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Comparing deliantra/server/Changes (file contents):
Revision 1.252 by root, Tue Sep 30 04:00:35 2008 UTC vs.
Revision 1.265 by root, Sun Nov 16 03:52:12 2008 UTC

8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 12
13TODO: look into monster widths again?
13TODO: cats light witrh JP_5 put light into caster. 14TODO: cats light witrh JP_5 put light into caster.
14TODO: strange rign oif acid artifact description/story looks weird. 15TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry(true) should be the default, trace code in map::insert? 16TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: no detah messages for arena anymore
18TODO: palyerdialog doesn't autoclose when too far away
19TODO: remove curse should *maybe* work on players themselves
20TODO: remove curse in glyph/rune doesn't have any effect?
21 - the "worldmaps sometimes are black" bug is finally fixed.
22 - the "player objects are referenced in _GENxx globals" bug has finally
23 been fixed, by not relying on buggy perl internals when serialising.
24 - fixed a long standing bug in the anvil converters in armour shops.
25 - items shops weren't interested in don't vanish anymore, and are given
26 back to the player.
16 - attuned/repell and spell base level system reworked. 27 - attuned/repell and spell base level system reworked.
17 - rewrote skill cache (last_skill_ob) system and usage - might 28 - rewrote skill cache (last_skill_ob) system and usage - might
18 be less erratic now. 29 be less erratic now.
19 - refuse to write the uuid file if the uuid is zero 30 - refuse to write the uuid file if the uuid is zero
20 (to avoid writing it in early crashes). 31 (to avoid writing it in early crashes).
21 - pathsync the directory after savign a file for added slowdown^Wsafety. 32 - pathsync the directory after saving a file for added slowdown^Wsafety.
33 - speed up emergency_save by not syncing every file separately.
34 - no longer reattach perl to every object on reload, it's slow, and no longer
35 necessary since we don't nuke stashes anymore.
36 - do not bootstrap perl from the commandline args, use separate eval for
37 better error reporting.
38 - fix a crash when pushing cone spells met ice attacks.
39 - pre-cache perl extension files on reload to speed up the reload.
40 - speed up map refresh in server a bit.
41 - refactored drop code and fixed some programming errors in it.
42 - fixed small regression in 'Slag Ex' potion extension.
43 - fixed a bug where some objects couldn't cross map tile boundaries.
44 - fixed a bug with weight update of the player, the client showed -0.0
45 as the current weight of the inventory.
46 - (arch) the dragonbreath spell is level 12 again, but the high level spell
47 dragonfire has been introduced for the non-dragon players.
48 - remove unused "tooltype", "start_holding" object slots.
49 - change "weapontype" object slot to uint8.
50 - convert "hide" object slot into flag.
51 - reorder object members for better locality of reference and codesize
52 decrease.
22 53
232.71 Tue Sep 23 07:02:23 CEST 2008 542.71 Tue Sep 23 07:02:23 CEST 2008
24 - removed all command line parsing, only env variables are supported 55 - removed all command line parsing, only env variables are supported
25 anymore. 56 anymore.
26 - region-specific monsters will now once more be on the worldmap. 57 - region-specific monsters will now once more be on the worldmap.

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