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Comparing deliantra/server/Changes (file contents):
Revision 1.255 by root, Thu Oct 2 16:08:19 2008 UTC vs.
Revision 1.283 by root, Thu Dec 18 20:01:34 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 42.73 Thu Dec 18 20:56:31 CET 2008
5TODO: xs-warn doesn't end up in server log. 5 - this release is assumed to be very stable.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6 - (maps) radically redesigned and improved tutorial.
7TODO: inscription cannot be readied. 7 - directional casting no longer immediately removes the invisible effect.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8 - magic ears now trigger when used inside the NPC dialogue.
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9 - fix overflow in lighting calculations.
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10 - negative glow radii can no longer cause total darkness.
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11 - allow lookat on spaces where we only barely see, as opposed to
12 only maximally-lit ones.
13 - class selection has been reworked completely and their documentation corrected.
14 - swashbucklers got the oratory skill now.
15 - jump skill was fixed to adhere to all the flags a mapspace has got.
16 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
17 - fix deadlock in Jeweler::improve_ring_by_plan.
18 - use Coro::SemaphoreSet instead of our own lock management
19 (which was probably broken, too).
20 - support negative glow radii during daytime, too.
21 - use circular, not rectangular, viewing area.
22 - use minimum viewing distance of 2 in outdoor maps.
23 - negative glow is stronger than viewing area or lamps.
24 - (arch) new darkness spell face.
12 25
13TODO: look into monster widths again? 262.72 Thu Dec 4 22:20:19 CET 2008
14TODO: cats light witrh JP_5 put light into caster. 27 - (maps) completely redesigned scorn.
15TODO: strange rign oif acid artifact description/story looks weird. 28 - "cast light" now works on oneself.
16TODO: destry_inv() should destroy, drop_inv_to_ground method? 29 - bump max light radius to 9, rewrote glow lighting calculations, fix
17TODO: coro/anyevent/ioaio releasen 30 negative glow radii again (they were totally broken before).
18 - the "worldmaps sometimes are block" bug is finally fixed. 31 - the "worldmaps sometimes are black" bug is finally fixed.
19 - the "player objects are referenced in _GENxx globals" bug has finally 32 - the "player objects are referenced in _GENxx globals" bug has finally
20 been fixed, by not relying on buggy perl internals when serialising. 33 been fixed, by not relying on buggy perl internals when serialising.
34 - fixed a long standing bug in the anvil converters in armour shops.
35 - items shops weren't interested in don't vanish anymore, and are given
36 back to the player.
21 - attuned/repell and spell base level system reworked. 37 - attuned/repell and spell base level system reworked.
22 - rewrote skill cache (last_skill_ob) system and usage - might 38 - rewrote skill cache (last_skill_ob) system and usage - might
23 be less erratic now. 39 be less erratic now.
24 - refuse to write the uuid file if the uuid is zero 40 - refuse to write the uuid file if the uuid is zero
25 (to avoid writing it in early crashes). 41 (to avoid writing it in early crashes).
27 - speed up emergency_save by not syncing every file separately. 43 - speed up emergency_save by not syncing every file separately.
28 - no longer reattach perl to every object on reload, it's slow, and no longer 44 - no longer reattach perl to every object on reload, it's slow, and no longer
29 necessary since we don't nuke stashes anymore. 45 necessary since we don't nuke stashes anymore.
30 - do not bootstrap perl from the commandline args, use separate eval for 46 - do not bootstrap perl from the commandline args, use separate eval for
31 better error reporting. 47 better error reporting.
48 - fix a crash when pushing cone spells met ice attacks.
32 - pre-cache perl extension files on reload to speed up the reload. 49 - pre-cache perl extension files on reload to speed up the reload.
33 - speed up map refresh in server a bit. 50 - speed up map refresh in server a bit.
51 - refactored drop code and fixed some programming errors in it.
52 - fixed small regression in 'Slag Ex' potion extension.
53 - fixed a bug where some objects couldn't cross map tile boundaries.
54 - fixed a bug with weight update of the player, the client showed -0.0
55 as the current weight of the inventory.
56 - (arch) the dragonbreath spell is level 12 again, but the high level spell
57 dragonfire has been introduced for the non-dragon players.
58 - remove unused "tooltype", "start_holding" object slots.
59 - change "weapontype" object slot to uint8.
60 - convert "hide" object slot into flag.
61 - reorder object members for better locality of reference and codesize
62 decrease.
63 - correct rounding in lerp, add lerp_rd, lerp_ru.
64 - fix a crash when no skill could be found when killing amonster.
65 - fix a small memleak that would eat one pointer on the perl stack for
66 every completed aio operation.
67 - perl mapspace acessor methods now normalise (handle tiled maps)
68 and update mapspaces if necessary.
34 69
352.71 Tue Sep 23 07:02:23 CEST 2008 702.71 Tue Sep 23 07:02:23 CEST 2008
36 - removed all command line parsing, only env variables are supported 71 - removed all command line parsing, only env variables are supported
37 anymore. 72 anymore.
38 - region-specific monsters will now once more be on the worldmap. 73 - region-specific monsters will now once more be on the worldmap.

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