--- deliantra/server/Changes 2008/10/05 12:40:21 1.256 +++ deliantra/server/Changes 2008/10/14 20:11:22 1.259 @@ -15,9 +15,10 @@ TODO: strange rign oif acid artifact description/story looks weird. TODO: destry_inv() should destroy, drop_inv_to_ground method? TODO: coro/anyevent/ioaio releasen - - the "worldmaps sometimes are block" bug is finally fixed. + - the "worldmaps sometimes are black" bug is finally fixed. - the "player objects are referenced in _GENxx globals" bug has finally been fixed, by not relying on buggy perl internals when serialising. + - fixed a long standing bug in the anvil converters in armour shops. - items shops weren't interested in don't vanish anymore, and are given back to the player. - attuned/repell and spell base level system reworked. @@ -31,8 +32,10 @@ necessary since we don't nuke stashes anymore. - do not bootstrap perl from the commandline args, use separate eval for better error reporting. + - fix a crash when pushing cone spells met ice attacks. - pre-cache perl extension files on reload to speed up the reload. - speed up map refresh in server a bit. + - refactored drop code and fixed some programming errors in it. 2.71 Tue Sep 23 07:02:23 CEST 2008 - removed all command line parsing, only env variables are supported