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Comparing deliantra/server/Changes (file contents):
Revision 1.249 by root, Sun Sep 28 15:49:08 2008 UTC vs.
Revision 1.271 by root, Thu Dec 4 21:23:00 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 42.72 Thu Dec 4 22:20:19 CET 2008
5TODO: xs-warn doesn't end up in server log. 5 - (maps) completely redesigned scorn.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6 - "cast light" now works on oneself.
7TODO: inscription cannot be readied. 7 - bump max light radius to 9, rewrote glow lighting calculations, fix
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8 negative glow radii again (they were totally broken before).
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9 - the "worldmaps sometimes are black" bug is finally fixed.
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10 - the "player objects are referenced in _GENxx globals" bug has finally
11 11 been fixed, by not relying on buggy perl internals when serialising.
12TODO: cats light witrh JP_5 put light into caster. 12 - fixed a long standing bug in the anvil converters in armour shops.
13TODO: extract/insert-tool schreiben 13 - items shops weren't interested in don't vanish anymore, and are given
14TODO: strange rign oif acid artifact description/story looks weird. 14 back to the player.
15TODO: worldmaps still get loaded on startup before the gridmap is ready 15 - attuned/repell and spell base level system reworked.
16 - rewrote skill cache (last_skill_ob) system and usage - might 16 - rewrote skill cache (last_skill_ob) system and usage - might
17 be less erratic now. 17 be less erratic now.
18 - refuse to write the uuid file if the uuid is zero 18 - refuse to write the uuid file if the uuid is zero
19 (to avoid writing it in early crashes). 19 (to avoid writing it in early crashes).
20 - pathsync the directory after saving a file for added slowdown^Wsafety.
21 - speed up emergency_save by not syncing every file separately.
22 - no longer reattach perl to every object on reload, it's slow, and no longer
23 necessary since we don't nuke stashes anymore.
24 - do not bootstrap perl from the commandline args, use separate eval for
25 better error reporting.
26 - fix a crash when pushing cone spells met ice attacks.
27 - pre-cache perl extension files on reload to speed up the reload.
28 - speed up map refresh in server a bit.
29 - refactored drop code and fixed some programming errors in it.
30 - fixed small regression in 'Slag Ex' potion extension.
31 - fixed a bug where some objects couldn't cross map tile boundaries.
32 - fixed a bug with weight update of the player, the client showed -0.0
33 as the current weight of the inventory.
34 - (arch) the dragonbreath spell is level 12 again, but the high level spell
35 dragonfire has been introduced for the non-dragon players.
36 - remove unused "tooltype", "start_holding" object slots.
37 - change "weapontype" object slot to uint8.
38 - convert "hide" object slot into flag.
39 - reorder object members for better locality of reference and codesize
40 decrease.
41 - correct rounding in lerp, add lerp_rd, lerp_ru.
42 - fix a crash when no skill could be found when killing amonster.
43 - fix a small memleak that would eat one pointer on the perl stack for
44 every completed aio operation.
45 - perl mapspace acessor methods now normalise (handle tiled maps)
46 and update mapspaces if necessary.
20 47
212.71 Tue Sep 23 07:02:23 CEST 2008 482.71 Tue Sep 23 07:02:23 CEST 2008
22 - removed all command line parsing, only env variables are supported 49 - removed all command line parsing, only env variables are supported
23 anymore. 50 anymore.
24 - region-specific monsters will now once more be on the worldmap. 51 - region-specific monsters will now once more be on the worldmap.

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