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Comparing deliantra/server/Changes (file contents):
Revision 1.241 by root, Tue Sep 23 04:29:11 2008 UTC vs.
Revision 1.286 by root, Sat Dec 20 01:46:45 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3
4potionshop south: ~44k
5left of: 106k
3 6
4TODO: emergency swap mode is not working 7TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log. 8TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 9TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 10TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 11TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 12TODO: reasy_skill find traps does nto unapply the range slot item (bow)
13TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
14TODO: worldmaps still get loaded on startup before the gridmap is ready
10 15
16TODO: strange rign oif acid artifact description/story looks weird.
17TODO: destry_inv() should destroy, drop_inv_to_ground method?
18TODO: no detah messages for arena anymore
19TODO: palyerdialog doesn't autoclose when too far away
20TODO: remove curse should *maybe* work on players themselves
21TODO: remove curse in glyph/rune doesn't have any effect?
22TODO: nothing is written on it -> log-1
23TODO: fix magic ear w.r.t. player dialog
24TODO: rewrite highscore code
25TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
11 26
12TODO: increasing frequency in evtgread.C of ticks triggers bugs during startup? 27 - fix being able to see through walls a bit.
132.71 28 - completely replaced the line of sight algorithm with a variant
29 of spiral fov capable of visibility grades and arbitrary
30 shadow angles, that uses less memory and less code.
31 - the new los code supports arbitrary map rectangles and loosens
32 other restrictions of the old code, supporitng further optimisations.
33
342.73 Thu Dec 18 20:56:31 CET 2008
35 - this release is assumed to be very stable.
36 - (maps) radically redesigned and improved tutorial.
37 - directional casting no longer immediately removes the invisible effect.
38 - magic ears now trigger when used inside the NPC dialogue.
39 - fix overflow in lighting calculations.
40 - negative glow radii can no longer cause total darkness.
41 - allow lookat on spaces where we only barely see, as opposed to
42 only maximally-lit ones.
43 - class selection has been reworked completely and their documentation corrected.
44 - swashbucklers got the oratory skill now.
45 - jump skill was fixed to adhere to all the flags a mapspace has got.
46 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
47 - fix deadlock in Jeweler::improve_ring_by_plan.
48 - use Coro::SemaphoreSet instead of our own lock management
49 (which was probably broken, too).
50 - support negative glow radii during daytime, too.
51 - use circular, not rectangular, viewing area.
52 - use minimum viewing distance of 2 in outdoor maps.
53 - negative glow is stronger than viewing area or lamps.
54 - (arch) new darkness spell face.
55
562.72 Thu Dec 4 22:20:19 CET 2008
57 - (maps) completely redesigned scorn.
58 - "cast light" now works on oneself.
59 - bump max light radius to 9, rewrote glow lighting calculations, fix
60 negative glow radii again (they were totally broken before).
61 - the "worldmaps sometimes are black" bug is finally fixed.
62 - the "player objects are referenced in _GENxx globals" bug has finally
63 been fixed, by not relying on buggy perl internals when serialising.
64 - fixed a long standing bug in the anvil converters in armour shops.
65 - items shops weren't interested in don't vanish anymore, and are given
66 back to the player.
67 - attuned/repell and spell base level system reworked.
68 - rewrote skill cache (last_skill_ob) system and usage - might
69 be less erratic now.
70 - refuse to write the uuid file if the uuid is zero
71 (to avoid writing it in early crashes).
72 - pathsync the directory after saving a file for added slowdown^Wsafety.
73 - speed up emergency_save by not syncing every file separately.
74 - no longer reattach perl to every object on reload, it's slow, and no longer
75 necessary since we don't nuke stashes anymore.
76 - do not bootstrap perl from the commandline args, use separate eval for
77 better error reporting.
78 - fix a crash when pushing cone spells met ice attacks.
79 - pre-cache perl extension files on reload to speed up the reload.
80 - speed up map refresh in server a bit.
81 - refactored drop code and fixed some programming errors in it.
82 - fixed small regression in 'Slag Ex' potion extension.
83 - fixed a bug where some objects couldn't cross map tile boundaries.
84 - fixed a bug with weight update of the player, the client showed -0.0
85 as the current weight of the inventory.
86 - (arch) the dragonbreath spell is level 12 again, but the high level spell
87 dragonfire has been introduced for the non-dragon players.
88 - remove unused "tooltype", "start_holding" object slots.
89 - change "weapontype" object slot to uint8.
90 - convert "hide" object slot into flag.
91 - reorder object members for better locality of reference and codesize
92 decrease.
93 - correct rounding in lerp, add lerp_rd, lerp_ru.
94 - fix a crash when no skill could be found when killing amonster.
95 - fix a small memleak that would eat one pointer on the perl stack for
96 every completed aio operation.
97 - perl mapspace acessor methods now normalise (handle tiled maps)
98 and update mapspaces if necessary.
99
1002.71 Tue Sep 23 07:02:23 CEST 2008
14 - removed all command line parsing, only env variables are supported 101 - removed all command line parsing, only env variables are supported
15 anymore. 102 anymore.
16 - region-specific monsters will now once more be on the worldmap. 103 - region-specific monsters will now once more be on the worldmap.
17 - fix a disastrous "memleak" where temporary memory allocations 104 - fix a disastrous "memleak" where temporary memory allocations
18 would grow out of bounds. 105 would grow out of bounds.

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