--- deliantra/server/Changes 2008/09/22 23:56:14 1.239 +++ deliantra/server/Changes 2009/01/08 03:03:23 1.324 @@ -7,12 +7,177 @@ TODO: inscription cannot be readied. TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville TODO: reasy_skill find traps does nto unapply the range slot item (bow) +TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? +TODO: worldmaps still get loaded on startup before the gridmap is ready - -TODO: release compress-lzf 3.41 -TODO: region monsters gone? -TODO: increasing frequency in evtgread.C of ticks triggers bugs during startup? -TODO: cf::player::exists is a sync_job??? +TODO: strange rign oif acid artifact description/story looks weird. +TODO: destry_inv() should destroy, drop_inv_to_ground method? +TODO: no detah messages for arena anymore +TODO: remove curse should *maybe* work on players themselves +TODO: remove curse in glyph/rune doesn't have any effect? +TODO: nothing is written on it -> log-1 +TODO: rewrite highscore code + +TODO: greeting message on what to do in dialog after race selection. +TODO: health bars for earthwalls seem to start at 100% end die at 50% + + - fix a bug in the nimbus extension that allowed players to cheat. + - make monster smell logic dependent on their wisdom stat. + - put the death reason into a separate tab. + - converted "connected" slot to string, cleanly got rid of some ugly + hacks such as the path_attuned hack. + - introduce shstr_tmp for fast temporary shstr passing. + - replace one-at-a-time hash by faster than smaller FNV-1a hash + when hashing strings. + - sanitized alchemy-like skills and cauldrons to check earlier + whether the right cauldron is used. + - considerably optimise shared string implementation by + making its null value a compiletime constant. + - use shared string matching insteafd of strcmp in a lot of places, + as well as using shstr_cmp to pass shared stringsa round efficiently, + for lots of code size savings. + - monsters which breed new monsters shouldn't breed new monsters when + they are sleeping: generators now check for the sleeping flag. + - tell gcc not to excessively inline some perl interface functions. + - remove marking rune length limit. + - fix formatting of cfpod when a verbatim block was following + a single newline. + - move resistances, statistics and showpets command output into tabs. + +2.74 Mon Dec 29 15:23:38 CET 2008 + - fix a longstanding bug that teared multipart monsters + at map boundaries apart. + - temporarily make permanently invisible player visible when + he/she makes noise. + - fix being able to see through walls a bit. + - improve look at output. + - completely replaced the line of sight algorithm with a variant + of spiral fov capable of visibility grades and arbitrary + shadow angles, that uses less memory and less code. + - the new los code supports arbitrary map rectangles and loosens + other restrictions of the old code, supporting further optimisations. + - update los if blocksview-objects are inserted in a map, not just when + removed (e.g. for summon fog). + - permanent invisibility doesn't make immune against making noise: + implement a noise system that allows monsters to locate the player + when he/she makes noise. + - implement a primitive smell system that monsters can use to track + players. + - create bomb now also works when casted by door traps. + - (arch) new torch graphics. + - (maps) considerably soften the subway spider. + - (maps) made the portgate of navar safe ground, to protect + the guards from being killed by players. + - (maps) lots of tweaks in and around scorn. + - (maps) use special non-blocksview jungle, mountain and + darkforest freely on the worldmap, to get gradual sight obstacles + instead of total blackout in those areas. + - no maximum darkness for outdoor maps anymore. + - add more hints, fix some messages. + - fix a bug: firing rods should tell you something about them. + - make light additive even within players. + - darken xrays effect a bit. + - improve handling of los changes when inserting or removing + objects, not perfect yet. + - make map darkness signed (formerly unsigned) to allow + ambient lighting and centrally manage darkness as an offset. + - revamped, fixed and documented the server calendrics, also + tell users the current time and data, to improve awareness. + - implement proper wizlook flag and handling of wizlook, instead + of dumbly just clearing los once. + - speed up los code - it's now about 2-3 times as fast as the old one, + and has a smaller runtime variance. + - daylight/nightfall can now increase/decrease past the natural limit, + making them actually useful. + - see_in_dark now increases the viewing radius by 3. + - implement a fast tiled map iterator and use it in LOS for a 20% + speedup, as well as in many other places. + - remove support for extended map infos - these are not used + by the deliantra client and removing them gives us a 10% speedup + when sending map changes. + - remove most gcfclient and other client bug workarounds, as well + as now obsolete protocol versions, simplying the code. + - optimise and simplify generation of random numbers. + - correctly provide a non-zero default density for materials, to + avoid crashes, fix other bugs in the material handling code. + - fix volume calculations. + - fix cfpod parsing when multiple verbatim blocks were separated by + newlines. + - increase monster detection radius from wis/5 to wis/3. + - remove old pickup modes. + - remove obsolete disarm and search commands (search wasn't working + anyways). + - fix a crash when an npc applied a sign. + +2.73 Thu Dec 18 20:56:31 CET 2008 + - this release is assumed to be very stable. + - (maps) radically redesigned and improved tutorial. + - directional casting no longer immediately removes the invisible effect. + - magic ears now trigger when used inside the NPC dialogue. + - fix overflow in lighting calculations. + - negative glow radii can no longer cause total darkness. + - allow lookat on spaces where we only barely see, as opposed to + only maximally-lit ones. + - class selection has been reworked completely and their documentation corrected. + - swashbucklers got the oratory skill now. + - jump skill was fixed to adhere to all the flags a mapspace has got. + - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry + - fix deadlock in Jeweler::improve_ring_by_plan. + - use Coro::SemaphoreSet instead of our own lock management + (which was probably broken, too). + - support negative glow radii during daytime, too. + - use circular, not rectangular, viewing area. + - use minimum viewing distance of 2 in outdoor maps. + - negative glow is stronger than viewing area or lamps. + - (arch) new darkness spell face. + +2.72 Thu Dec 4 22:20:19 CET 2008 + - (maps) completely redesigned scorn. + - "cast light" now works on oneself. + - bump max light radius to 9, rewrote glow lighting calculations, fix + negative glow radii again (they were totally broken before). + - the "worldmaps sometimes are black" bug is finally fixed. + - the "player objects are referenced in _GENxx globals" bug has finally + been fixed, by not relying on buggy perl internals when serialising. + - fixed a long standing bug in the anvil converters in armour shops. + - items shops weren't interested in don't vanish anymore, and are given + back to the player. + - attuned/repell and spell base level system reworked. + - rewrote skill cache (last_skill_ob) system and usage - might + be less erratic now. + - refuse to write the uuid file if the uuid is zero + (to avoid writing it in early crashes). + - pathsync the directory after saving a file for added slowdown^Wsafety. + - speed up emergency_save by not syncing every file separately. + - no longer reattach perl to every object on reload, it's slow, and no longer + necessary since we don't nuke stashes anymore. + - do not bootstrap perl from the commandline args, use separate eval for + better error reporting. + - fix a crash when pushing cone spells met ice attacks. + - pre-cache perl extension files on reload to speed up the reload. + - speed up map refresh in server a bit. + - refactored drop code and fixed some programming errors in it. + - fixed small regression in 'Slag Ex' potion extension. + - fixed a bug where some objects couldn't cross map tile boundaries. + - fixed a bug with weight update of the player, the client showed -0.0 + as the current weight of the inventory. + - (arch) the dragonbreath spell is level 12 again, but the high level spell + dragonfire has been introduced for the non-dragon players. + - remove unused "tooltype", "start_holding" object slots. + - change "weapontype" object slot to uint8. + - convert "hide" object slot into flag. + - reorder object members for better locality of reference and codesize + decrease. + - correct rounding in lerp, add lerp_rd, lerp_ru. + - fix a crash when no skill could be found when killing amonster. + - fix a small memleak that would eat one pointer on the perl stack for + every completed aio operation. + - perl mapspace acessor methods now normalise (handle tiled maps) + and update mapspaces if necessary. + +2.71 Tue Sep 23 07:02:23 CEST 2008 + - removed all command line parsing, only env variables are supported + anymore. - region-specific monsters will now once more be on the worldmap. - fix a disastrous "memleak" where temporary memory allocations would grow out of bounds. @@ -33,13 +198,15 @@ - make sure Compress::LZF acquires the storable lock, might fix some data corruption bug. - tweak coredumping/monitoring a bit. + - completely redid server initialisation to hopefully avoid rare races. - do not crash in the loader when an inventory object could not be loaded (from a corrupted file). - - redid skills comamnd to send output to proper channel. + - redid skills command to send output to proper channel. - object->map is no longer refcounting. - add FLAG_DEBUG for internal debugging. - add NDI_VERBATIM flag to send_msg. - add perl backtraces to logBacktrace-initiated backtraces. + - player->exists is no longer a sync_job. - split login.ext's player scheduler into it's own player-scheduler.ext extension. @@ -308,7 +475,7 @@ - convert cfutil from Event to EV (forgot to do this earlier...). - move tombstone to real map if player died due to cave-in (even if it has reset, which is better than putting it on the savebed, also as - proof that the palyer didn't use a savebed). + proof that the player didn't use a savebed). 2.4 Sun Jan 13 13:41:29 CET 2008 - work around perl bug in configure perl module version check.