--- deliantra/server/Changes 2008/09/30 12:11:26 1.253 +++ deliantra/server/Changes 2008/10/06 18:26:35 1.258 @@ -10,18 +10,31 @@ TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? TODO: worldmaps still get loaded on startup before the gridmap is ready +TODO: look into monster widths again? TODO: cats light witrh JP_5 put light into caster. TODO: strange rign oif acid artifact description/story looks weird. -TODO: destry(true) should be the default, trace code in map::insert? +TODO: destry_inv() should destroy, drop_inv_to_ground method? +TODO: coro/anyevent/ioaio releasen - the "worldmaps sometimes are block" bug is finally fixed. - - the "player objects are referenced in _GENxx globals" has finally + - the "player objects are referenced in _GENxx globals" bug has finally been fixed, by not relying on buggy perl internals when serialising. + - fixed a long standing bug in the anvil converters in armour shops. + - items shops weren't interested in don't vanish anymore, and are given + back to the player. - attuned/repell and spell base level system reworked. - rewrote skill cache (last_skill_ob) system and usage - might be less erratic now. - refuse to write the uuid file if the uuid is zero (to avoid writing it in early crashes). - - pathsync the directory after savign a file for added slowdown^Wsafety. + - pathsync the directory after saving a file for added slowdown^Wsafety. + - speed up emergency_save by not syncing every file separately. + - no longer reattach perl to every object on reload, it's slow, and no longer + necessary since we don't nuke stashes anymore. + - do not bootstrap perl from the commandline args, use separate eval for + better error reporting. + - pre-cache perl extension files on reload to speed up the reload. + - speed up map refresh in server a bit. + - refactored drop code and fixed some programming errors in it. 2.71 Tue Sep 23 07:02:23 CEST 2008 - removed all command line parsing, only env variables are supported