--- deliantra/server/Changes 2008/09/28 15:49:08 1.249 +++ deliantra/server/Changes 2008/11/16 03:52:12 1.265 @@ -8,15 +8,48 @@ TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville TODO: reasy_skill find traps does nto unapply the range slot item (bow) TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? +TODO: worldmaps still get loaded on startup before the gridmap is ready +TODO: look into monster widths again? TODO: cats light witrh JP_5 put light into caster. -TODO: extract/insert-tool schreiben TODO: strange rign oif acid artifact description/story looks weird. -TODO: worldmaps still get loaded on startup before the gridmap is ready +TODO: destry_inv() should destroy, drop_inv_to_ground method? +TODO: no detah messages for arena anymore +TODO: palyerdialog doesn't autoclose when too far away +TODO: remove curse should *maybe* work on players themselves +TODO: remove curse in glyph/rune doesn't have any effect? + - the "worldmaps sometimes are black" bug is finally fixed. + - the "player objects are referenced in _GENxx globals" bug has finally + been fixed, by not relying on buggy perl internals when serialising. + - fixed a long standing bug in the anvil converters in armour shops. + - items shops weren't interested in don't vanish anymore, and are given + back to the player. + - attuned/repell and spell base level system reworked. - rewrote skill cache (last_skill_ob) system and usage - might be less erratic now. - refuse to write the uuid file if the uuid is zero (to avoid writing it in early crashes). + - pathsync the directory after saving a file for added slowdown^Wsafety. + - speed up emergency_save by not syncing every file separately. + - no longer reattach perl to every object on reload, it's slow, and no longer + necessary since we don't nuke stashes anymore. + - do not bootstrap perl from the commandline args, use separate eval for + better error reporting. + - fix a crash when pushing cone spells met ice attacks. + - pre-cache perl extension files on reload to speed up the reload. + - speed up map refresh in server a bit. + - refactored drop code and fixed some programming errors in it. + - fixed small regression in 'Slag Ex' potion extension. + - fixed a bug where some objects couldn't cross map tile boundaries. + - fixed a bug with weight update of the player, the client showed -0.0 + as the current weight of the inventory. + - (arch) the dragonbreath spell is level 12 again, but the high level spell + dragonfire has been introduced for the non-dragon players. + - remove unused "tooltype", "start_holding" object slots. + - change "weapontype" object slot to uint8. + - convert "hide" object slot into flag. + - reorder object members for better locality of reference and codesize + decrease. 2.71 Tue Sep 23 07:02:23 CEST 2008 - removed all command line parsing, only env variables are supported