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Comparing deliantra/server/Changes (file contents):
Revision 1.245 by root, Wed Sep 24 07:58:55 2008 UTC vs.
Revision 1.281 by root, Thu Dec 18 07:01:31 2008 UTC

6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
11 12
12TODO: coro rfeleasen 13TOOD: talk with elmex abotu summoning
14TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry_inv() should destroy, drop_inv_to_ground method?
16TODO: no detah messages for arena anymore
17TODO: palyerdialog doesn't autoclose when too far away
18TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1
21
22TODO: fix magic ear w.r.t. player dialog
23TODO: rewrite highscore code
24TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
25 - directional casting no longer immediately removes the invisible effect.
26 - magic ears now trigger when used inside the NPC dialogue.
27 - fix overflow in lighting calculations.
28 - negative glow radii can no longer cause total darkness.
29 - allow lookat on spaces where we only barely see, as opposed to
30 only maximally-lit ones.
31 - class selection has been reworked completely and their documentation corrected.
32 - swashbucklers got the oratory skill now.
33 - jump skill was fixed to adhere to all the flags a mapspace has got.
34 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
35 - fix deadlock in Jeweler::improve_ring_by_plan.
36 - use Coro::SemaphoreSet instead of our own lock management
37 (which was probably broken, too).
38 - support negative glow radii during daytime, too.
39 - use circular, not rectangular, viewing area.
40 - use minimum viewing distance of 2 in outdoor maps.
41 - negative glow is stronger than viewing area or lamps.
42
432.72 Thu Dec 4 22:20:19 CET 2008
44 - (maps) completely redesigned scorn.
45 - "cast light" now works on oneself.
46 - bump max light radius to 9, rewrote glow lighting calculations, fix
47 negative glow radii again (they were totally broken before).
48 - the "worldmaps sometimes are black" bug is finally fixed.
49 - the "player objects are referenced in _GENxx globals" bug has finally
50 been fixed, by not relying on buggy perl internals when serialising.
51 - fixed a long standing bug in the anvil converters in armour shops.
52 - items shops weren't interested in don't vanish anymore, and are given
53 back to the player.
54 - attuned/repell and spell base level system reworked.
55 - rewrote skill cache (last_skill_ob) system and usage - might
56 be less erratic now.
57 - refuse to write the uuid file if the uuid is zero
58 (to avoid writing it in early crashes).
59 - pathsync the directory after saving a file for added slowdown^Wsafety.
60 - speed up emergency_save by not syncing every file separately.
61 - no longer reattach perl to every object on reload, it's slow, and no longer
62 necessary since we don't nuke stashes anymore.
63 - do not bootstrap perl from the commandline args, use separate eval for
64 better error reporting.
65 - fix a crash when pushing cone spells met ice attacks.
66 - pre-cache perl extension files on reload to speed up the reload.
67 - speed up map refresh in server a bit.
68 - refactored drop code and fixed some programming errors in it.
69 - fixed small regression in 'Slag Ex' potion extension.
70 - fixed a bug where some objects couldn't cross map tile boundaries.
71 - fixed a bug with weight update of the player, the client showed -0.0
72 as the current weight of the inventory.
73 - (arch) the dragonbreath spell is level 12 again, but the high level spell
74 dragonfire has been introduced for the non-dragon players.
75 - remove unused "tooltype", "start_holding" object slots.
76 - change "weapontype" object slot to uint8.
77 - convert "hide" object slot into flag.
78 - reorder object members for better locality of reference and codesize
79 decrease.
80 - correct rounding in lerp, add lerp_rd, lerp_ru.
81 - fix a crash when no skill could be found when killing amonster.
82 - fix a small memleak that would eat one pointer on the perl stack for
83 every completed aio operation.
84 - perl mapspace acessor methods now normalise (handle tiled maps)
85 and update mapspaces if necessary.
86
132.71 Tue Sep 23 07:02:23 CEST 2008 872.71 Tue Sep 23 07:02:23 CEST 2008
14 - removed all command line parsing, only env variables are supported 88 - removed all command line parsing, only env variables are supported
15 anymore. 89 anymore.
16 - region-specific monsters will now once more be on the worldmap. 90 - region-specific monsters will now once more be on the worldmap.
17 - fix a disastrous "memleak" where temporary memory allocations 91 - fix a disastrous "memleak" where temporary memory allocations

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