--- deliantra/server/Changes 2008/09/22 05:42:41 1.238 +++ deliantra/server/Changes 2008/09/23 05:03:22 1.243 @@ -1,24 +1,10 @@ Deliantra MORPG Server, Maps and Archetypes ChangeLog. Version numbers sort like decimal numbers. -TODO: emergency swap mode is not working -TODO: xs-warn doesn't end up in server log. -TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} -TODO: inscription cannot be readied. -TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville -TODO: reasy_skill find traps does nto unapply the range slot item (bow) - - - 2008-09-22 01:19:41.2886 unload completed, starting to reload now - 2008-09-22 01:19:41.2886 reloading cf.pm - 2008-09-22 01:19:41.3091 panic: attempt to copy value Storable to a freed scalar 2756268 at /opt/crossfire/share/deliantra-server/cf.pm line 72, line 3. - 2008-09-22 01:19:41.3091+Compilation failed in require at /opt/crossfire/share/deliantra-server/cf.pm line 3671, line 3. - -TODO: release compress-lzf 3.41 -TODO: region monsters gone? -TODO: increasing frequency in evtgread.C of ticks triggers bugs during startup? -TODO: cf::player::exists is a sync_job??? - - bump login name length from 18 to 20 char max. +2.71 Tue Sep 23 07:02:23 CEST 2008 + - removed all command line parsing, only env variables are supported + anymore. + - region-specific monsters will now once more be on the worldmap. - fix a disastrous "memleak" where temporary memory allocations would grow out of bounds. - server now writes a pidfile and makes sure its alter ego is killed. @@ -27,6 +13,7 @@ - hintmode moved to C++, players need to re-set their hintmode if they dislike "show". - fix RIP inscription. + - bump login name length from 18 to 20 char max. - correctly support gender in emotes. - correctly support gender in the death messages. - correctly generate death messages for players only when they really die, @@ -37,13 +24,15 @@ - make sure Compress::LZF acquires the storable lock, might fix some data corruption bug. - tweak coredumping/monitoring a bit. + - completely redid server initialisation to hopefully avoid rare races. - do not crash in the loader when an inventory object could not be loaded (from a corrupted file). - - redid skills comamnd to send output to proper channel. + - redid skills command to send output to proper channel. - object->map is no longer refcounting. - add FLAG_DEBUG for internal debugging. - add NDI_VERBATIM flag to send_msg. - add perl backtraces to logBacktrace-initiated backtraces. + - player->exists is no longer a sync_job. - split login.ext's player scheduler into it's own player-scheduler.ext extension.