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Comparing deliantra/server/Changes (file contents):
Revision 1.235 by root, Sun Sep 21 23:21:49 2008 UTC vs.
Revision 1.253 by root, Tue Sep 30 12:11:26 2008 UTC

5TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
10 12
13TODO: cats light witrh JP_5 put light into caster.
14TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry(true) should be the default, trace code in map::insert?
16 - the "worldmaps sometimes are block" bug is finally fixed.
17 - the "player objects are referenced in _GENxx globals" has finally
18 been fixed, by not relying on buggy perl internals when serialising.
19 - attuned/repell and spell base level system reworked.
20 - rewrote skill cache (last_skill_ob) system and usage - might
21 be less erratic now.
22 - refuse to write the uuid file if the uuid is zero
23 (to avoid writing it in early crashes).
24 - pathsync the directory after savign a file for added slowdown^Wsafety.
11 25
12 2008-09-22 01:19:41.2886 unload completed, starting to reload now 262.71 Tue Sep 23 07:02:23 CEST 2008
13 2008-09-22 01:19:41.2886 reloading cf.pm 27 - removed all command line parsing, only env variables are supported
14 2008-09-22 01:19:41.3091 panic: attempt to copy value Storable to a freed scalar 2756268 at /opt/crossfire/share/deliantra-server/cf.pm line 72, <GEN1> line 3. 28 anymore.
15 2008-09-22 01:19:41.3091+Compilation failed in require at /opt/crossfire/share/deliantra-server/cf.pm line 3671, <GEN1> line 3. 29 - region-specific monsters will now once more be on the worldmap.
16
17TODO: skills command to perl etc.
18TODO: ex tooltip should offste story with \n\n
19TODO: region monsters gone?
20TODO: increasing frequency in evtgread.C of ticks triggers bugs during startup?
21TODO: cf::player::exists is a sync_job???
22TODO: royal statistician text \n\n, maybe other npc's.
23 - fix a disastrous "memleak" where temporary memory allocations 30 - fix a disastrous "memleak" where temporary memory allocations
24 would grow out of bounds. 31 would grow out of bounds.
25 - server now writes a pidfile and makes sure its alter ego is killed. 32 - server now writes a pidfile and makes sure its alter ego is killed.
26 - fixed a double-escaping bug in the pod-parser. 33 - fixed a double-escaping bug in the pod-parser.
27 - rewrote the cfpod parser in C++. 34 - rewrote the cfpod parser in C++.
28 - hintmode moved to C++, players need to re-set their hintmode if 35 - hintmode moved to C++, players need to re-set their hintmode if
29 they dislike "show". 36 they dislike "show".
30 - fix RIP inscription. 37 - fix RIP inscription.
38 - bump login name length from 18 to 20 char max.
31 - correctly support gender in emotes. 39 - correctly support gender in emotes.
32 - correctly support gender in the death messages. 40 - correctly support gender in the death messages.
33 - correctly generate death messages for players only when they really die, 41 - correctly generate death messages for players only when they really die,
34 with increased information. 42 with increased information.
35 - fix a bug in the dynbuf code that could potentially lead to crashes 43 - fix a bug in the dynbuf code that could potentially lead to crashes
36 and data corruption (but apparently was never triggered). 44 and data corruption (but apparently was never triggered).
37 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. 45 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
38 - make sure Compress::LZF acquires the storable lock, might fix some 46 - make sure Compress::LZF acquires the storable lock, might fix some
39 data corruption bug. 47 data corruption bug.
40 - tweak coredumping/monitoring a bit. 48 - tweak coredumping/monitoring a bit.
49 - completely redid server initialisation to hopefully avoid rare races.
41 - do not crash in the loader when an inventory object could not be loaded 50 - do not crash in the loader when an inventory object could not be loaded
42 (from a corrupted file). 51 (from a corrupted file).
52 - redid skills command to send output to proper channel.
43 - object->map is no longer refcounting. 53 - object->map is no longer refcounting.
44 - add FLAG_DEBUG for internal debugging. 54 - add FLAG_DEBUG for internal debugging.
45 - add NDI_VERBATIM flag to send_msg. 55 - add NDI_VERBATIM flag to send_msg.
46 - add perl backtraces to logBacktrace-initiated backtraces. 56 - add perl backtraces to logBacktrace-initiated backtraces.
57 - player->exists is no longer a sync_job.
47 - split login.ext's player scheduler into 58 - split login.ext's player scheduler into
48 it's own player-scheduler.ext extension. 59 it's own player-scheduler.ext extension.
49 60
502.7 Sun Sep 7 16:32:03 CEST 2008 612.7 Sun Sep 7 16:32:03 CEST 2008
51 - require perl 5.10. 62 - require perl 5.10.

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