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Comparing deliantra/server/Changes (file contents):
Revision 1.206 by root, Sun Aug 17 01:26:35 2008 UTC vs.
Revision 1.255 by root, Thu Oct 2 16:08:19 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
4TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
5TODO: maybe move gsay to the main chat channel?
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
8TODO: help maps => broken text 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
9 12
13TODO: look into monster widths again?
14TODO: cats light witrh JP_5 put light into caster.
15TODO: strange rign oif acid artifact description/story looks weird.
16TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: coro/anyevent/ioaio releasen
18 - the "worldmaps sometimes are block" bug is finally fixed.
19 - the "player objects are referenced in _GENxx globals" bug has finally
20 been fixed, by not relying on buggy perl internals when serialising.
21 - attuned/repell and spell base level system reworked.
22 - rewrote skill cache (last_skill_ob) system and usage - might
23 be less erratic now.
24 - refuse to write the uuid file if the uuid is zero
25 (to avoid writing it in early crashes).
26 - pathsync the directory after saving a file for added slowdown^Wsafety.
27 - speed up emergency_save by not syncing every file separately.
28 - no longer reattach perl to every object on reload, it's slow, and no longer
29 necessary since we don't nuke stashes anymore.
30 - do not bootstrap perl from the commandline args, use separate eval for
31 better error reporting.
32 - pre-cache perl extension files on reload to speed up the reload.
33 - speed up map refresh in server a bit.
34
352.71 Tue Sep 23 07:02:23 CEST 2008
36 - removed all command line parsing, only env variables are supported
37 anymore.
38 - region-specific monsters will now once more be on the worldmap.
39 - fix a disastrous "memleak" where temporary memory allocations
40 would grow out of bounds.
41 - server now writes a pidfile and makes sure its alter ego is killed.
42 - fixed a double-escaping bug in the pod-parser.
43 - rewrote the cfpod parser in C++.
44 - hintmode moved to C++, players need to re-set their hintmode if
45 they dislike "show".
46 - fix RIP inscription.
47 - bump login name length from 18 to 20 char max.
48 - correctly support gender in emotes.
49 - correctly support gender in the death messages.
50 - correctly generate death messages for players only when they really die,
51 with increased information.
52 - fix a bug in the dynbuf code that could potentially lead to crashes
53 and data corruption (but apparently was never triggered).
54 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
55 - make sure Compress::LZF acquires the storable lock, might fix some
56 data corruption bug.
57 - tweak coredumping/monitoring a bit.
58 - completely redid server initialisation to hopefully avoid rare races.
59 - do not crash in the loader when an inventory object could not be loaded
60 (from a corrupted file).
61 - redid skills command to send output to proper channel.
62 - object->map is no longer refcounting.
63 - add FLAG_DEBUG for internal debugging.
64 - add NDI_VERBATIM flag to send_msg.
65 - add perl backtraces to logBacktrace-initiated backtraces.
66 - player->exists is no longer a sync_job.
67 - split login.ext's player scheduler into
68 it's own player-scheduler.ext extension.
69
702.7 Sun Sep 7 16:32:03 CEST 2008
71 - require perl 5.10.
72 - make nrof signed, so that code that checks for underflow actually works.
10 - swap player and observed count's on the map when observing. 73 - swap player and observed count's on the map when observing.
11 - optimise away P_PLAYER, make mapspace->player O(1).
12 - add (mostly untested) mapspace perl class and accessors. 74 - add (mostly untested) mapspace perl class and accessors.
13 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. 75 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
76 - fix a crash in cast_bless (restoration et al.) when no target
77 could be found.
78 - pits now have a configurable "random spread" range and default
79 to a radius of two now.
80 - rewrite pay_player_arch.
81 - use a more stable perl_reload implementation.
82 - do not use Symbol::delete_package (causes crashes after perl-reload),
83 use our own, safer, clear_package instead.
84 - when asynchronously dumping core, close all file handles to allow
85 the server to restart concurrently.
86 - improve the cfpod parser to generate proper xml from proper cfpod
87 sequences, without double-encoding. it should be faster, too.
88 - the above fixes wrong display of help tetx and many other issues.
89 - use lzf and frag packets for large messages for clients supporting them
90 (0.9976+), use it for long books and other messages.
91 - eradicate listen command and corresponding code.
92 - eradicate logs command.
93 - let the client log into the server log, used for crash backtraces.
94 - fixed rods/wands/etc. with randomitem spells on maps, but broke
95 old style spell objects with the spell magic bullet.
96 - (arch) fixed skill less rods in the archetypes
14 97
152.61 Sun Aug 3 17:59:50 CEST 2008 982.61 Sun Aug 3 17:59:50 CEST 2008
16 - made jeweler workbench larger and some other minor map 99 - made jeweler workbench larger and some other minor map
17 changes in jeweler town. 100 changes in jeweler town.
18 - fixed wrong item handling in jeweler skill code. 101 - fixed wrong item handling in jeweler skill code.

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