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Comparing deliantra/server/Changes (file contents):
Revision 1.222 by root, Mon Sep 8 11:27:24 2008 UTC vs.
Revision 1.240 by root, Tue Sep 23 00:24:52 2008 UTC

4TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
9 10
11
12TODO: increasing frequency in evtgread.C of ticks triggers bugs during startup?
13TODO: cf::player::exists is a sync_job???
142.71
15 - region-specific monsters will now once more be on the worldmap.
16 - fix a disastrous "memleak" where temporary memory allocations
17 would grow out of bounds.
18 - server now writes a pidfile and makes sure its alter ego is killed.
10 - fixed a double-escaping bug in the pod-parser. 19 - fixed a double-escaping bug in the pod-parser.
11 - rewrote the cfpod parser in C++. 20 - rewrote the cfpod parser in C++.
12 - hintmode moved to C++, players need to re-set their hintmode if 21 - hintmode moved to C++, players need to re-set their hintmode if
13 they dislike "show". 22 they dislike "show".
23 - fix RIP inscription.
24 - bump login name length from 18 to 20 char max.
25 - correctly support gender in emotes.
26 - correctly support gender in the death messages.
27 - correctly generate death messages for players only when they really die,
28 with increased information.
14 - fix a bug in the dynbuf code that could potentially lead to crashes 29 - fix a bug in the dynbuf code that could potentially lead to crashes
15 and data corruption (but apparently was never triggered). 30 and data corruption (but apparently was never triggered).
31 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
32 - make sure Compress::LZF acquires the storable lock, might fix some
33 data corruption bug.
34 - tweak coredumping/monitoring a bit.
35 - do not crash in the loader when an inventory object could not be loaded
36 (from a corrupted file).
37 - redid skills comamnd to send output to proper channel.
38 - object->map is no longer refcounting.
39 - add FLAG_DEBUG for internal debugging.
40 - add NDI_VERBATIM flag to send_msg.
41 - add perl backtraces to logBacktrace-initiated backtraces.
42 - player->exists is no longer a sync_job.
43 - split login.ext's player scheduler into
44 it's own player-scheduler.ext extension.
16 45
172.7 Sun Sep 7 16:32:03 CEST 2008 462.7 Sun Sep 7 16:32:03 CEST 2008
18 - require perl 5.10. 47 - require perl 5.10.
19 - make nrof signed, so that code that checks for underflow actually works. 48 - make nrof signed, so that code that checks for underflow actually works.
20 - swap player and observed count's on the map when observing. 49 - swap player and observed count's on the map when observing.

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