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Comparing deliantra/server/Changes (file contents):
Revision 1.224 by root, Thu Sep 11 17:56:09 2008 UTC vs.
Revision 1.254 by root, Wed Oct 1 05:50:19 2008 UTC

4TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
9 12
10asarth: 13TODO: cats light witrh JP_5 put light into caster.
1116:37:21 -server:#cf- [Khaleh] In Kobold Archipelago where i found a writing pen and 14TODO: strange rign oif acid artifact description/story looks weird.
12 15 scrolls which were empty 15TODO: destry_inv() should destroy, drop_inv_to_ground method?
13 16:38:15 -server:#cf- [Khaleh] If they are a relict from times where you could write 16TODO: coro/anyevent/ioaio releasen
14 into these scrolls, then the map probably should updated to contain "empty 17 - the "worldmaps sometimes are block" bug is finally fixed.
15 scroll"s ? 18 - the "player objects are referenced in _GENxx globals" has finally
19 been fixed, by not relying on buggy perl internals when serialising.
20 - attuned/repell and spell base level system reworked.
21 - rewrote skill cache (last_skill_ob) system and usage - might
22 be less erratic now.
23 - refuse to write the uuid file if the uuid is zero
24 (to avoid writing it in early crashes).
25 - pathsync the directory after saving a file for added slowdown^Wsafety.
26 - speed up emergency_save by not syncing every file separately.
27 - no longer reattach perl to every object on reload, it's slow, and no longer
28 necessary since we don't nuke stashes anymore.
29 - do not bootstrap perl from the commandline args, use separate eval for
30 better error reporting.
31 - pre-cache perl extension files on reload to speed up the reload.
16 32
17 332.71 Tue Sep 23 07:02:23 CEST 2008
18TODO: whereami wilderness in scorn??? 34 - removed all command line parsing, only env variables are supported
19TODO: skills comamnd to perl etc. 35 anymore.
36 - region-specific monsters will now once more be on the worldmap.
37 - fix a disastrous "memleak" where temporary memory allocations
38 would grow out of bounds.
20 - server now writes a pidfile and makes sure it's alter ego is killed. 39 - server now writes a pidfile and makes sure its alter ego is killed.
21 - fixed a double-escaping bug in the pod-parser. 40 - fixed a double-escaping bug in the pod-parser.
22 - rewrote the cfpod parser in C++. 41 - rewrote the cfpod parser in C++.
23 - hintmode moved to C++, players need to re-set their hintmode if 42 - hintmode moved to C++, players need to re-set their hintmode if
24 they dislike "show". 43 they dislike "show".
44 - fix RIP inscription.
45 - bump login name length from 18 to 20 char max.
46 - correctly support gender in emotes.
47 - correctly support gender in the death messages.
48 - correctly generate death messages for players only when they really die,
49 with increased information.
25 - fix a bug in the dynbuf code that could potentially lead to crashes 50 - fix a bug in the dynbuf code that could potentially lead to crashes
26 and data corruption (but apparently was never triggered). 51 and data corruption (but apparently was never triggered).
27 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. 52 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
53 - make sure Compress::LZF acquires the storable lock, might fix some
54 data corruption bug.
28 - tweak coredumping/monitoring a bit. 55 - tweak coredumping/monitoring a bit.
56 - completely redid server initialisation to hopefully avoid rare races.
57 - do not crash in the loader when an inventory object could not be loaded
58 (from a corrupted file).
59 - redid skills command to send output to proper channel.
60 - object->map is no longer refcounting.
61 - add FLAG_DEBUG for internal debugging.
62 - add NDI_VERBATIM flag to send_msg.
63 - add perl backtraces to logBacktrace-initiated backtraces.
64 - player->exists is no longer a sync_job.
65 - split login.ext's player scheduler into
66 it's own player-scheduler.ext extension.
29 67
302.7 Sun Sep 7 16:32:03 CEST 2008 682.7 Sun Sep 7 16:32:03 CEST 2008
31 - require perl 5.10. 69 - require perl 5.10.
32 - make nrof signed, so that code that checks for underflow actually works. 70 - make nrof signed, so that code that checks for underflow actually works.
33 - swap player and observed count's on the map when observing. 71 - swap player and observed count's on the map when observing.

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