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Comparing deliantra/server/Changes (file contents):
Revision 1.254 by root, Wed Oct 1 05:50:19 2008 UTC vs.
Revision 1.264 by elmex, Sun Nov 9 15:51:08 2008 UTC

8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 12
13TODO: look into monster widths again?
13TODO: cats light witrh JP_5 put light into caster. 14TODO: cats light witrh JP_5 put light into caster.
14TODO: strange rign oif acid artifact description/story looks weird. 15TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry_inv() should destroy, drop_inv_to_ground method? 16TODO: destry_inv() should destroy, drop_inv_to_ground method?
16TODO: coro/anyevent/ioaio releasen 17TODO: no detah messages for arena anymore
17 - the "worldmaps sometimes are block" bug is finally fixed. 18 - the "worldmaps sometimes are black" bug is finally fixed.
18 - the "player objects are referenced in _GENxx globals" has finally 19 - the "player objects are referenced in _GENxx globals" bug has finally
19 been fixed, by not relying on buggy perl internals when serialising. 20 been fixed, by not relying on buggy perl internals when serialising.
21 - fixed a long standing bug in the anvil converters in armour shops.
22 - items shops weren't interested in don't vanish anymore, and are given
23 back to the player.
20 - attuned/repell and spell base level system reworked. 24 - attuned/repell and spell base level system reworked.
21 - rewrote skill cache (last_skill_ob) system and usage - might 25 - rewrote skill cache (last_skill_ob) system and usage - might
22 be less erratic now. 26 be less erratic now.
23 - refuse to write the uuid file if the uuid is zero 27 - refuse to write the uuid file if the uuid is zero
24 (to avoid writing it in early crashes). 28 (to avoid writing it in early crashes).
26 - speed up emergency_save by not syncing every file separately. 30 - speed up emergency_save by not syncing every file separately.
27 - no longer reattach perl to every object on reload, it's slow, and no longer 31 - no longer reattach perl to every object on reload, it's slow, and no longer
28 necessary since we don't nuke stashes anymore. 32 necessary since we don't nuke stashes anymore.
29 - do not bootstrap perl from the commandline args, use separate eval for 33 - do not bootstrap perl from the commandline args, use separate eval for
30 better error reporting. 34 better error reporting.
35 - fix a crash when pushing cone spells met ice attacks.
31 - pre-cache perl extension files on reload to speed up the reload. 36 - pre-cache perl extension files on reload to speed up the reload.
37 - speed up map refresh in server a bit.
38 - refactored drop code and fixed some programming errors in it.
39 - fixed small regression in 'Slag Ex' potion extension.
40 - fixed a bug where some objects couldn't cross map tile boundaries.
41 - fixed a bug with weight update of the player, the client showed -0.0
42 as the current weight of the inventory.
43 - (arch) the dragonbreath spell is level 12 again, but the high level spell
44 dragonfire has been introduced for the non-dragon players.
32 45
332.71 Tue Sep 23 07:02:23 CEST 2008 462.71 Tue Sep 23 07:02:23 CEST 2008
34 - removed all command line parsing, only env variables are supported 47 - removed all command line parsing, only env variables are supported
35 anymore. 48 anymore.
36 - region-specific monsters will now once more be on the worldmap. 49 - region-specific monsters will now once more be on the worldmap.

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