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Comparing deliantra/server/Changes (file contents):
Revision 1.250 by root, Mon Sep 29 06:32:08 2008 UTC vs.
Revision 1.299 by root, Fri Dec 26 10:44:17 2008 UTC

8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 12
13TODO: cats light witrh JP_5 put light into caster.
14TODO: strange rign oif acid artifact description/story looks weird. 13TODO: strange rign oif acid artifact description/story looks weird.
15TODO: SP_casting_level 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
16TODO: destry(true) should be the default, trace code in map::insert? 15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50%
24 - temporarily make permanently invisible player visible when
25 he/she makes noise.
26 - fix being able to see through walls a bit.
27 - completely replaced the line of sight algorithm with a variant
28 of spiral fov capable of visibility grades and arbitrary
29 shadow angles, that uses less memory and less code.
30 - the new los code supports arbitrary map rectangles and loosens
31 other restrictions of the old code, supporitng further optimisations.
32 - udpate los if blocksview-objects are inserted in a map, not just when
33 removed (e.g. for summon fog).
34 - create bomb now also works when casted by door traps.
35 - (arch) new torch graphics.
36 - (maps) considerably soften the subway spider.
37 - (maps) made the portgate of navar safe ground, to protect
38 the guards from being killed by players.
39 - no maximum darkness for outdoor maps anymore.
40 - add more hints, fix some messages.
41 - fix a bug: firing rods should tell you something about them.
42 - make light additive even within players.
43 - darken xrays effect a bit.
44 - improve handling of los changes when inserting or removing
45 objects, not perfect yet.
46 - make map darkness signed (formerly unsigned) to allow
47 ambient lighting and centrally manage darkness as an offset.
48 - revamped, fixed and documented the server calendrics, also
49 tell users the current time and data, to improve awareness.
50 - implement proper wizlook flag and handling of wizlook, instead
51 of dumbly just clearing los once.
52 - speed up los code - it's now about 2-3 times as fast as the old one,
53 and has a smaller runtime variance.
54 - daylight/nightfall can now increase/decrease past the natural limit,
55 making them actually useful.
56 - see_in_dark now increases the viewing radius by 3.
57 - implement a fast tiled map iterator and use it for los for a 20% speedup.
58 - remove support for extended map infos - these are not used
59 by the deliantra client and removing them gives us a 10% speedup
60 when sending map changes.
61
622.73 Thu Dec 18 20:56:31 CET 2008
63 - this release is assumed to be very stable.
64 - (maps) radically redesigned and improved tutorial.
65 - directional casting no longer immediately removes the invisible effect.
66 - magic ears now trigger when used inside the NPC dialogue.
67 - fix overflow in lighting calculations.
68 - negative glow radii can no longer cause total darkness.
69 - allow lookat on spaces where we only barely see, as opposed to
70 only maximally-lit ones.
71 - class selection has been reworked completely and their documentation corrected.
72 - swashbucklers got the oratory skill now.
73 - jump skill was fixed to adhere to all the flags a mapspace has got.
74 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
75 - fix deadlock in Jeweler::improve_ring_by_plan.
76 - use Coro::SemaphoreSet instead of our own lock management
77 (which was probably broken, too).
78 - support negative glow radii during daytime, too.
79 - use circular, not rectangular, viewing area.
80 - use minimum viewing distance of 2 in outdoor maps.
81 - negative glow is stronger than viewing area or lamps.
82 - (arch) new darkness spell face.
83
842.72 Thu Dec 4 22:20:19 CET 2008
85 - (maps) completely redesigned scorn.
86 - "cast light" now works on oneself.
87 - bump max light radius to 9, rewrote glow lighting calculations, fix
88 negative glow radii again (they were totally broken before).
89 - the "worldmaps sometimes are black" bug is finally fixed.
90 - the "player objects are referenced in _GENxx globals" bug has finally
91 been fixed, by not relying on buggy perl internals when serialising.
92 - fixed a long standing bug in the anvil converters in armour shops.
93 - items shops weren't interested in don't vanish anymore, and are given
94 back to the player.
95 - attuned/repell and spell base level system reworked.
17 - rewrote skill cache (last_skill_ob) system and usage - might 96 - rewrote skill cache (last_skill_ob) system and usage - might
18 be less erratic now. 97 be less erratic now.
19 - refuse to write the uuid file if the uuid is zero 98 - refuse to write the uuid file if the uuid is zero
20 (to avoid writing it in early crashes). 99 (to avoid writing it in early crashes).
100 - pathsync the directory after saving a file for added slowdown^Wsafety.
101 - speed up emergency_save by not syncing every file separately.
102 - no longer reattach perl to every object on reload, it's slow, and no longer
103 necessary since we don't nuke stashes anymore.
104 - do not bootstrap perl from the commandline args, use separate eval for
105 better error reporting.
106 - fix a crash when pushing cone spells met ice attacks.
107 - pre-cache perl extension files on reload to speed up the reload.
108 - speed up map refresh in server a bit.
109 - refactored drop code and fixed some programming errors in it.
110 - fixed small regression in 'Slag Ex' potion extension.
111 - fixed a bug where some objects couldn't cross map tile boundaries.
112 - fixed a bug with weight update of the player, the client showed -0.0
113 as the current weight of the inventory.
114 - (arch) the dragonbreath spell is level 12 again, but the high level spell
115 dragonfire has been introduced for the non-dragon players.
116 - remove unused "tooltype", "start_holding" object slots.
117 - change "weapontype" object slot to uint8.
118 - convert "hide" object slot into flag.
119 - reorder object members for better locality of reference and codesize
120 decrease.
121 - correct rounding in lerp, add lerp_rd, lerp_ru.
122 - fix a crash when no skill could be found when killing amonster.
123 - fix a small memleak that would eat one pointer on the perl stack for
124 every completed aio operation.
125 - perl mapspace acessor methods now normalise (handle tiled maps)
126 and update mapspaces if necessary.
21 127
222.71 Tue Sep 23 07:02:23 CEST 2008 1282.71 Tue Sep 23 07:02:23 CEST 2008
23 - removed all command line parsing, only env variables are supported 129 - removed all command line parsing, only env variables are supported
24 anymore. 130 anymore.
25 - region-specific monsters will now once more be on the worldmap. 131 - region-specific monsters will now once more be on the worldmap.

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