--- deliantra/server/Changes 2008/09/19 05:30:23 1.232 +++ deliantra/server/Changes 2008/09/23 00:24:52 1.240 @@ -8,15 +8,20 @@ TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville TODO: reasy_skill find traps does nto unapply the range slot item (bow) -TODO: skills command to perl etc. - - fix a disastrously "memleak" where temporray memory allocations + +TODO: increasing frequency in evtgread.C of ticks triggers bugs during startup? +TODO: cf::player::exists is a sync_job??? +2.71 + - region-specific monsters will now once more be on the worldmap. + - fix a disastrous "memleak" where temporary memory allocations would grow out of bounds. - - server now writes a pidfile and makes sure it's alter ego is killed. + - server now writes a pidfile and makes sure its alter ego is killed. - fixed a double-escaping bug in the pod-parser. - rewrote the cfpod parser in C++. - hintmode moved to C++, players need to re-set their hintmode if they dislike "show". - fix RIP inscription. + - bump login name length from 18 to 20 char max. - correctly support gender in emotes. - correctly support gender in the death messages. - correctly generate death messages for players only when they really die, @@ -29,9 +34,14 @@ - tweak coredumping/monitoring a bit. - do not crash in the loader when an inventory object could not be loaded (from a corrupted file). + - redid skills comamnd to send output to proper channel. + - object->map is no longer refcounting. - add FLAG_DEBUG for internal debugging. - add NDI_VERBATIM flag to send_msg. - add perl backtraces to logBacktrace-initiated backtraces. + - player->exists is no longer a sync_job. + - split login.ext's player scheduler into + it's own player-scheduler.ext extension. 2.7 Sun Sep 7 16:32:03 CEST 2008 - require perl 5.10.