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Comparing deliantra/server/Changes (file contents):
Revision 1.240 by root, Tue Sep 23 00:24:52 2008 UTC vs.
Revision 1.280 by root, Thu Dec 18 05:13:38 2008 UTC

5TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
10 12
13TOOD: talk with elmex abotu summoning
14TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry_inv() should destroy, drop_inv_to_ground method?
16TODO: no detah messages for arena anymore
17TODO: palyerdialog doesn't autoclose when too far away
18TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1
11 21
12TODO: increasing frequency in evtgread.C of ticks triggers bugs during startup? 22TODO: fix magic ear w.r.t. player dialog
13TODO: cf::player::exists is a sync_job??? 23TODO: rewrite highscore code
142.71 24TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
25 - directional casting no longer immediately removes the invisible effect.
26 - magic ears now trigger when used inside the NPC dialogue.
27 - fix overflow in lighting calculations.
28 - negative glow radii can no longer cause total darkness.
29 - allow lookat on spaces where we only barely see, as opposed to
30 only maximally-lit ones.
31 - class selection has been reworked completely and their documentation corrected.
32 - swashbucklers got the oratory skill now.
33 - jump skill was fixed to adhere to all the flags a mapspace has got.
34 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
35 - fix deadlock in Jeweler::improve_ring_by_plan.
36 - use Coro::SemaphoreSet instead of our own lock management
37 (which was probably broken, too).
38
392.72 Thu Dec 4 22:20:19 CET 2008
40 - (maps) completely redesigned scorn.
41 - "cast light" now works on oneself.
42 - bump max light radius to 9, rewrote glow lighting calculations, fix
43 negative glow radii again (they were totally broken before).
44 - the "worldmaps sometimes are black" bug is finally fixed.
45 - the "player objects are referenced in _GENxx globals" bug has finally
46 been fixed, by not relying on buggy perl internals when serialising.
47 - fixed a long standing bug in the anvil converters in armour shops.
48 - items shops weren't interested in don't vanish anymore, and are given
49 back to the player.
50 - attuned/repell and spell base level system reworked.
51 - rewrote skill cache (last_skill_ob) system and usage - might
52 be less erratic now.
53 - refuse to write the uuid file if the uuid is zero
54 (to avoid writing it in early crashes).
55 - pathsync the directory after saving a file for added slowdown^Wsafety.
56 - speed up emergency_save by not syncing every file separately.
57 - no longer reattach perl to every object on reload, it's slow, and no longer
58 necessary since we don't nuke stashes anymore.
59 - do not bootstrap perl from the commandline args, use separate eval for
60 better error reporting.
61 - fix a crash when pushing cone spells met ice attacks.
62 - pre-cache perl extension files on reload to speed up the reload.
63 - speed up map refresh in server a bit.
64 - refactored drop code and fixed some programming errors in it.
65 - fixed small regression in 'Slag Ex' potion extension.
66 - fixed a bug where some objects couldn't cross map tile boundaries.
67 - fixed a bug with weight update of the player, the client showed -0.0
68 as the current weight of the inventory.
69 - (arch) the dragonbreath spell is level 12 again, but the high level spell
70 dragonfire has been introduced for the non-dragon players.
71 - remove unused "tooltype", "start_holding" object slots.
72 - change "weapontype" object slot to uint8.
73 - convert "hide" object slot into flag.
74 - reorder object members for better locality of reference and codesize
75 decrease.
76 - correct rounding in lerp, add lerp_rd, lerp_ru.
77 - fix a crash when no skill could be found when killing amonster.
78 - fix a small memleak that would eat one pointer on the perl stack for
79 every completed aio operation.
80 - perl mapspace acessor methods now normalise (handle tiled maps)
81 and update mapspaces if necessary.
82
832.71 Tue Sep 23 07:02:23 CEST 2008
84 - removed all command line parsing, only env variables are supported
85 anymore.
15 - region-specific monsters will now once more be on the worldmap. 86 - region-specific monsters will now once more be on the worldmap.
16 - fix a disastrous "memleak" where temporary memory allocations 87 - fix a disastrous "memleak" where temporary memory allocations
17 would grow out of bounds. 88 would grow out of bounds.
18 - server now writes a pidfile and makes sure its alter ego is killed. 89 - server now writes a pidfile and makes sure its alter ego is killed.
19 - fixed a double-escaping bug in the pod-parser. 90 - fixed a double-escaping bug in the pod-parser.
30 and data corruption (but apparently was never triggered). 101 and data corruption (but apparently was never triggered).
31 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. 102 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
32 - make sure Compress::LZF acquires the storable lock, might fix some 103 - make sure Compress::LZF acquires the storable lock, might fix some
33 data corruption bug. 104 data corruption bug.
34 - tweak coredumping/monitoring a bit. 105 - tweak coredumping/monitoring a bit.
106 - completely redid server initialisation to hopefully avoid rare races.
35 - do not crash in the loader when an inventory object could not be loaded 107 - do not crash in the loader when an inventory object could not be loaded
36 (from a corrupted file). 108 (from a corrupted file).
37 - redid skills comamnd to send output to proper channel. 109 - redid skills command to send output to proper channel.
38 - object->map is no longer refcounting. 110 - object->map is no longer refcounting.
39 - add FLAG_DEBUG for internal debugging. 111 - add FLAG_DEBUG for internal debugging.
40 - add NDI_VERBATIM flag to send_msg. 112 - add NDI_VERBATIM flag to send_msg.
41 - add perl backtraces to logBacktrace-initiated backtraces. 113 - add perl backtraces to logBacktrace-initiated backtraces.
42 - player->exists is no longer a sync_job. 114 - player->exists is no longer a sync_job.

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