--- deliantra/server/Changes 2008/10/01 05:50:19 1.254 +++ deliantra/server/Changes 2008/10/14 20:11:22 1.259 @@ -10,13 +10,17 @@ TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? TODO: worldmaps still get loaded on startup before the gridmap is ready +TODO: look into monster widths again? TODO: cats light witrh JP_5 put light into caster. TODO: strange rign oif acid artifact description/story looks weird. TODO: destry_inv() should destroy, drop_inv_to_ground method? TODO: coro/anyevent/ioaio releasen - - the "worldmaps sometimes are block" bug is finally fixed. - - the "player objects are referenced in _GENxx globals" has finally + - the "worldmaps sometimes are black" bug is finally fixed. + - the "player objects are referenced in _GENxx globals" bug has finally been fixed, by not relying on buggy perl internals when serialising. + - fixed a long standing bug in the anvil converters in armour shops. + - items shops weren't interested in don't vanish anymore, and are given + back to the player. - attuned/repell and spell base level system reworked. - rewrote skill cache (last_skill_ob) system and usage - might be less erratic now. @@ -28,7 +32,10 @@ necessary since we don't nuke stashes anymore. - do not bootstrap perl from the commandline args, use separate eval for better error reporting. + - fix a crash when pushing cone spells met ice attacks. - pre-cache perl extension files on reload to speed up the reload. + - speed up map refresh in server a bit. + - refactored drop code and fixed some programming errors in it. 2.71 Tue Sep 23 07:02:23 CEST 2008 - removed all command line parsing, only env variables are supported