automatically by lower level code.
221 - replace many ad-hoc checks for client visibility by object::visible_to,
222 should result in broader applicability of functions using it.
223 - merge items with different arch pointers refering to the same arch
224 (due to archetype reloads).
225 - refactored the object remove/insert functions and most related
226 functions (decrease, split, merge_ob etc.).
227 - make it compile better on freebsd (reported by pippijn).
228 - remove GT_UPDATE_INV (no longer applicable).
229 - fix the longstanding "container stays open" bug.
230 - improved floorbox updating to be incremental and other protocol
231 optimisations.
232 - get rid of update_after_inventory_change and only do update stats
233 for weight once/tick/player at max.
234 - rewrite party commands, use party channel.
235
2362.51 Sun Apr 20 21:27:37 CEST 2008
237 - properly link against libgthread as that is needed to make the slice
238 allocator thread-safe.
239 - support perls not compiled with 64 bit support (though this is not a
240 recommended configuration) (reported by Samuel Gondouin).
241 - always put godgiven items into the player inventory, never any containers.
242 - (maps, arch) the scorn go club was founded!
243 - (arch) do no longer support player abilities, they didn't work anyways.
244 - (arch) the alchemy spell is now of the alchemy spell school, which
245 became a real spell-class.
246 - (arch) the alchemist class now get an alchemy spell book for new characters.
247 - (arch) considerably strengthened spark shower and destruction.
248 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
249 finally reloadable at runtime.
250 - changed archetype loading algorithm to only require one pass and
251 use delayed resolving of references.
252 - examine command now uses the examine infobox.
253 - implement an "incremental garbage collector" for archetypes.
254 - enable slice allocator again.
255 - implement optional free memory poisoning.
256
2572.5 Wed Apr 16 15:06:53 CEST 2008
258 - the two handed weapon skill can no longer be used as unarmed combat
259 skill.
7 - append [drop xxx coins] to altar/trigger_altar/identify_table names 260 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
8 (also update all maps to use money instead of coins). 261 names (also update all maps to use money instead of coins).
9 - add uuid accessors to perl. 262 - add uuid accessors to perl.
10 - add coin names and archetype accessors to perl. 263 - add coin names and archetype accessors to perl.
11 - fix runtime uuid file format to use "." instead of ",". 264 - fix runtime uuid file format to use "." instead of ",".
12 - change perl extensions to not use hardcoded coins and values. 265 - change perl extensions to not use hardcoded coins and values.
13 - write uuids asynchronously (no hiccups due to uuid writes) 266 - write uuids asynchronously (no hiccups due to uuid writes)
14 and be more parsimonous of uuid usage by the exact value out on exit. 267 and be more parsimonous of uuid usage by the exact value out on exit.
268 - write log messages in another thread, removing another sync point.
269 - support multi-line log messages in a nicer way.
15 - be more portable w.r.t. uuids and format specifiers everywhere. 270 - be more portable w.r.t. uuids and format specifiers everywhere.
271 - fix a minor memleak in the random map generator.
272 - some parts of the random map generator are not coroutine-safe,
273 so only call it "single-threaded".
274 - major cleanup of memory management in random map generator.
275 - slight refactoring of the random map generator, faster too.
276 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
277 bookkeeping bug.
278 - work around "player is on active list" problem by deactivating player
279 after loading.
280 - garbage collect shstr's more evenly and adaptively only when
281 there have in fact been allocations.
282 - fix object::insert to do as documented and insert into the env
283 if necessary.
284 - fix cf::map::unique_maps.
285 - fix nrof overflow check in can_merge_slow.
286 - fix converter code to handle >31 bit values.
287 - added support for the player_sold flag
288 - converters no longer accept unpaid items.
289 - canonicalize random map meta files for better unification.
16 290
172.43 Sun Apr 6 20:35:29 CEST 2008 2912.43 Sun Apr 6 20:35:29 CEST 2008
18 - work around a glibc bug that causes calloc to return non-zero memory 292 - work around a glibc bug that causes calloc to return non-zero memory
19 when mlockall has been used. 293 when mlockall has been used.
20 - pass environment to perl_sys_init3, as required by newer perls. 294 - pass environment to perl_sys_init3, as required by newer perls.
21 - use separate thread for ticker timing (and more in the future). 295 - use separate thread for ticker timing (and more in the future).
22 this greatly increases timing accuracy and gets rid of an enourmous 296 this greatly increases timing accuracy and gets rid of an enourmous
23 number of gettimeofday calls. 297 number of gettimeofday calls.
24 - use a seperate thread to signal aio completion, for lower latency. 298 - use a separate thread to signal aio completion, for lower latency.
25 - require Coro 4.47, which fixes a data corruption bug with its C API. 299 - require Coro 4.47, which fixes a data corruption bug with its C API.
26 300
272.42 Sat Mar 15 12:05:21 CET 2008 3012.42 Sat Mar 15 12:05:21 CET 2008
28 - rebalanced default experience table to be more exponential 302 - rebalanced default experience table to be more exponential
29 and much easier up to level ~40, then moderately harder. 303 and much easier up to level ~40, then moderately harder.

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