ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.74 by root, Sun Apr 6 16:13:19 2008 UTC vs.
Revision 1.243 by root, Tue Sep 23 05:03:22 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: picking up the torches in nibmus seemingly works, but after 42.71 Tue Sep 23 07:02:23 CEST 2008
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that. 5 - removed all command line parsing, only env variables are supported
5TODO: dragons should not be able to change their title via the settings tab in playerbook 6 anymore.
7 - region-specific monsters will now once more be on the worldmap.
8 - fix a disastrous "memleak" where temporary memory allocations
9 would grow out of bounds.
10 - server now writes a pidfile and makes sure its alter ego is killed.
11 - fixed a double-escaping bug in the pod-parser.
12 - rewrote the cfpod parser in C++.
13 - hintmode moved to C++, players need to re-set their hintmode if
14 they dislike "show".
15 - fix RIP inscription.
16 - bump login name length from 18 to 20 char max.
17 - correctly support gender in emotes.
18 - correctly support gender in the death messages.
19 - correctly generate death messages for players only when they really die,
20 with increased information.
21 - fix a bug in the dynbuf code that could potentially lead to crashes
22 and data corruption (but apparently was never triggered).
23 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
24 - make sure Compress::LZF acquires the storable lock, might fix some
25 data corruption bug.
26 - tweak coredumping/monitoring a bit.
27 - completely redid server initialisation to hopefully avoid rare races.
28 - do not crash in the loader when an inventory object could not be loaded
29 (from a corrupted file).
30 - redid skills command to send output to proper channel.
31 - object->map is no longer refcounting.
32 - add FLAG_DEBUG for internal debugging.
33 - add NDI_VERBATIM flag to send_msg.
34 - add perl backtraces to logBacktrace-initiated backtraces.
35 - player->exists is no longer a sync_job.
36 - split login.ext's player scheduler into
37 it's own player-scheduler.ext extension.
6 38
392.7 Sun Sep 7 16:32:03 CEST 2008
40 - require perl 5.10.
41 - make nrof signed, so that code that checks for underflow actually works.
42 - swap player and observed count's on the map when observing.
43 - add (mostly untested) mapspace perl class and accessors.
44 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
45 - fix a crash in cast_bless (restoration et al.) when no target
46 could be found.
47 - pits now have a configurable "random spread" range and default
48 to a radius of two now.
49 - rewrite pay_player_arch.
50 - use a more stable perl_reload implementation.
51 - do not use Symbol::delete_package (causes crashes after perl-reload),
52 use our own, safer, clear_package instead.
53 - when asynchronously dumping core, close all file handles to allow
54 the server to restart concurrently.
55 - improve the cfpod parser to generate proper xml from proper cfpod
56 sequences, without double-encoding. it should be faster, too.
57 - the above fixes wrong display of help tetx and many other issues.
58 - use lzf and frag packets for large messages for clients supporting them
59 (0.9976+), use it for long books and other messages.
60 - eradicate listen command and corresponding code.
61 - eradicate logs command.
62 - let the client log into the server log, used for crash backtraces.
63 - fixed rods/wands/etc. with randomitem spells on maps, but broke
64 old style spell objects with the spell magic bullet.
65 - (arch) fixed skill less rods in the archetypes
66
672.61 Sun Aug 3 17:59:50 CEST 2008
68 - made jeweler workbench larger and some other minor map
69 changes in jeweler town.
70 - fixed wrong item handling in jeweler skill code.
71 - (arch) use a special "key_random_map" for random map keys
72 that are used up.
73 - fix a crash when the player who was observed has logged out long
74 enough for his region/map to be gone.
75 - port to g++-4.3's incompatible tr1 changes.
76 - add some missing dependencies.
77 - log to /var/log/deliantra/ by default.
78 - hack observe code to enable smooth movmenet when observing.
79
802.6 Sun Jul 20 18:58:08 CEST 2008
81 - (maps) extension of the jeweler quest/skill/town
82 - correctly move gsay to the party channel.
83 - fix a crash when animate weapon was used in some areas.
84 - fixed unnecessary identification of by converters created objects.
85 - (maps) tutorial now contains clues about chatting and talking
86 with NPCs.
87 - (arch) dragon scales got proper type now
88 - object::decrease would sometimes cause container weights to
89 be wrong, this has been fixed.
90 - do not send time updates for newly-seen items.
91 - thawing an icecube will once more drop its contents to the ground.
92 - fix cone spells etc. going through walls sometimes.
93 - fix a weight update bug that sometimes left containers
94 with wrong weights.
95 - added auto_apply event and extension for shop tiles.
96 - work around get_map_flags invoking perl and switching the stack.
97 - make sure the map is loaded when using a town portal return.
98 - fixed a bug with caching of sp/grace/food points for spells
99 where healing spells didn't cost any grace.
100 - fix starvation kill reason.
101 - fix pk killer name message.
102 - don't let people apply signs with @match.
103 - add support for berkeley db 4.7 (the new BDB module also fixes
104 what seems to be the biggets memleak in the server).
105
1062.56 Wed Jun 4 10:50:40 CEST 2008
107 - require Coro 4.73 which contains an important performance-bugfix.
108 - use anyevent to manage listen ports (this enables IPv6 support).
109 - server supports ipv6 client connections now.
110 - use newly-available Coro::AnyEvent.
111 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
112 to let it handle AIO requests.
113
1142.55 Sat May 24 19:52:52 CEST 2008
115 - avoid newmap commands when crossing tiled map boundaries. this speeds up
116 processing considerably (especially in the client) and reduces data transfers
117 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
118 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
119 - (map) fixed npc dialogue in pup_land/s_f/special.
120 - bugfix: fix a crash when a player casts a swarm spell and then logs out
121 (swarm spells now stay in the player's inventory).
122 - bugfix: when unapplying skills also remove them from the range/combat slots.
123 - bugfix: do not merge items whose archetype name merges, use the
124 archetype *archname* (chairs of different facings were merged).
125 - bugfix: fix a potential crash issue in find_object_name (not used
126 normally).
127 - bugfix: locked doors cnanot be bashed down by magical means
128 (destruction, magic missile etc.).
129 - swarm spells without a direction now use various spiral patterns
130 instead of being fully random.
131 - update AnyEvent API to 3.4 and above.
132
1332.54 Thu May 8 22:01:22 CEST 2008
134 - change floorbox item ordering to enable more efficient protocol and to
135 stay in sync with the 0.9971 client update which also reverses ordering.
136 - bugfix: the jumping skill now gives experience for jumping
137 and for attacking monsters. it also takes about one second to do a jump.
138 - bugfix: players couldn't starve in 2.53 :(
139 - bugfix: correctly send the client a del_spell when a spell gets removed.
140 - bugfix: spell effects like word of recall are removed on death.
141 - bugfix: fix a crash when objects with treasure on top (ground...)
142 were created outside a map.
143 - bugfix: couldn't apply inventory items when levitating, but ground items
144 (fixed by reversing the logic).
145 - bugfix: fixed a mismatched '"' in the debugging description of objects
146 - bugfix: the random map generator no longer leaks key objects.
147 - bugfix: support random maps >127x127.
148 - (maps) fixed the death certificate system in nimbus.
149 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
150 - (arch) the material 'wood' was undefined, it's now a burnable material.
151 - (arch) give ball lightning a real name.
152 - (arch) fixed material of bones (was 'wood', is now 'bone')
153 - support cfpod in ex replies (client item tooltips).
154 - unapply item in range slow when readying a spell.
155 - bugfix: account for rounding errors in weight updates.
156 - remove synchronous mkdir in chargen_race_done.
157 - fix per-race starting maps.
158 - check hiscore on suicide and quit as well.
159 - tell players when they are starving.
160 - get rid of costly object_from_name conversion for altar effects.
161 - fix map difficulty calculation for generators.
162 - slightly more intelligent handling of "is_animated" flag.
163 - support no_drop map header flag (before it was only available internally).
164 - make random-map-generated keys crumble after one hour, use more unique slaying.
165
1662.53 Sun May 4 17:32:48 CEST 2008
167 - bugfix: custom skill settings were not saved by the server.
168 - bugfix: remove did not actually remove items from the inventory, leaving
169 ghost items.
170 - bugfix: properly update items identified on the ground.
171 - bugfix: use localtime_r in the logger thread.
172 - bugfix: player starvation will now give the correct kill reason.
173 - bugfix: archetype reloads could crash the server.
174 - bugfix: the mailscrolls are now correctly handed out even when the destination
175 player is not logged in.
176 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
177 server startup.
178 - bugfix: fix the door surround check in the random map generator.
179 - (maps) fix heaven quest difficulty progression.
180 - (maps) fix some random map styles.
181 - dropping items a shop is not interested in won't sell them anymore.
182 - rods and horns with a too low maximum charge allow now at least one discharge.
183 - implement kill & death statistics.
184 - random map preparation is no longer synchronous.
185 - rewrite find_style in perl, no longer does synchronous I/O.
186 - improve random map specials placement.
187 - make the killer a real object pointer instead of a string, improved
188 kill reason messages.
189 - take advantage of new aio_close and aio_chmod.
190 - implement archetype::get, object::deep_clone and update callers.
191 - change_abil is much faster.
192 - update the floorbox more often to work around the reverses item order
193 display in clients.
194 - cleaned up object copying by encapsulating it to a single place.
195 - add hints to the invite messages.
196 - rewrote key<->value pair handling.
197 - use an independent random number generator for the random map generator.
198
1992.52 Thu Apr 24 11:47:19 CEST 2008
200 - completely automate the item add/delete on remove/insert. this should fix
201 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
202 - completely automate the weight handling, should fix all weight
203 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
204 - reloading archetypes while a user was in the character creation phase
205 could crash the server.
206 - fix a nontrivial number of cases of code commented similar
207 to "is this really correct?", as many of those cases are now handles
208 automatically by lower level code.
209 - replace many ad-hoc checks for client visibility by object::visible_to,
210 should result in broader applicability of functions using it.
211 - merge items with different arch pointers refering to the same arch
212 (due to archetype reloads).
213 - refactored the object remove/insert functions and most related
214 functions (decrease, split, merge_ob etc.).
215 - make it compile better on freebsd (reported by pippijn).
216 - remove GT_UPDATE_INV (no longer applicable).
217 - fix the longstanding "container stays open" bug.
218 - improved floorbox updating to be incremental and other protocol
219 optimisations.
220 - get rid of update_after_inventory_change and only do update stats
221 for weight once/tick/player at max.
222 - rewrite party commands, use party channel.
223
2242.51 Sun Apr 20 21:27:37 CEST 2008
225 - properly link against libgthread as that is needed to make the slice
226 allocator thread-safe.
227 - support perls not compiled with 64 bit support (though this is not a
228 recommended configuration) (reported by Samuel Gondouin).
229 - always put godgiven items into the player inventory, never any containers.
230 - (maps, arch) the scorn go club was founded!
231 - (arch) do no longer support player abilities, they didn't work anyways.
232 - (arch) the alchemy spell is now of the alchemy spell school, which
233 became a real spell-class.
234 - (arch) the alchemist class now get an alchemy spell book for new characters.
235 - (arch) considerably strengthened spark shower and destruction.
236 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
237 finally reloadable at runtime.
238 - changed archetype loading algorithm to only require one pass and
239 use delayed resolving of references.
240 - examine command now uses the examine infobox.
241 - implement an "incremental garbage collector" for archetypes.
242 - enable slice allocator again.
243 - implement optional free memory poisoning.
244
2452.5 Wed Apr 16 15:06:53 CEST 2008
246 - the two handed weapon skill can no longer be used as unarmed combat
247 skill.
248 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
249 names (also update all maps to use money instead of coins).
250 - add uuid accessors to perl.
251 - add coin names and archetype accessors to perl.
252 - fix runtime uuid file format to use "." instead of ",".
253 - change perl extensions to not use hardcoded coins and values.
254 - write uuids asynchronously (no hiccups due to uuid writes)
255 and be more parsimonous of uuid usage by the exact value out on exit.
256 - write log messages in another thread, removing another sync point.
257 - support multi-line log messages in a nicer way.
258 - be more portable w.r.t. uuids and format specifiers everywhere.
259 - fix a minor memleak in the random map generator.
260 - some parts of the random map generator are not coroutine-safe,
261 so only call it "single-threaded".
262 - major cleanup of memory management in random map generator.
263 - slight refactoring of the random map generator, faster too.
264 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
265 bookkeeping bug.
266 - work around "player is on active list" problem by deactivating player
267 after loading.
268 - garbage collect shstr's more evenly and adaptively only when
269 there have in fact been allocations.
270 - fix object::insert to do as documented and insert into the env
271 if necessary.
272 - fix cf::map::unique_maps.
273 - fix nrof overflow check in can_merge_slow.
274 - fix converter code to handle >31 bit values.
275 - added support for the player_sold flag
276 - converters no longer accept unpaid items.
277 - canonicalize random map meta files for better unification.
278
2792.43 Sun Apr 6 20:35:29 CEST 2008
7 - work around a glibc bug that causes calloc to return non-zero memory 280 - work around a glibc bug that causes calloc to return non-zero memory
8 when mlockall has been used. 281 when mlockall has been used.
9 - pass environment to perl_sys_init3, as required by newer perls. 282 - pass environment to perl_sys_init3, as required by newer perls.
10 - use separate thread for ticker timing (and more in the future). 283 - use separate thread for ticker timing (and more in the future).
11 this greatly increases timing accuracy and gets rid of an enourmous 284 this greatly increases timing accuracy and gets rid of an enourmous
12 number of gettimeofday calls. 285 number of gettimeofday calls.
13 - use a seperate thread to signal aio completion, for lower latency. 286 - use a separate thread to signal aio completion, for lower latency.
14 - require Coro 4.47, which fixes a data corruption bug with its C API. 287 - require Coro 4.47, which fixes a data corruption bug with its C API.
15 288
162.42 Sat Mar 15 12:05:21 CET 2008 2892.42 Sat Mar 15 12:05:21 CET 2008
17 - rebalanced default experience table to be more exponential 290 - rebalanced default experience table to be more exponential
18 and much easier up to level ~40, then moderately harder. 291 and much easier up to level ~40, then moderately harder.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines