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Comparing deliantra/server/Changes (file contents):
Revision 1.25 by root, Sun Aug 12 12:46:22 2007 UTC vs.
Revision 1.26 by root, Fri Aug 24 18:39:17 2007 UTC

18 having to upgrade clients. 18 having to upgrade clients.
19 - implement a (artwork) world map with realtime player position 19 - implement a (artwork) world map with realtime player position
20 tracking. 20 tracking.
21 - new and more efficient extcmd (server still supports old extcmd 21 - new and more efficient extcmd (server still supports old extcmd
22 protocol). 22 protocol).
23 - fixed lots of underflow/overflow bugs in diseases and general stats
24 calcluation that could be easily exploited by users.
25 - rebalanced diseases to spread more naturally/evenly.
26 - completely asynchronous map loading even for tiled maps.
23 - replace simple messaging protocol with channels carrying metadata 27 - replace simple messaging protocol with channels carrying metadata
24 (similar to message types, but more directed at the user). 28 (similar to message types, but more directed at the user).
25 - reduce command processing latency by a whopping 120ms by 29 - reduce command processing latency by a whopping 120ms by
26 reordering some processing steps inside the server. this directly 30 reordering some processing steps inside the server. this directly
27 reduces lag by 120ms. 31 reduces lag by 120ms.

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