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Comparing deliantra/server/Changes (file contents):
Revision 1.243 by root, Tue Sep 23 05:03:22 2008 UTC vs.
Revision 1.607 by root, Tue Apr 6 21:11:48 2010 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3
4TODO: apartment-descritpions for gotisch1/2
5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: cast invisible...
8TODO: build code marks all sorts of objects as unique
9
10TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
11TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
12TODO: summon cult does not properly create multipart monsters?
132010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
14
15{
16 "dungeon_depth" : "3",
17 "dungeon_level" : "8",
18 "exitstyle" : "sstair",
19 "final_map" : "/quests/peterm/quests/ogre_chief",
20 "floorstyle" : "stones2",
21 "layoutstyle" : "maze",
22 "monsterstyle" : "humanoid",
23 "orientation" : "1",
24 "origin_map" : "/world/world_106_115",
25 "origin_x" : 9,
26 "origin_y" : 18,
27 "random_seed" : 623236402,
28 "region" : "highway",
29 "symmetry" : 1,
30 "wallstyle" : "earthen",
31 "xsize" : 29,
32 "ysize" : 19
33}
34
35TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
36TODO: savebed_map {link} bed_x 1 bed_y 4, player changer?
37TODO: freed objects cache instead of salloc/sfree
38TODO: weaken gorokh kittens considerably on hell random maps
39
40TODO: do not show msg for unidentified objects.
41TODO: set_ranged_ob/set_combat_ob, clear spells etc. removal of slot_Type etc.
42TODO: thrown objects hit natively (with their own skill).
43TODO: golem survives "longer" now.
44TODO: slow down some skills (e.g. stealing)
45TODO: apply range checkign should go to apply_special
46TODO: stealing, mining, others has no "there is nothing" message.
47 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
48 - (maps) added (navar) gravedigger, that buys players gravestones.
49 - made (wizard) look_at show also uuids.
50 - added cf::object::find_object_uuid (::find_object already exists!).
51 - (maps) added new apartment, made by LinuxLemoner.
52 - (arch) added sounds: zombie death, book reading, inscription.
53 - (arch) made the hill giants loose more body parts.
54 - (arch, maps) added black unicorn horn, required to access mlab hell.
55 - teach the random map generator the ability to read ".rmg" files
56 that specify which actual style map to generate, and use it for
57 the default decorstyle to avoid inappropriate maps to be used.
58 - move_type changes (spells, skills etc.) now will correctly
59 take move_on/move_off into account (e.g. buttons).
60 - display (exit) or (random map) in client for those objects.
61 - removed (useless) spell damage columns from spell info and replace
62 it by effective casting level - clients > 2.10 required to display
63 properly.
64 - building of levers/doors works again for all kinds of floors.
65 - the player can now withdraw and deposit all the available money.
66 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
67 steinwandstadt/celvear.
68 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
69 - improve editor support protoocl slightly, provide workarounds for 2.10
70 clients.
71 - tcp.ext didn't unbind in reloads.
72 - map-tags.ext didn't properly close the database on reloads.
73 - cfutil skips .-directories when scanning.
74 - build.ext prevents players from building on other player's maps.
75 - rent.ext allows the dm to enter anytime.
76 - NPC_Dialogue adds a new predefined variable, $map.
77 - new "build" event hook.
78 - get rid of archetype min/mac values except max_x (which should go, too).
79 - added fix_generated_item and cf::object::generate to XS interface.
80 - no longer use uppercase identifiers for saving anywhere, but support
81 them on loading, for old playerfiles and maps.
82 - removed is_legal_2ways_exit - this is apparently dead code, and
83 would be handled differently nowadays anyway.
84 - random map .meta were not being expired at all.
85 - replace move_ob/move_object functiony by the equivalent move method.
86 - update to automake 1.10.
87 - invitation to maps with unagressive and friendly monsters doesn't
88 require level 4 anymore.
89 - do not let update_stats muck with the chosen_skill anymore.
90 - monsters now rotate through all skills (in chosen_skill).
91 - fix lots of path-related buffer overflows in the random map generator.
92 - added detect mineral vein spell.
93 - support "wall overlays" in the random map generator - not very generic,
94 used by minable veins.
95 - (maps) relocated jeweler town to another directoy.
96 - (maps) added quest for the mining skill scroll to valleynoy.
97 - (arch) implement mining pickaxes and mining skill.
98 - generate most constants for perl automatically.
99 - properly check for weapon name prefix ("Ragnarok's sword").
100 - when player dies, restore his food to at least 200.
101 - support multiple inheritance for arch sources (inherit a,b,c).
102 - switch to storable-n-format for facedata, for better interoperability.
103 - implement generic "ranged" item framework (pickaxe, fishing rod).
104 - the singing skill actually respects the direction now.
105 - oratory and singing now require a direction.
106 - use_skill now requires that you can actually apply the skill tool.
107 - do not invoke perl on every user command anymore by providing
108 a comamnd and an unknown_command event.
109 - move mark, run, run_stop, fire and fire_stop commands back from
110 perl to C++, for speed reasons (basically undo patchset 1304).
111 - add a client_destroy event, so we don't have to hook the
112 attachable destroy event (which is called much more often).
113 - removed (unused) FLOOR object type.
114 - fix errornous change_abil messages for rods (and other types).
115
1162.93 Sat Feb 13 15:52:36 CET 2010
117 - (maps) fix travel to valdor and back.
118 - do no longer by default eval map cod ein safe compartments
119 (this can be re-enabled using the safe_eval config option).
120 - (maps) fix an apparent crash bug caused by broken generstors
121 in lorak.
122 - fix data corruption issues caused by recursive calls to
123 unordered_mapwalk - now every caller must provide its own
124 buffer.
125 - (maps) improve tindervale maps slightly.
126 - (arch) considerably decrease slag ex price.
127 - (arch) fix filth archetype.
128 - extension dependency resolve was completely broken.
129 - multipart objects would cause save_throw_object to crash - it
130 now acts on the head only.
131 - do not try to connect to an irc server unless explicitly configured.
132 - do not expect decltype() to be available in gcc 4.4.
133 - extended the safe perl environment by loops.
134 - (arch) fix "armless cook" facings.
135 - the "experience table" resource item did not have a proper
136 hash associated with it, so updates could not be detected.
137 - fixed poison traps in doors.
138 - player->killer_name did not properly flag the name as unicode.
139 - aggressively mark many more methods as utf8 or octet-expecting,
140 and provide a non-destructive SvPVutf8 variant.
141 - do not allow dragon players to change their title via the settings.
142 - ratelimited jeweler skill nugget conversion.
143 - under high load, the server stopped swapping out to make
144 the server more responsive, but making it impossible to reduce
145 the load by... swapping out. slot queuing will now always make
146 some progress.
147 - improve the quality of the load-avg calculation.
148 - (maps) fixed quest npc in jeweler dungeon quest.
149 - don't fail to write the runtime file if the temporary already exists.
150 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
151 player now.
152 - rewrote hiscore code from scratch to use async I/O, store uuid and
153 timestamp and use a tab in the client to increase awareness.
154 - npc dialog setflag/setsatte now check for defined'ness, so
155 setflag 0 is possible.
156 - make install now deletes old extensions, to ease upgrades in the
157 deliantra vm.
158
1592.92 Thu Dec 24 04:51:56 CET 2009
160 - the destruction spell could/would corrupt server memory quite often.
161 - logging in only fixed the combat slot when the palyer was loaded from
162 disk, not when it already was in memory.
163 - cede in wait_for_tick* when the tivck is inhibited hopefully
164 avoiding livelock during high-load emergency saves.
165 - logging in did not properly unapply all skills.
166 - (maps) make the invite quest marking much more obvious.
167 - (arch) fix warrior archetype names.
168 - map prefetching never prefetch upwards.
169 - wizpass no longer makes you non-blocking.
170 - (maps) add light to some of the special maps, add troll
171 map.
172
1732.91 Mon Nov 30 10:18:09 CET 2009
174 - (maps) add gorokh_final mapset from crossfire.
175 - (maps) block most vault-type mlab locations, open up
176 imperial converters for anybody to use.
177 - (maps, arch) replace all permanent stat potions by random
178 variants.
179 - (maps) spread gorokh demon styles more evenly over 1..100.
180 - TRIGGER events got passed a garbage pointer instead of a
181 real player object on player changes.
182 - diseases and maybe other things could sometimes reduce the speed
183 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
184 much grief.
185 - speed_left randomisation was, apparently, totally broken.
186 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
187 of the speed slot internally and in map save files. among other
188 things, this gets rid of all the abs (speed) calls.
189 - reduce map file save files by using abridged keywords aliases.
190 - shop specialisation calculation was totally broken.
191 - nrof/itemcount/volume limits when dropping to the floor are
192 now enforced.
193 - fix magic mapping, which only worked for inate spell casting.
194 - godgiven items will now be explicitly described as such.
195 - (arch) dded a quiver of bolts.
196 - materialnames would change "randomly" on every load, only
197 set the material when the materialname was not set before.
198 - balancing change, halve rod recharge speed (instead
199 of 4.8s, the standard rods now recharge in ~10s. not a solution,
200 but still.
201 - reduce cpu time used for map saving by >>50% by avoiding
202 the costly flag-checking loop in most cases and using a simple
203 repeat-cache for speed_left.
204 - always delay stats update for players on insert/remove till
205 next tick/command, which saves a lot of cpu cycles on drop/take.
206 - add hint about havign to run to attach unaggressive npcs.
207 - pet monster level was not displayed correctly in "showpets index".
208 - clean up floating point conversions and many similar nitpicks.
209 - fix hanuk altar.
210 - overhaul material system to be much faster, and having less bugs, but
211 still having a lot of cruft :/.
212 - add marble shop floor.
213 - move gcc specifics to new file include/compiler.h.
214 - unrecognised cfpod directives could cause undefined behaviour.
215 - added boes' marble shop to steinwandstadt.
216 - pad mapspace to power-of two size for speed/codesize/cache gains.
217 - optimise mapspace updates.
218 - cache volume/items per mapspace.
219 - use fabs, min and max consistently (surprisingly for a code size
220 decrease).
221 - fixed a small uncleanlieness in item converters, which might
222 have led to weird item multiplications.
223 - store hash value in shstr, not used by anything, but doesn't use much memory.
224 - fixed crash bug in learn_spell command.
225 - remove all traces of FLAG_NO_FIX_PLAYER.
226 - avoid sv_derived_from calls (lots of hash lookups) when converting
227 from perl to c++.
228 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
229 and use it in some "inner" loops.
230 - rename flags to attachable_flags to avoid confusion :=).
231 - fixed jeweler experience output to not be floating point.
232 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
233 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
234 - try to prefetch memory inside process_objects, which can give
235 enourmous speed gains.
236 - make some small optimisation to the process_objects loop.
237 - move facedata chksum calculation into cfutil, make server more flexible
238 handling different chksum lengths.
239 - check for hash collisions in cfutil.
240 - reduce face checksum size from 6 to 4 bytes.
241 - don't crash when a map uses empty sound/sound_destroy/face.
242 - removed weather-specific attributes.
243 - fixed genkeywords dependency.
244 - do not clear "randomitems" slot for world underlays.
245 - use "sl" as short-hand for speed_left in save-files, just to make them
246 smaller.
247 - in general, don't crash on value-less resource file lines
248 anymore, due to get_str never returning a 0-pointer.
249 - code cleanup in move_symptom.
250 - removed arch_to_object (replaced it by ->instance ()).
251
2522.90 Sat Nov 7 15:06:06 CET 2009
253 - some Andrew Madloch wanted, despite being specifically told
254 multiple times that the Deliantra parts additions are under AGPL,
255 lock up the source code of the server within his company.
256 some reorganisations have been done to the sourcecode to make
257 it clearer that this violates the Affero GPL. Help to keep
258 Deliantra free software even for the coming generations
259 and be wary of the promises of Andrew Madloch, he has nothing
260 good in mind for free software.
261 - clarify which files of the server are 100% AGPL.
262 - minor reorganisation, move some GPL code into other files.
263 - implement viewpoint (which is like observe, but only for the map,
264 not stats etc.).
265 - replace magic mapping overlay by a flying bird exposing area
266 on the worldmap (ext/magic_mapping.ext).
267 - @find in npc dialog was useless as the vairbale wasn't accessible.
268 - @find results in npc dialogue is now stored in $find.
269 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
270 - (maps, server) add lostwages and celvear apartments to rent system.
271 - (maps) closed guild houses, this is not scalable, ask your friendly
272 dm instead.
273 - (maps) add town portal to celvear.
274 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
275 mapsets from crossfire, together with associated archetypes.
276 - (maps) add extended region descriptions for some regions from crossfire.
277 - (maps) define a new whalingoutpost region.
278 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
279 and most archetypes that go with them (without stoning and swallow effects),
280 casino tokens and stock certificates are also missing.
281 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
282 and santo dominion.
283 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
284 to go with them. also adjusted archetypes to be more korrekt "gotisch".
285 - doors/containers can now use "match ..." expressions for the slaying field.
286 - properly close client-side dialogue when the player is teleported away.
287 - map-tags did not properly close it's database tables or wait
288 for a quiescent state, causing memory corruption on reload.
289 - support "stat.xyz" accessor in match expressions.
290 - skip /styles and /editor directories in cf::map::static_maps.
291 - implement ->send_big_packet and use it in ext_msg (among other things, this
292 fixes long answers from npc dialogue).
293 - connected magic mouths no longer spill to Log-1, but use the examine tab.
294 - (arch) change marker archetypes to not remove "marker" forces anymore
295 and to not add a "put your code here" force needlessly.
296 - (arch) fix or improve many plurals.
297 - markers do no longer add a force if the slaying field is unset.
298 - sped up search-items implementation, but it's still horrible.
299 - (maps) bigchests are now properly non-unique, per_player and no_reset.
300 - editor_folder can now be used to override whatever cfutil sets, and was
301 used to reogianise the illogical arch tree a bit.
302 - (maps) import most map names from crossfire.
303 - nuke image_sums/image_info subcommands from the protocol.
304 - fly_high movement gives better los, ignoring blocksview.
305 - the addexp command should now honour skill names with spaces.
306 - (arch) add nuke from cfextended to avoid a crash.
307 - (arch) added many more buildable marble floors.
308 - major namespace cleanup: save 45kb by making functions static
309 that were unnecessarily global.
310
3112.82 Sat Oct 24 03:50:17 CEST 2009
312 - fixed a classical and exploitable stack buffer overflow in the gsay command.
313 - fix a memory buffer overflow in the book code.
314 - add @check, @find npc dialogue commands.
315 - (maps) add a number of town interiors.
316 - (maps) add tindervale the fireborn capitol from cfextended.
317 - (maps) add celvear area from cfextended.
318 - (server,arch) add a number of inscribables, show their capacity in hint.
319 - (server,maps) fix bug causing some library books not to be chained down,
320 cause Scorn/Navar libraries not to have inscribable books.
321 - (maps) fix bug causing the Greyshield and Greysword to have
322 inappropriate item power.
323 - (maps) fix intwell balancing issue.
324 - improve the look of generated books.
325 - make slag no_drop so it can't be dropped from the cauldron.
326 - fix bug where players could bypass no_drop by putting items in containers.
327 - consecutive commands arriving at the same time in the server would be
328 corrupted if the length was >255.
329 - support sub-matches in () inside match expressions, not just conditions.
330 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
331 and perl.
332 - implemented new "match" type that combines both check_inv and pedestal
333 functionality (and more) inside the same object using the match expressions.
334 - create simpler match expression compiles in many common cases.
335 - reduce object size by removing obsolete "seen_by" member.
336 - removed the rather broken make_list_like utility function, taking advantage
337 of the new dynbuf::splice function (which gave an unexpected net win
338 in code size...).
339 - the server will no longer complain (and subtly fail) when an object
340 being removed from a map causes another object to get removed.
341 - banish strncpy from the server, speed up and simplify sending item
342 descriptions to the client considerably.
343 - add new "in head" set modifier for matches.
344 - new BLOCKED_MOVE event added.
345 - mapscript archetype now has activate_on_xxx true by default, as similar
346 connected elements.
347 - (maps) imported all styles from cfextended except
348 floorstyles/land_plots and monsterstyles.
349 - (arch) imported gem treasurelists and archetypes from cfextended.
350 - don't crash when treasure lists are empty / supply new empty
351 treasurelist for randomitems when none can be found.
352 - implement cf::map::static_maps and use it in map-tags.ext.
353 - fix a bug in map-tag scanning when moving tags.
354 - (deliantra.net) improve watchdog to now check both listening ports
355 for a reaction.
356 - implement new "loadall" map loading command, purely for debugging.
357
3582.81 Mon Oct 12 20:00:18 CEST 2009
359 - display spell description for spellbooks, rods, wands, potion and scrolls,
360 but not horns (to make them more useful for content-creators).
361 - fix a number of bugs in check_move_on: 1) it didn't update the flags
362 2) it skipped spell effects and 3) it didn't handle the case where
363 and object was destroyed while iterating over it correctly. all this
364 allowed players to sometimes walk onto spaces they should not be able to
365 walk on.
366 - fix an exploit where inscription/marking runes could execute arbitrary code.
367 - examining an object now dumps the serialised object form when the user
368 is a wizard (wizlook).
369 - altars no longer accept unpaid items.
370 - party spells didn't work all that well.
371 - added complex object matching framework (cf::match), and make altars
372 and pedestals use it.
373 - identified skill-tools show what skill they grant.
374 - display the duration of change_ability spells when examining them
375 (missing: protection spells, but they are a hack...).
376 - improve effectiveness of special foods created by woodsman skill,
377 adding more variety to the different mushrooms.
378 - fix a minor cfpod formatting bug.
379 - do not talk about the hintmode so much - die-hards are expected to find
380 the hintmode setting on the settings page.
381 - IPO no longer lies about prices; prices tweaked.
382 - clarified that all deliantra-specific parts are under the Affero GPL.
383 - enable the object loader to also dump archetypes.
384 - (maps) fix guild teleporters to Pupland Terminal.
385 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
386 - force the initial face when loading an object that is time-animated
387 or a monster, so it does not have to be specified anymore.
388 - fix a bug where recasting an ability changing spell could shorten
389 its remaining duration.
390 - fix pedestal and floor building with builder.
391 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
392 - fix a broken bow-related speed optimisation by using splay - speed
393 up splay operations as well.
394 - use NDI_CLEAR for the body command, and make it use observe.
395 - implement introspection data for C++ classes (%REFLECT).
396 - (arch) add name_pl fields and documentation for building materials.
397 - (maps) random fountains no longer generate permanent stat increases.
398 - fix transmutation alchemy.
399 - speed up many frequently-invoked C->perl callbacks.
400 - added complex object matching framework, to be used in altars and the like.
401 - switch to YAML::XS from YAML.
402
4032.80 Tue Sep 15 20:22:31 CEST 2009
404 - fix the "screen stays black on login" bug and remove debug instrumentation
405 that ultimately was not helpful to catch it :)
406 - split outer_env into outer_env and outer_env_self, and fix
407 all callers to use either one or the other, as appropriate. This
408 fixes the (rather fragile) light spell, maybe others.
409 - fixed an overflow and exploit in the bank/payment code.
410 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
411 to explain the skill a bit more.
412 - removed a buggy check for zero attacktype. So that we might find
413 the real bugs in the archs/maps/objects.
414 - Fixed enabling torches with lighters.
415 - (maps) Added Heaven Town region.
416 - (arch+maps) Fixed & normalized warriors on map
417 /quests/peterm/CTower/Barracks.
418 - fix the light spell (and possibly diseases and other lights).
419 - (arch) The clawing skill didn't have the physical attacktype.
420 - (maps) make the greenway accessible again - this bug was introduced
421 a long time ago, and similar cases are still to be found in the maps.
422 - make the socket_timeout configurable in the code (but not yet for users).
423 - earth wall health bar is now correct.
424
4252.79 Tue Jul 28 00:56:36 CEST 2009
426 - IO::AIO chaged to using eventfd internally - updated server to not
427 freeze with IO::AIO anymore due this change.
428 - avoid a crash when a player tries to apply a lighter.
429 - allow a spell argument for dimension door.
430 - move shop item listing and some otherstuff into the info tab.
431 - avoid crashes when non-players cast party spells.
432 - fix a crash in get_spell_by_name (for learn_spell).
433 - added pyromancer class with graphics (by Job Vranish).
434 - small improvement of the number of potions in shops
435 (by Job Vranish).
436 - added a few party spells (by Job Vranish).
437 - use a common message dynbuf.
438 - destroying tear down objects will now use the full hp range
439 for animation and will only destroy/lastframe when hp < 0.
440 - allow monsters to use earth to dust.
441 - use manhattan distance for get_rangevector_from_mapcoord, just as
442 in get_rangevector.
443 - los updates now correctly take tiled maps into account.
444 - do los updates even on maps without darkness.
445 - fixed quiver of holding bolts to be able to hold bolts.
446 - upgrade to IO::AIO 3.21.
447 - fixed show invisible, to show objects of type CONTAINER.
448 - properly catching exceptions from callback in irc.ext.
449 - fixed a potentially hazardous bug in cfpod regarding Z<>.
450 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
451 - (arch) added hint about usage to Slag Ex.
452 - (maps) /darcap/quest/water sea1 tile are now passable by players,
453 like the rest.
454 - (maps) added /heaven/gem_shop by Boes.
455 - (arch+maps) added rate limited converter and adjusted
456 /elmex/mana_fountain.
457 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
458 - reduce size of casting_time, move_status, attack_movement,
459 last_heal and last_sp slots, squeezing some more space out of struct
460 object, also declare expmul as constant 1.0, as it isn't used
461 anywhere.
462
4632.78 Sun Apr 5 20:04:29 CEST 2009
464 - fixed bug in alchemy, where finding the right object for enhancements
465 didn't work.
466 - aggressively merge spell effects and do not allow more than 5 spell
467 effects (w.r.t. put_more) per mapspace, to give the server a chance
468 to survive a hundred deathsheads.
469 - correctly clear op->env when inserting onto map, this was a potentially
470 disastrous bug of unfortunately unknown proportions...
471 - fix cone-spell symmetry that was broken for direction 8.
472 - use gender-neutral place descriptions for invite.
473 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
474 Thanks go to Lisa Larsen!
475 - remove support for colour reducing 32x32 images (no cfclient support
476 anymore).
477 - actually mention the literacy level when it is too low to learn the spell.
478 - use better dependency tracking for include/keyword.h.
479 - add accept-invitation and suicide to the list of asynchronous commands,
480 so it is possible to invite somebody out of some stck-till-death traps,
481 or simply to commit suicide.
482 - replace the "ignoring delayed commands" message by something more useful
483 (cf. cunning gnome freezeing issue).
484 - various fixes for weapon improvements.
485 - fixed small bug with handling connect errors in the IRC gateway.
486 - support T and G sequences in cfpod.
487
4882.77 Sun Feb 1 16:30:48 CET 2009
489 - convert me command from per-map to chat, which makes more sense, also
490 document it.
491 - more than one spellbooks of same class can now be given
492 in class selection.
493 - adjusted the starting_spell.trs treasure list to the recent
494 spell rebalancements.
495 - the IRC gateway filters IRC colors now.
496
4972.76 Sat Jan 17 08:36:51 CET 2009
498 - (arch) fix quiver of Holding Bolts.
499 - applying unpaid items will now examine them.
500 - add "What" column to body command, showing items in that slot.
501 - redesigned and rebalanced lamps and torches.
502 - add "..." to item names that have been shortened.
503 - fixed "assign" function that squeezes strings into fixed length.
504 - add cursed effect to lamps and (some) torches.
505 - fixed bad assigned crafting skills and their tools.
506
5072.75 Fri Jan 9 16:13:30 CET 2009
508 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
509 - fix a bug in the nimbus extension that allowed players to cheat.
510 - make monster smell logic dependent on their wisdom stat.
511 - put the death reason into a separate tab.
512 - converted "connected" slot to string, cleanly got rid of some ugly
513 hacks such as the path_attuned hack.
514 - introduce shstr_tmp for fast temporary shstr passing.
515 - replace one-at-a-time hash by faster than smaller FNV-1a hash
516 when hashing strings.
517 - sanitized alchemy-like skills and cauldrons to check earlier
518 whether the right cauldron is used.
519 - considerably optimise shared string implementation by
520 making its null value a compiletime constant.
521 - use shared string matching insteafd of strcmp in a lot of places,
522 as well as using shstr_cmp to pass shared stringsa round efficiently,
523 for lots of code size savings.
524 - monsters which breed new monsters shouldn't breed new monsters when
525 they are sleeping: generators now check for the sleeping flag.
526 - tell gcc not to excessively inline some perl interface functions.
527 - remove marking rune length limit.
528 - fix formatting of cfpod when a verbatim block was following
529 a single newline.
530 - move resistances, statistics and showpets command output into tabs.
531 - implement map scripts that can replace the boulder logic without
532 having to write extensions.
533
5342.74 Mon Dec 29 15:23:38 CET 2008
535 - fix a longstanding bug that teared multipart monsters
536 at map boundaries apart.
537 - temporarily make permanently invisible player visible when
538 he/she makes noise.
539 - fix being able to see through walls a bit.
540 - improve look at output.
541 - completely replaced the line of sight algorithm with a variant
542 of spiral fov capable of visibility grades and arbitrary
543 shadow angles, that uses less memory and less code.
544 - the new los code supports arbitrary map rectangles and loosens
545 other restrictions of the old code, supporting further optimisations.
546 - update los if blocksview-objects are inserted in a map, not just when
547 removed (e.g. for summon fog).
548 - permanent invisibility doesn't make immune against making noise:
549 implement a noise system that allows monsters to locate the player
550 when he/she makes noise.
551 - implement a primitive smell system that monsters can use to track
552 players.
553 - create bomb now also works when casted by door traps.
554 - (arch) new torch graphics.
555 - (maps) considerably soften the subway spider.
556 - (maps) made the portgate of navar safe ground, to protect
557 the guards from being killed by players.
558 - (maps) lots of tweaks in and around scorn.
559 - (maps) use special non-blocksview jungle, mountain and
560 darkforest freely on the worldmap, to get gradual sight obstacles
561 instead of total blackout in those areas.
562 - no maximum darkness for outdoor maps anymore.
563 - add more hints, fix some messages.
564 - fix a bug: firing rods should tell you something about them.
565 - make light additive even within players.
566 - darken xrays effect a bit.
567 - improve handling of los changes when inserting or removing
568 objects, not perfect yet.
569 - make map darkness signed (formerly unsigned) to allow
570 ambient lighting and centrally manage darkness as an offset.
571 - revamped, fixed and documented the server calendrics, also
572 tell users the current time and data, to improve awareness.
573 - implement proper wizlook flag and handling of wizlook, instead
574 of dumbly just clearing los once.
575 - speed up los code - it's now about 2-3 times as fast as the old one,
576 and has a smaller runtime variance.
577 - daylight/nightfall can now increase/decrease past the natural limit,
578 making them actually useful.
579 - see_in_dark now increases the viewing radius by 3.
580 - implement a fast tiled map iterator and use it in LOS for a 20%
581 speedup, as well as in many other places.
582 - remove support for extended map infos - these are not used
583 by the deliantra client and removing them gives us a 10% speedup
584 when sending map changes.
585 - remove most gcfclient and other client bug workarounds, as well
586 as now obsolete protocol versions, simplying the code.
587 - optimise and simplify generation of random numbers.
588 - correctly provide a non-zero default density for materials, to
589 avoid crashes, fix other bugs in the material handling code.
590 - fix volume calculations.
591 - fix cfpod parsing when multiple verbatim blocks were separated by
592 newlines.
593 - increase monster detection radius from wis/5 to wis/3.
594 - remove old pickup modes.
595 - remove obsolete disarm and search commands (search wasn't working
596 anyways).
597 - fix a crash when an npc applied a sign.
598
5992.73 Thu Dec 18 20:56:31 CET 2008
600 - this release is assumed to be very stable.
601 - (maps) radically redesigned and improved tutorial.
602 - directional casting no longer immediately removes the invisible effect.
603 - magic ears now trigger when used inside the NPC dialogue.
604 - fix overflow in lighting calculations.
605 - negative glow radii can no longer cause total darkness.
606 - allow lookat on spaces where we only barely see, as opposed to
607 only maximally-lit ones.
608 - class selection has been reworked completely and their documentation corrected.
609 - swashbucklers got the oratory skill now.
610 - jump skill was fixed to adhere to all the flags a mapspace has got.
611 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
612 - fix deadlock in Jeweler::improve_ring_by_plan.
613 - use Coro::SemaphoreSet instead of our own lock management
614 (which was probably broken, too).
615 - support negative glow radii during daytime, too.
616 - use circular, not rectangular, viewing area.
617 - use minimum viewing distance of 2 in outdoor maps.
618 - negative glow is stronger than viewing area or lamps.
619 - (arch) new darkness spell face.
620
6212.72 Thu Dec 4 22:20:19 CET 2008
622 - (maps) completely redesigned scorn.
623 - "cast light" now works on oneself.
624 - bump max light radius to 9, rewrote glow lighting calculations, fix
625 negative glow radii again (they were totally broken before).
626 - the "worldmaps sometimes are black" bug is finally fixed.
627 - the "player objects are referenced in _GENxx globals" bug has finally
628 been fixed, by not relying on buggy perl internals when serialising.
629 - fixed a long standing bug in the anvil converters in armour shops.
630 - items shops weren't interested in don't vanish anymore, and are given
631 back to the player.
632 - attuned/repell and spell base level system reworked.
633 - rewrote skill cache (last_skill_ob) system and usage - might
634 be less erratic now.
635 - refuse to write the uuid file if the uuid is zero
636 (to avoid writing it in early crashes).
637 - pathsync the directory after saving a file for added slowdown^Wsafety.
638 - speed up emergency_save by not syncing every file separately.
639 - no longer reattach perl to every object on reload, it's slow, and no longer
640 necessary since we don't nuke stashes anymore.
641 - do not bootstrap perl from the commandline args, use separate eval for
642 better error reporting.
643 - fix a crash when pushing cone spells met ice attacks.
644 - pre-cache perl extension files on reload to speed up the reload.
645 - speed up map refresh in server a bit.
646 - refactored drop code and fixed some programming errors in it.
647 - fixed small regression in 'Slag Ex' potion extension.
648 - fixed a bug where some objects couldn't cross map tile boundaries.
649 - fixed a bug with weight update of the player, the client showed -0.0
650 as the current weight of the inventory.
651 - (arch) the dragonbreath spell is level 12 again, but the high level spell
652 dragonfire has been introduced for the non-dragon players.
653 - remove unused "tooltype", "start_holding" object slots.
654 - change "weapontype" object slot to uint8.
655 - convert "hide" object slot into flag.
656 - reorder object members for better locality of reference and codesize
657 decrease.
658 - correct rounding in lerp, add lerp_rd, lerp_ru.
659 - fix a crash when no skill could be found when killing amonster.
660 - fix a small memleak that would eat one pointer on the perl stack for
661 every completed aio operation.
662 - perl mapspace acessor methods now normalise (handle tiled maps)
663 and update mapspaces if necessary.
3 664
42.71 Tue Sep 23 07:02:23 CEST 2008 6652.71 Tue Sep 23 07:02:23 CEST 2008
5 - removed all command line parsing, only env variables are supported 666 - removed all command line parsing, only env variables are supported
6 anymore. 667 anymore.
7 - region-specific monsters will now once more be on the worldmap. 668 - region-specific monsters will now once more be on the worldmap.
211 - merge items with different arch pointers refering to the same arch 872 - merge items with different arch pointers refering to the same arch
212 (due to archetype reloads). 873 (due to archetype reloads).
213 - refactored the object remove/insert functions and most related 874 - refactored the object remove/insert functions and most related
214 functions (decrease, split, merge_ob etc.). 875 functions (decrease, split, merge_ob etc.).
215 - make it compile better on freebsd (reported by pippijn). 876 - make it compile better on freebsd (reported by pippijn).
216 - remove GT_UPDATE_INV (no longer applicable). 877 - removed GT_UPDATE_INV (no longer applicable).
217 - fix the longstanding "container stays open" bug. 878 - fix the longstanding "container stays open" bug.
218 - improved floorbox updating to be incremental and other protocol 879 - improved floorbox updating to be incremental and other protocol
219 optimisations. 880 optimisations.
220 - get rid of update_after_inventory_change and only do update stats 881 - get rid of update_after_inventory_change and only do update stats
221 for weight once/tick/player at max. 882 for weight once/tick/player at max.
299 (this fixes the jeweler skill). 960 (this fixes the jeweler skill).
300 - back-to-back perl_reloads don't freeze the ticker anymore. 961 - back-to-back perl_reloads don't freeze the ticker anymore.
301 - convert cfutil from Event to EV (forgot to do this earlier...). 962 - convert cfutil from Event to EV (forgot to do this earlier...).
302 - move tombstone to real map if player died due to cave-in (even if 963 - move tombstone to real map if player died due to cave-in (even if
303 it has reset, which is better than putting it on the savebed, also as 964 it has reset, which is better than putting it on the savebed, also as
304 proof that the palyer didn't use a savebed). 965 proof that the player didn't use a savebed).
305 966
3062.4 Sun Jan 13 13:41:29 CET 2008 9672.4 Sun Jan 13 13:41:29 CET 2008
307 - work around perl bug in configure perl module version check. 968 - work around perl bug in configure perl module version check.
308 - fix bug in golem move code that would cause a crash at tiling borders. 969 - fix bug in golem move code that would cause a crash at tiling borders.
309 - fix a freeze bug when looking for an arrow in the inventory. 970 - fix a freeze bug when looking for an arrow in the inventory.

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