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Comparing deliantra/server/Changes (file contents):
Revision 1.132 by elmex, Sun May 4 19:27:27 2008 UTC vs.
Revision 1.251 by root, Mon Sep 29 06:32:27 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: dragons should not be able to change their title via the settings tab in playerbook
4TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
508:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied 5TODO: xs-warn doesn't end up in server log.
6 some spellcasting. if I then started using karate, I would get all the 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7 stateffects from the bow 7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
8 12
92.54 13TODO: cats light witrh JP_5 put light into caster.
14TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry(true) should be the default, trace code in map::insert?
16 - attuned/repell and spell base level system reworked.
17 - rewrote skill cache (last_skill_ob) system and usage - might
18 be less erratic now.
19 - refuse to write the uuid file if the uuid is zero
20 (to avoid writing it in early crashes).
21
222.71 Tue Sep 23 07:02:23 CEST 2008
23 - removed all command line parsing, only env variables are supported
24 anymore.
25 - region-specific monsters will now once more be on the worldmap.
26 - fix a disastrous "memleak" where temporary memory allocations
27 would grow out of bounds.
28 - server now writes a pidfile and makes sure its alter ego is killed.
29 - fixed a double-escaping bug in the pod-parser.
30 - rewrote the cfpod parser in C++.
31 - hintmode moved to C++, players need to re-set their hintmode if
32 they dislike "show".
33 - fix RIP inscription.
34 - bump login name length from 18 to 20 char max.
35 - correctly support gender in emotes.
36 - correctly support gender in the death messages.
37 - correctly generate death messages for players only when they really die,
38 with increased information.
39 - fix a bug in the dynbuf code that could potentially lead to crashes
40 and data corruption (but apparently was never triggered).
41 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
42 - make sure Compress::LZF acquires the storable lock, might fix some
43 data corruption bug.
44 - tweak coredumping/monitoring a bit.
45 - completely redid server initialisation to hopefully avoid rare races.
46 - do not crash in the loader when an inventory object could not be loaded
47 (from a corrupted file).
48 - redid skills command to send output to proper channel.
49 - object->map is no longer refcounting.
50 - add FLAG_DEBUG for internal debugging.
51 - add NDI_VERBATIM flag to send_msg.
52 - add perl backtraces to logBacktrace-initiated backtraces.
53 - player->exists is no longer a sync_job.
54 - split login.ext's player scheduler into
55 it's own player-scheduler.ext extension.
56
572.7 Sun Sep 7 16:32:03 CEST 2008
58 - require perl 5.10.
59 - make nrof signed, so that code that checks for underflow actually works.
60 - swap player and observed count's on the map when observing.
61 - add (mostly untested) mapspace perl class and accessors.
62 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
63 - fix a crash in cast_bless (restoration et al.) when no target
64 could be found.
65 - pits now have a configurable "random spread" range and default
66 to a radius of two now.
67 - rewrite pay_player_arch.
68 - use a more stable perl_reload implementation.
69 - do not use Symbol::delete_package (causes crashes after perl-reload),
70 use our own, safer, clear_package instead.
71 - when asynchronously dumping core, close all file handles to allow
72 the server to restart concurrently.
73 - improve the cfpod parser to generate proper xml from proper cfpod
74 sequences, without double-encoding. it should be faster, too.
75 - the above fixes wrong display of help tetx and many other issues.
76 - use lzf and frag packets for large messages for clients supporting them
77 (0.9976+), use it for long books and other messages.
78 - eradicate listen command and corresponding code.
79 - eradicate logs command.
80 - let the client log into the server log, used for crash backtraces.
81 - fixed rods/wands/etc. with randomitem spells on maps, but broke
82 old style spell objects with the spell magic bullet.
83 - (arch) fixed skill less rods in the archetypes
84
852.61 Sun Aug 3 17:59:50 CEST 2008
86 - made jeweler workbench larger and some other minor map
87 changes in jeweler town.
88 - fixed wrong item handling in jeweler skill code.
89 - (arch) use a special "key_random_map" for random map keys
90 that are used up.
91 - fix a crash when the player who was observed has logged out long
92 enough for his region/map to be gone.
93 - port to g++-4.3's incompatible tr1 changes.
94 - add some missing dependencies.
95 - log to /var/log/deliantra/ by default.
96 - hack observe code to enable smooth movmenet when observing.
97
982.6 Sun Jul 20 18:58:08 CEST 2008
99 - (maps) extension of the jeweler quest/skill/town
100 - correctly move gsay to the party channel.
101 - fix a crash when animate weapon was used in some areas.
102 - fixed unnecessary identification of by converters created objects.
103 - (maps) tutorial now contains clues about chatting and talking
104 with NPCs.
105 - (arch) dragon scales got proper type now
106 - object::decrease would sometimes cause container weights to
107 be wrong, this has been fixed.
108 - do not send time updates for newly-seen items.
109 - thawing an icecube will once more drop its contents to the ground.
110 - fix cone spells etc. going through walls sometimes.
111 - fix a weight update bug that sometimes left containers
112 with wrong weights.
113 - added auto_apply event and extension for shop tiles.
114 - work around get_map_flags invoking perl and switching the stack.
115 - make sure the map is loaded when using a town portal return.
116 - fixed a bug with caching of sp/grace/food points for spells
117 where healing spells didn't cost any grace.
118 - fix starvation kill reason.
119 - fix pk killer name message.
120 - don't let people apply signs with @match.
121 - add support for berkeley db 4.7 (the new BDB module also fixes
122 what seems to be the biggets memleak in the server).
123
1242.56 Wed Jun 4 10:50:40 CEST 2008
125 - require Coro 4.73 which contains an important performance-bugfix.
126 - use anyevent to manage listen ports (this enables IPv6 support).
127 - server supports ipv6 client connections now.
128 - use newly-available Coro::AnyEvent.
129 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
130 to let it handle AIO requests.
131
1322.55 Sat May 24 19:52:52 CEST 2008
133 - avoid newmap commands when crossing tiled map boundaries. this speeds up
134 processing considerably (especially in the client) and reduces data transfers
135 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
136 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
137 - (map) fixed npc dialogue in pup_land/s_f/special.
138 - bugfix: fix a crash when a player casts a swarm spell and then logs out
139 (swarm spells now stay in the player's inventory).
140 - bugfix: when unapplying skills also remove them from the range/combat slots.
141 - bugfix: do not merge items whose archetype name merges, use the
142 archetype *archname* (chairs of different facings were merged).
143 - bugfix: fix a potential crash issue in find_object_name (not used
144 normally).
145 - bugfix: locked doors cnanot be bashed down by magical means
146 (destruction, magic missile etc.).
147 - swarm spells without a direction now use various spiral patterns
148 instead of being fully random.
149 - update AnyEvent API to 3.4 and above.
150
1512.54 Thu May 8 22:01:22 CEST 2008
152 - change floorbox item ordering to enable more efficient protocol and to
153 stay in sync with the 0.9971 client update which also reverses ordering.
154 - bugfix: the jumping skill now gives experience for jumping
155 and for attacking monsters. it also takes about one second to do a jump.
156 - bugfix: players couldn't starve in 2.53 :(
157 - bugfix: correctly send the client a del_spell when a spell gets removed.
158 - bugfix: spell effects like word of recall are removed on death.
159 - bugfix: fix a crash when objects with treasure on top (ground...)
160 were created outside a map.
161 - bugfix: couldn't apply inventory items when levitating, but ground items
162 (fixed by reversing the logic).
163 - bugfix: fixed a mismatched '"' in the debugging description of objects
164 - bugfix: the random map generator no longer leaks key objects.
165 - bugfix: support random maps >127x127.
10 - (maps) fixed the death certificate system in nimbus 166 - (maps) fixed the death certificate system in nimbus.
167 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
168 - (arch) the material 'wood' was undefined, it's now a burnable material.
169 - (arch) give ball lightning a real name.
170 - (arch) fixed material of bones (was 'wood', is now 'bone')
171 - support cfpod in ex replies (client item tooltips).
172 - unapply item in range slow when readying a spell.
173 - bugfix: account for rounding errors in weight updates.
174 - remove synchronous mkdir in chargen_race_done.
175 - fix per-race starting maps.
176 - check hiscore on suicide and quit as well.
177 - tell players when they are starving.
178 - get rid of costly object_from_name conversion for altar effects.
179 - fix map difficulty calculation for generators.
180 - slightly more intelligent handling of "is_animated" flag.
181 - support no_drop map header flag (before it was only available internally).
182 - make random-map-generated keys crumble after one hour, use more unique slaying.
11 183
122.53 Sun May 4 17:32:48 CEST 2008 1842.53 Sun May 4 17:32:48 CEST 2008
13 - bugfix: custom skill settings were not saved by the server. 185 - bugfix: custom skill settings were not saved by the server.
14 - bugfix: remove did not actually remove items from the inventory, leaving 186 - bugfix: remove did not actually remove items from the inventory, leaving
15 ghost items. 187 ghost items.
71 - properly link against libgthread as that is needed to make the slice 243 - properly link against libgthread as that is needed to make the slice
72 allocator thread-safe. 244 allocator thread-safe.
73 - support perls not compiled with 64 bit support (though this is not a 245 - support perls not compiled with 64 bit support (though this is not a
74 recommended configuration) (reported by Samuel Gondouin). 246 recommended configuration) (reported by Samuel Gondouin).
75 - always put godgiven items into the player inventory, never any containers. 247 - always put godgiven items into the player inventory, never any containers.
76 - (arch)
77 - (maps, arch) the scorn go club was founded! 248 - (maps, arch) the scorn go club was founded!
78 - (arch) do no longer support player abilities, they didn't work anyways. 249 - (arch) do no longer support player abilities, they didn't work anyways.
79 - (arch) the alchemy spell is now of the alchemy spell school, which 250 - (arch) the alchemy spell is now of the alchemy spell school, which
80 became a real spell-class. 251 became a real spell-class.
81 - (arch) the alchemist class now get an alchemy spell book for new characters. 252 - (arch) the alchemist class now get an alchemy spell book for new characters.

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