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Comparing deliantra/server/Changes (file contents):
Revision 1.173 by root, Wed Jun 18 23:40:27 2008 UTC vs.
Revision 1.254 by root, Wed Oct 1 05:50:19 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
4TODO: improve repelled message to include the full equation
5TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
6 12
13TODO: cats light witrh JP_5 put light into caster.
14TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry_inv() should destroy, drop_inv_to_ground method?
16TODO: coro/anyevent/ioaio releasen
17 - the "worldmaps sometimes are block" bug is finally fixed.
18 - the "player objects are referenced in _GENxx globals" has finally
19 been fixed, by not relying on buggy perl internals when serialising.
20 - attuned/repell and spell base level system reworked.
21 - rewrote skill cache (last_skill_ob) system and usage - might
22 be less erratic now.
23 - refuse to write the uuid file if the uuid is zero
24 (to avoid writing it in early crashes).
25 - pathsync the directory after saving a file for added slowdown^Wsafety.
26 - speed up emergency_save by not syncing every file separately.
27 - no longer reattach perl to every object on reload, it's slow, and no longer
28 necessary since we don't nuke stashes anymore.
29 - do not bootstrap perl from the commandline args, use separate eval for
30 better error reporting.
31 - pre-cache perl extension files on reload to speed up the reload.
32
332.71 Tue Sep 23 07:02:23 CEST 2008
34 - removed all command line parsing, only env variables are supported
35 anymore.
36 - region-specific monsters will now once more be on the worldmap.
37 - fix a disastrous "memleak" where temporary memory allocations
38 would grow out of bounds.
39 - server now writes a pidfile and makes sure its alter ego is killed.
40 - fixed a double-escaping bug in the pod-parser.
41 - rewrote the cfpod parser in C++.
42 - hintmode moved to C++, players need to re-set their hintmode if
43 they dislike "show".
44 - fix RIP inscription.
45 - bump login name length from 18 to 20 char max.
46 - correctly support gender in emotes.
47 - correctly support gender in the death messages.
48 - correctly generate death messages for players only when they really die,
49 with increased information.
50 - fix a bug in the dynbuf code that could potentially lead to crashes
51 and data corruption (but apparently was never triggered).
52 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
53 - make sure Compress::LZF acquires the storable lock, might fix some
54 data corruption bug.
55 - tweak coredumping/monitoring a bit.
56 - completely redid server initialisation to hopefully avoid rare races.
57 - do not crash in the loader when an inventory object could not be loaded
58 (from a corrupted file).
59 - redid skills command to send output to proper channel.
60 - object->map is no longer refcounting.
61 - add FLAG_DEBUG for internal debugging.
62 - add NDI_VERBATIM flag to send_msg.
63 - add perl backtraces to logBacktrace-initiated backtraces.
64 - player->exists is no longer a sync_job.
65 - split login.ext's player scheduler into
66 it's own player-scheduler.ext extension.
67
682.7 Sun Sep 7 16:32:03 CEST 2008
69 - require perl 5.10.
70 - make nrof signed, so that code that checks for underflow actually works.
71 - swap player and observed count's on the map when observing.
72 - add (mostly untested) mapspace perl class and accessors.
73 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
74 - fix a crash in cast_bless (restoration et al.) when no target
75 could be found.
76 - pits now have a configurable "random spread" range and default
77 to a radius of two now.
78 - rewrite pay_player_arch.
79 - use a more stable perl_reload implementation.
80 - do not use Symbol::delete_package (causes crashes after perl-reload),
81 use our own, safer, clear_package instead.
82 - when asynchronously dumping core, close all file handles to allow
83 the server to restart concurrently.
84 - improve the cfpod parser to generate proper xml from proper cfpod
85 sequences, without double-encoding. it should be faster, too.
86 - the above fixes wrong display of help tetx and many other issues.
87 - use lzf and frag packets for large messages for clients supporting them
88 (0.9976+), use it for long books and other messages.
89 - eradicate listen command and corresponding code.
90 - eradicate logs command.
91 - let the client log into the server log, used for crash backtraces.
92 - fixed rods/wands/etc. with randomitem spells on maps, but broke
93 old style spell objects with the spell magic bullet.
94 - (arch) fixed skill less rods in the archetypes
95
962.61 Sun Aug 3 17:59:50 CEST 2008
97 - made jeweler workbench larger and some other minor map
98 changes in jeweler town.
99 - fixed wrong item handling in jeweler skill code.
100 - (arch) use a special "key_random_map" for random map keys
101 that are used up.
102 - fix a crash when the player who was observed has logged out long
103 enough for his region/map to be gone.
104 - port to g++-4.3's incompatible tr1 changes.
105 - add some missing dependencies.
106 - log to /var/log/deliantra/ by default.
107 - hack observe code to enable smooth movmenet when observing.
108
1092.6 Sun Jul 20 18:58:08 CEST 2008
110 - (maps) extension of the jeweler quest/skill/town
111 - correctly move gsay to the party channel.
112 - fix a crash when animate weapon was used in some areas.
113 - fixed unnecessary identification of by converters created objects.
114 - (maps) tutorial now contains clues about chatting and talking
115 with NPCs.
116 - (arch) dragon scales got proper type now
117 - object::decrease would sometimes cause container weights to
118 be wrong, this has been fixed.
119 - do not send time updates for newly-seen items.
120 - thawing an icecube will once more drop its contents to the ground.
121 - fix cone spells etc. going through walls sometimes.
122 - fix a weight update bug that sometimes left containers
123 with wrong weights.
124 - added auto_apply event and extension for shop tiles.
7 - work around get_map_flags invoking perl and switching the stack. 125 - work around get_map_flags invoking perl and switching the stack.
8 - make sure the map is loaded when using a town portal return. 126 - make sure the map is loaded when using a town portal return.
9 - fixed a bug with caching of sp/grace/food points for spells 127 - fixed a bug with caching of sp/grace/food points for spells
10 where healing spells didn't cost any grace. 128 where healing spells didn't cost any grace.
11 - fix starvation kill reason. 129 - fix starvation kill reason.
130 - fix pk killer name message.
131 - don't let people apply signs with @match.
132 - add support for berkeley db 4.7 (the new BDB module also fixes
133 what seems to be the biggets memleak in the server).
12 134
132.56 Wed Jun 4 10:50:40 CEST 2008 1352.56 Wed Jun 4 10:50:40 CEST 2008
14 - require Coro 4.73 which contains an important performance-bugfix. 136 - require Coro 4.73 which contains an important performance-bugfix.
15 - use anyevent to manage listen ports (this enables IPv6 support). 137 - use anyevent to manage listen ports (this enables IPv6 support).
16 - server supports ipv6 client connections now. 138 - server supports ipv6 client connections now.
132 - properly link against libgthread as that is needed to make the slice 254 - properly link against libgthread as that is needed to make the slice
133 allocator thread-safe. 255 allocator thread-safe.
134 - support perls not compiled with 64 bit support (though this is not a 256 - support perls not compiled with 64 bit support (though this is not a
135 recommended configuration) (reported by Samuel Gondouin). 257 recommended configuration) (reported by Samuel Gondouin).
136 - always put godgiven items into the player inventory, never any containers. 258 - always put godgiven items into the player inventory, never any containers.
137 - (arch)
138 - (maps, arch) the scorn go club was founded! 259 - (maps, arch) the scorn go club was founded!
139 - (arch) do no longer support player abilities, they didn't work anyways. 260 - (arch) do no longer support player abilities, they didn't work anyways.
140 - (arch) the alchemy spell is now of the alchemy spell school, which 261 - (arch) the alchemy spell is now of the alchemy spell school, which
141 became a real spell-class. 262 became a real spell-class.
142 - (arch) the alchemist class now get an alchemy spell book for new characters. 263 - (arch) the alchemist class now get an alchemy spell book for new characters.

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