ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.238 by root, Mon Sep 22 05:42:41 2008 UTC vs.
Revision 1.310 by root, Tue Dec 30 07:24:15 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3
4TODO: jungle, darkforest, mountains
3 5
4TODO: emergency swap mode is not working 6TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log. 7TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 8TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 9TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 10TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 11TODO: reasy_skill find traps does nto unapply the range slot item (bow)
12TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
13TODO: worldmaps still get loaded on startup before the gridmap is ready
10 14
15TODO: strange rign oif acid artifact description/story looks weird.
16TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: no detah messages for arena anymore
18TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1
21TODO: rewrite highscore code
11 22
12 2008-09-22 01:19:41.2886 unload completed, starting to reload now 23TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
13 2008-09-22 01:19:41.2886 reloading cf.pm 24TODO: greeting message on what to do in dialog after race selection.
14 2008-09-22 01:19:41.3091 panic: attempt to copy value Storable to a freed scalar 2756268 at /opt/crossfire/share/deliantra-server/cf.pm line 72, <GEN1> line 3. 25TODO: health bars for earthwalls seem to start at 100% end die at 50%
15 2008-09-22 01:19:41.3091+Compilation failed in require at /opt/crossfire/share/deliantra-server/cf.pm line 3671, <GEN1> line 3.
16 26
17TODO: release compress-lzf 3.41 272.74 Mon Dec 29 15:23:38 CET 2008
18TODO: region monsters gone? 28 - fix a longstanding bug that teared multipart monsters
19TODO: increasing frequency in evtgread.C of ticks triggers bugs during startup? 29 at map boundaries apart.
20TODO: cf::player::exists is a sync_job??? 30 - temporarily make permanently invisible player visible when
21 - bump login name length from 18 to 20 char max. 31 he/she makes noise.
32 - fix being able to see through walls a bit.
33 - improve look at output.
34 - completely replaced the line of sight algorithm with a variant
35 of spiral fov capable of visibility grades and arbitrary
36 shadow angles, that uses less memory and less code.
37 - the new los code supports arbitrary map rectangles and loosens
38 other restrictions of the old code, supporting further optimisations.
39 - update los if blocksview-objects are inserted in a map, not just when
40 removed (e.g. for summon fog).
41 - permanent invisibility doesn't make immune against making noise:
42 implement a noise system that allows monsters to locate the player
43 when he/she makes noise.
44 - implement a primitive smell system that monsters can use to track
45 players.
46 - create bomb now also works when casted by door traps.
47 - (arch) new torch graphics.
48 - (maps) considerably soften the subway spider.
49 - (maps) made the portgate of navar safe ground, to protect
50 the guards from being killed by players.
51 - (maps) lots of tweaks in and around scorn.
52 - (maps) use special non-blocksview jungle, mountain and
53 darkforest freely on the worldmap, to get gradual sight obstacles
54 instead of total blackout in those areas.
55 - no maximum darkness for outdoor maps anymore.
56 - add more hints, fix some messages.
57 - fix a bug: firing rods should tell you something about them.
58 - make light additive even within players.
59 - darken xrays effect a bit.
60 - improve handling of los changes when inserting or removing
61 objects, not perfect yet.
62 - make map darkness signed (formerly unsigned) to allow
63 ambient lighting and centrally manage darkness as an offset.
64 - revamped, fixed and documented the server calendrics, also
65 tell users the current time and data, to improve awareness.
66 - implement proper wizlook flag and handling of wizlook, instead
67 of dumbly just clearing los once.
68 - speed up los code - it's now about 2-3 times as fast as the old one,
69 and has a smaller runtime variance.
70 - daylight/nightfall can now increase/decrease past the natural limit,
71 making them actually useful.
72 - see_in_dark now increases the viewing radius by 3.
73 - implement a fast tiled map iterator and use it in LOS for a 20%
74 speedup, as well as in many other places.
75 - remove support for extended map infos - these are not used
76 by the deliantra client and removing them gives us a 10% speedup
77 when sending map changes.
78 - remove most gcfclient and other client bug workarounds, as well
79 as now obsolete protocol versions, simplying the code.
80 - optimise and simplify generation of random numbers.
81 - correctly provide a non-zero default density for materials, to
82 avoid crashes, fix other bugs in the material handling code.
83 - fix volume calculations.
84 - fix cfpod parsing when multiple verbatim blocks were separated by
85 newlines.
86 - increase monster detection radius from wis/5 to wis/3.
87 - remove old pickup modes.
88 - remove obsolete disarm and search commands (search wasn't working
89 anyways).
90 - fix a crash when an npc applied a sign.
91
922.73 Thu Dec 18 20:56:31 CET 2008
93 - this release is assumed to be very stable.
94 - (maps) radically redesigned and improved tutorial.
95 - directional casting no longer immediately removes the invisible effect.
96 - magic ears now trigger when used inside the NPC dialogue.
97 - fix overflow in lighting calculations.
98 - negative glow radii can no longer cause total darkness.
99 - allow lookat on spaces where we only barely see, as opposed to
100 only maximally-lit ones.
101 - class selection has been reworked completely and their documentation corrected.
102 - swashbucklers got the oratory skill now.
103 - jump skill was fixed to adhere to all the flags a mapspace has got.
104 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
105 - fix deadlock in Jeweler::improve_ring_by_plan.
106 - use Coro::SemaphoreSet instead of our own lock management
107 (which was probably broken, too).
108 - support negative glow radii during daytime, too.
109 - use circular, not rectangular, viewing area.
110 - use minimum viewing distance of 2 in outdoor maps.
111 - negative glow is stronger than viewing area or lamps.
112 - (arch) new darkness spell face.
113
1142.72 Thu Dec 4 22:20:19 CET 2008
115 - (maps) completely redesigned scorn.
116 - "cast light" now works on oneself.
117 - bump max light radius to 9, rewrote glow lighting calculations, fix
118 negative glow radii again (they were totally broken before).
119 - the "worldmaps sometimes are black" bug is finally fixed.
120 - the "player objects are referenced in _GENxx globals" bug has finally
121 been fixed, by not relying on buggy perl internals when serialising.
122 - fixed a long standing bug in the anvil converters in armour shops.
123 - items shops weren't interested in don't vanish anymore, and are given
124 back to the player.
125 - attuned/repell and spell base level system reworked.
126 - rewrote skill cache (last_skill_ob) system and usage - might
127 be less erratic now.
128 - refuse to write the uuid file if the uuid is zero
129 (to avoid writing it in early crashes).
130 - pathsync the directory after saving a file for added slowdown^Wsafety.
131 - speed up emergency_save by not syncing every file separately.
132 - no longer reattach perl to every object on reload, it's slow, and no longer
133 necessary since we don't nuke stashes anymore.
134 - do not bootstrap perl from the commandline args, use separate eval for
135 better error reporting.
136 - fix a crash when pushing cone spells met ice attacks.
137 - pre-cache perl extension files on reload to speed up the reload.
138 - speed up map refresh in server a bit.
139 - refactored drop code and fixed some programming errors in it.
140 - fixed small regression in 'Slag Ex' potion extension.
141 - fixed a bug where some objects couldn't cross map tile boundaries.
142 - fixed a bug with weight update of the player, the client showed -0.0
143 as the current weight of the inventory.
144 - (arch) the dragonbreath spell is level 12 again, but the high level spell
145 dragonfire has been introduced for the non-dragon players.
146 - remove unused "tooltype", "start_holding" object slots.
147 - change "weapontype" object slot to uint8.
148 - convert "hide" object slot into flag.
149 - reorder object members for better locality of reference and codesize
150 decrease.
151 - correct rounding in lerp, add lerp_rd, lerp_ru.
152 - fix a crash when no skill could be found when killing amonster.
153 - fix a small memleak that would eat one pointer on the perl stack for
154 every completed aio operation.
155 - perl mapspace acessor methods now normalise (handle tiled maps)
156 and update mapspaces if necessary.
157
1582.71 Tue Sep 23 07:02:23 CEST 2008
159 - removed all command line parsing, only env variables are supported
160 anymore.
161 - region-specific monsters will now once more be on the worldmap.
22 - fix a disastrous "memleak" where temporary memory allocations 162 - fix a disastrous "memleak" where temporary memory allocations
23 would grow out of bounds. 163 would grow out of bounds.
24 - server now writes a pidfile and makes sure its alter ego is killed. 164 - server now writes a pidfile and makes sure its alter ego is killed.
25 - fixed a double-escaping bug in the pod-parser. 165 - fixed a double-escaping bug in the pod-parser.
26 - rewrote the cfpod parser in C++. 166 - rewrote the cfpod parser in C++.
27 - hintmode moved to C++, players need to re-set their hintmode if 167 - hintmode moved to C++, players need to re-set their hintmode if
28 they dislike "show". 168 they dislike "show".
29 - fix RIP inscription. 169 - fix RIP inscription.
170 - bump login name length from 18 to 20 char max.
30 - correctly support gender in emotes. 171 - correctly support gender in emotes.
31 - correctly support gender in the death messages. 172 - correctly support gender in the death messages.
32 - correctly generate death messages for players only when they really die, 173 - correctly generate death messages for players only when they really die,
33 with increased information. 174 with increased information.
34 - fix a bug in the dynbuf code that could potentially lead to crashes 175 - fix a bug in the dynbuf code that could potentially lead to crashes
35 and data corruption (but apparently was never triggered). 176 and data corruption (but apparently was never triggered).
36 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. 177 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
37 - make sure Compress::LZF acquires the storable lock, might fix some 178 - make sure Compress::LZF acquires the storable lock, might fix some
38 data corruption bug. 179 data corruption bug.
39 - tweak coredumping/monitoring a bit. 180 - tweak coredumping/monitoring a bit.
181 - completely redid server initialisation to hopefully avoid rare races.
40 - do not crash in the loader when an inventory object could not be loaded 182 - do not crash in the loader when an inventory object could not be loaded
41 (from a corrupted file). 183 (from a corrupted file).
42 - redid skills comamnd to send output to proper channel. 184 - redid skills command to send output to proper channel.
43 - object->map is no longer refcounting. 185 - object->map is no longer refcounting.
44 - add FLAG_DEBUG for internal debugging. 186 - add FLAG_DEBUG for internal debugging.
45 - add NDI_VERBATIM flag to send_msg. 187 - add NDI_VERBATIM flag to send_msg.
46 - add perl backtraces to logBacktrace-initiated backtraces. 188 - add perl backtraces to logBacktrace-initiated backtraces.
189 - player->exists is no longer a sync_job.
47 - split login.ext's player scheduler into 190 - split login.ext's player scheduler into
48 it's own player-scheduler.ext extension. 191 it's own player-scheduler.ext extension.
49 192
502.7 Sun Sep 7 16:32:03 CEST 2008 1932.7 Sun Sep 7 16:32:03 CEST 2008
51 - require perl 5.10. 194 - require perl 5.10.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines