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Comparing deliantra/server/Changes (file contents):
Revision 1.201 by root, Tue Jul 29 02:05:00 2008 UTC vs.
Revision 1.248 by root, Sat Sep 27 08:17:40 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
4TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
5TODO: maybe move gsay to the main chat channel?
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
8 11
12TODO: coro rfeleasen
13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: worldmaps still get loaded on startup before the gridmap is ready
15 - rewrote skill cache (last_skill_ob) system and usage - might
16 be less erratic now.
17 - refuse to write the uuid file if the uuid is zero
18 (to avoid writing it in early crashes).
19
202.71 Tue Sep 23 07:02:23 CEST 2008
21 - removed all command line parsing, only env variables are supported
22 anymore.
23 - region-specific monsters will now once more be on the worldmap.
24 - fix a disastrous "memleak" where temporary memory allocations
25 would grow out of bounds.
26 - server now writes a pidfile and makes sure its alter ego is killed.
27 - fixed a double-escaping bug in the pod-parser.
28 - rewrote the cfpod parser in C++.
29 - hintmode moved to C++, players need to re-set their hintmode if
30 they dislike "show".
31 - fix RIP inscription.
32 - bump login name length from 18 to 20 char max.
33 - correctly support gender in emotes.
34 - correctly support gender in the death messages.
35 - correctly generate death messages for players only when they really die,
36 with increased information.
37 - fix a bug in the dynbuf code that could potentially lead to crashes
38 and data corruption (but apparently was never triggered).
39 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
40 - make sure Compress::LZF acquires the storable lock, might fix some
41 data corruption bug.
42 - tweak coredumping/monitoring a bit.
43 - completely redid server initialisation to hopefully avoid rare races.
44 - do not crash in the loader when an inventory object could not be loaded
45 (from a corrupted file).
46 - redid skills command to send output to proper channel.
47 - object->map is no longer refcounting.
48 - add FLAG_DEBUG for internal debugging.
49 - add NDI_VERBATIM flag to send_msg.
50 - add perl backtraces to logBacktrace-initiated backtraces.
51 - player->exists is no longer a sync_job.
52 - split login.ext's player scheduler into
53 it's own player-scheduler.ext extension.
54
552.7 Sun Sep 7 16:32:03 CEST 2008
56 - require perl 5.10.
57 - make nrof signed, so that code that checks for underflow actually works.
58 - swap player and observed count's on the map when observing.
59 - add (mostly untested) mapspace perl class and accessors.
60 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
61 - fix a crash in cast_bless (restoration et al.) when no target
62 could be found.
63 - pits now have a configurable "random spread" range and default
64 to a radius of two now.
65 - rewrite pay_player_arch.
66 - use a more stable perl_reload implementation.
67 - do not use Symbol::delete_package (causes crashes after perl-reload),
68 use our own, safer, clear_package instead.
69 - when asynchronously dumping core, close all file handles to allow
70 the server to restart concurrently.
71 - improve the cfpod parser to generate proper xml from proper cfpod
72 sequences, without double-encoding. it should be faster, too.
73 - the above fixes wrong display of help tetx and many other issues.
74 - use lzf and frag packets for large messages for clients supporting them
75 (0.9976+), use it for long books and other messages.
76 - eradicate listen command and corresponding code.
77 - eradicate logs command.
78 - let the client log into the server log, used for crash backtraces.
79 - fixed rods/wands/etc. with randomitem spells on maps, but broke
80 old style spell objects with the spell magic bullet.
81 - (arch) fixed skill less rods in the archetypes
82
832.61 Sun Aug 3 17:59:50 CEST 2008
9 - made jeweler workbench larger and some other minor map 84 - made jeweler workbench larger and some other minor map
10 changes in jeweler town. 85 changes in jeweler town.
11 - fixed wrong item handling in jeweler skill code. 86 - fixed wrong item handling in jeweler skill code.
12 - (arch) use a special "key_random_map" for random map keys 87 - (arch) use a special "key_random_map" for random map keys
13 that are used up. 88 that are used up.
14 - fix a crash when the player who was observed has logged out long 89 - fix a crash when the player who was observed has logged out long
15 enough for his region/map to be gone. 90 enough for his region/map to be gone.
16 - port to g++-4.3's incompatible tr1 changes. 91 - port to g++-4.3's incompatible tr1 changes.
17 - add some missing dependencies. 92 - add some missing dependencies.
93 - log to /var/log/deliantra/ by default.
94 - hack observe code to enable smooth movmenet when observing.
18 95
192.6 Sun Jul 20 18:58:08 CEST 2008 962.6 Sun Jul 20 18:58:08 CEST 2008
20 - (maps) extension of the jeweler quest/skill/town 97 - (maps) extension of the jeweler quest/skill/town
21 - correctly move gsay to the party channel. 98 - correctly move gsay to the party channel.
22 - fix a crash when animate weapon was used in some areas. 99 - fix a crash when animate weapon was used in some areas.

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