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Comparing deliantra/server/Changes (file contents):
Revision 1.248 by root, Sat Sep 27 08:17:40 2008 UTC vs.
Revision 1.262 by root, Tue Oct 28 12:48:23 2008 UTC

6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
11 12
12TODO: coro rfeleasen 13TODO: look into monster widths again?
14TODO: cats light witrh JP_5 put light into caster.
13TODO: strange rign oif acid artifact description/story looks weird. 15TODO: strange rign oif acid artifact description/story looks weird.
14TODO: worldmaps still get loaded on startup before the gridmap is ready 16TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: no detah messages for arena anymore
18 - the "worldmaps sometimes are black" bug is finally fixed.
19 - the "player objects are referenced in _GENxx globals" bug has finally
20 been fixed, by not relying on buggy perl internals when serialising.
21 - fixed a long standing bug in the anvil converters in armour shops.
22 - items shops weren't interested in don't vanish anymore, and are given
23 back to the player.
24 - attuned/repell and spell base level system reworked.
15 - rewrote skill cache (last_skill_ob) system and usage - might 25 - rewrote skill cache (last_skill_ob) system and usage - might
16 be less erratic now. 26 be less erratic now.
17 - refuse to write the uuid file if the uuid is zero 27 - refuse to write the uuid file if the uuid is zero
18 (to avoid writing it in early crashes). 28 (to avoid writing it in early crashes).
29 - pathsync the directory after saving a file for added slowdown^Wsafety.
30 - speed up emergency_save by not syncing every file separately.
31 - no longer reattach perl to every object on reload, it's slow, and no longer
32 necessary since we don't nuke stashes anymore.
33 - do not bootstrap perl from the commandline args, use separate eval for
34 better error reporting.
35 - fix a crash when pushing cone spells met ice attacks.
36 - pre-cache perl extension files on reload to speed up the reload.
37 - speed up map refresh in server a bit.
38 - refactored drop code and fixed some programming errors in it.
39 - fixed small regression in 'Slag Ex' potion extension.
40 - fixed a bug where some objects couldn't cross map tile boundaries.
19 41
202.71 Tue Sep 23 07:02:23 CEST 2008 422.71 Tue Sep 23 07:02:23 CEST 2008
21 - removed all command line parsing, only env variables are supported 43 - removed all command line parsing, only env variables are supported
22 anymore. 44 anymore.
23 - region-specific monsters will now once more be on the worldmap. 45 - region-specific monsters will now once more be on the worldmap.

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