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Comparing deliantra/server/Changes (file contents):
Revision 1.243 by root, Tue Sep 23 05:03:22 2008 UTC vs.
Revision 1.317 by root, Thu Jan 1 18:35:48 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3
4TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12
13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: greeting message on what to do in dialog after race selection.
22TODO: health bars for earthwalls seem to start at 100% end die at 50%
23
24 - make monster smell logic dependent on their wisdom stat.
25 - put the detah reason into a separate tab.
26 - introduce shstr_tmp for fast temporary shstr passing.
27 - replace one-at-a-time hash by faster than smaller FNV-1a hash
28 when hashing strings.
29 - considerably optimise shared string implementation by
30 making its null value a compiletime constant.
31 - use shared string matching insteafd of strcmp in a lot of places,
32 as well as using shstr_cmp to pass shared stringsa round efficiently,
33 for lots of code size savings.
34 - monsters which breed new monsters shouldn't breed new monsters when
35 they are sleeping: generators now check for the sleeping flag.
36
372.74 Mon Dec 29 15:23:38 CET 2008
38 - fix a longstanding bug that teared multipart monsters
39 at map boundaries apart.
40 - temporarily make permanently invisible player visible when
41 he/she makes noise.
42 - fix being able to see through walls a bit.
43 - improve look at output.
44 - completely replaced the line of sight algorithm with a variant
45 of spiral fov capable of visibility grades and arbitrary
46 shadow angles, that uses less memory and less code.
47 - the new los code supports arbitrary map rectangles and loosens
48 other restrictions of the old code, supporting further optimisations.
49 - update los if blocksview-objects are inserted in a map, not just when
50 removed (e.g. for summon fog).
51 - permanent invisibility doesn't make immune against making noise:
52 implement a noise system that allows monsters to locate the player
53 when he/she makes noise.
54 - implement a primitive smell system that monsters can use to track
55 players.
56 - create bomb now also works when casted by door traps.
57 - (arch) new torch graphics.
58 - (maps) considerably soften the subway spider.
59 - (maps) made the portgate of navar safe ground, to protect
60 the guards from being killed by players.
61 - (maps) lots of tweaks in and around scorn.
62 - (maps) use special non-blocksview jungle, mountain and
63 darkforest freely on the worldmap, to get gradual sight obstacles
64 instead of total blackout in those areas.
65 - no maximum darkness for outdoor maps anymore.
66 - add more hints, fix some messages.
67 - fix a bug: firing rods should tell you something about them.
68 - make light additive even within players.
69 - darken xrays effect a bit.
70 - improve handling of los changes when inserting or removing
71 objects, not perfect yet.
72 - make map darkness signed (formerly unsigned) to allow
73 ambient lighting and centrally manage darkness as an offset.
74 - revamped, fixed and documented the server calendrics, also
75 tell users the current time and data, to improve awareness.
76 - implement proper wizlook flag and handling of wizlook, instead
77 of dumbly just clearing los once.
78 - speed up los code - it's now about 2-3 times as fast as the old one,
79 and has a smaller runtime variance.
80 - daylight/nightfall can now increase/decrease past the natural limit,
81 making them actually useful.
82 - see_in_dark now increases the viewing radius by 3.
83 - implement a fast tiled map iterator and use it in LOS for a 20%
84 speedup, as well as in many other places.
85 - remove support for extended map infos - these are not used
86 by the deliantra client and removing them gives us a 10% speedup
87 when sending map changes.
88 - remove most gcfclient and other client bug workarounds, as well
89 as now obsolete protocol versions, simplying the code.
90 - optimise and simplify generation of random numbers.
91 - correctly provide a non-zero default density for materials, to
92 avoid crashes, fix other bugs in the material handling code.
93 - fix volume calculations.
94 - fix cfpod parsing when multiple verbatim blocks were separated by
95 newlines.
96 - increase monster detection radius from wis/5 to wis/3.
97 - remove old pickup modes.
98 - remove obsolete disarm and search commands (search wasn't working
99 anyways).
100 - fix a crash when an npc applied a sign.
101
1022.73 Thu Dec 18 20:56:31 CET 2008
103 - this release is assumed to be very stable.
104 - (maps) radically redesigned and improved tutorial.
105 - directional casting no longer immediately removes the invisible effect.
106 - magic ears now trigger when used inside the NPC dialogue.
107 - fix overflow in lighting calculations.
108 - negative glow radii can no longer cause total darkness.
109 - allow lookat on spaces where we only barely see, as opposed to
110 only maximally-lit ones.
111 - class selection has been reworked completely and their documentation corrected.
112 - swashbucklers got the oratory skill now.
113 - jump skill was fixed to adhere to all the flags a mapspace has got.
114 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
115 - fix deadlock in Jeweler::improve_ring_by_plan.
116 - use Coro::SemaphoreSet instead of our own lock management
117 (which was probably broken, too).
118 - support negative glow radii during daytime, too.
119 - use circular, not rectangular, viewing area.
120 - use minimum viewing distance of 2 in outdoor maps.
121 - negative glow is stronger than viewing area or lamps.
122 - (arch) new darkness spell face.
123
1242.72 Thu Dec 4 22:20:19 CET 2008
125 - (maps) completely redesigned scorn.
126 - "cast light" now works on oneself.
127 - bump max light radius to 9, rewrote glow lighting calculations, fix
128 negative glow radii again (they were totally broken before).
129 - the "worldmaps sometimes are black" bug is finally fixed.
130 - the "player objects are referenced in _GENxx globals" bug has finally
131 been fixed, by not relying on buggy perl internals when serialising.
132 - fixed a long standing bug in the anvil converters in armour shops.
133 - items shops weren't interested in don't vanish anymore, and are given
134 back to the player.
135 - attuned/repell and spell base level system reworked.
136 - rewrote skill cache (last_skill_ob) system and usage - might
137 be less erratic now.
138 - refuse to write the uuid file if the uuid is zero
139 (to avoid writing it in early crashes).
140 - pathsync the directory after saving a file for added slowdown^Wsafety.
141 - speed up emergency_save by not syncing every file separately.
142 - no longer reattach perl to every object on reload, it's slow, and no longer
143 necessary since we don't nuke stashes anymore.
144 - do not bootstrap perl from the commandline args, use separate eval for
145 better error reporting.
146 - fix a crash when pushing cone spells met ice attacks.
147 - pre-cache perl extension files on reload to speed up the reload.
148 - speed up map refresh in server a bit.
149 - refactored drop code and fixed some programming errors in it.
150 - fixed small regression in 'Slag Ex' potion extension.
151 - fixed a bug where some objects couldn't cross map tile boundaries.
152 - fixed a bug with weight update of the player, the client showed -0.0
153 as the current weight of the inventory.
154 - (arch) the dragonbreath spell is level 12 again, but the high level spell
155 dragonfire has been introduced for the non-dragon players.
156 - remove unused "tooltype", "start_holding" object slots.
157 - change "weapontype" object slot to uint8.
158 - convert "hide" object slot into flag.
159 - reorder object members for better locality of reference and codesize
160 decrease.
161 - correct rounding in lerp, add lerp_rd, lerp_ru.
162 - fix a crash when no skill could be found when killing amonster.
163 - fix a small memleak that would eat one pointer on the perl stack for
164 every completed aio operation.
165 - perl mapspace acessor methods now normalise (handle tiled maps)
166 and update mapspaces if necessary.
3 167
42.71 Tue Sep 23 07:02:23 CEST 2008 1682.71 Tue Sep 23 07:02:23 CEST 2008
5 - removed all command line parsing, only env variables are supported 169 - removed all command line parsing, only env variables are supported
6 anymore. 170 anymore.
7 - region-specific monsters will now once more be on the worldmap. 171 - region-specific monsters will now once more be on the worldmap.

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