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Comparing deliantra/server/Changes (file contents):
Revision 1.256 by elmex, Sun Oct 5 12:40:21 2008 UTC vs.
Revision 1.267 by root, Thu Nov 20 12:51:08 2008 UTC

8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 12
13TODO: look into monster widths again? 13TOOD: talk with elmex abotu summoning
14TODO: cats light witrh JP_5 put light into caster. 14TODO: cats light witrh JP_5 put light into caster.
15TODO: strange rign oif acid artifact description/story looks weird. 15TODO: strange rign oif acid artifact description/story looks weird.
16TODO: destry_inv() should destroy, drop_inv_to_ground method? 16TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: coro/anyevent/ioaio releasen 17TODO: no detah messages for arena anymore
18TODO: palyerdialog doesn't autoclose when too far away
19TODO: remove curse should *maybe* work on players themselves
20TODO: remove curse in glyph/rune doesn't have any effect?
18 - the "worldmaps sometimes are block" bug is finally fixed. 21 - the "worldmaps sometimes are black" bug is finally fixed.
19 - the "player objects are referenced in _GENxx globals" bug has finally 22 - the "player objects are referenced in _GENxx globals" bug has finally
20 been fixed, by not relying on buggy perl internals when serialising. 23 been fixed, by not relying on buggy perl internals when serialising.
24 - fixed a long standing bug in the anvil converters in armour shops.
21 - items shops weren't interested in don't vanish anymore, and are given 25 - items shops weren't interested in don't vanish anymore, and are given
22 back to the player. 26 back to the player.
23 - attuned/repell and spell base level system reworked. 27 - attuned/repell and spell base level system reworked.
24 - rewrote skill cache (last_skill_ob) system and usage - might 28 - rewrote skill cache (last_skill_ob) system and usage - might
25 be less erratic now. 29 be less erratic now.
29 - speed up emergency_save by not syncing every file separately. 33 - speed up emergency_save by not syncing every file separately.
30 - no longer reattach perl to every object on reload, it's slow, and no longer 34 - no longer reattach perl to every object on reload, it's slow, and no longer
31 necessary since we don't nuke stashes anymore. 35 necessary since we don't nuke stashes anymore.
32 - do not bootstrap perl from the commandline args, use separate eval for 36 - do not bootstrap perl from the commandline args, use separate eval for
33 better error reporting. 37 better error reporting.
38 - fix a crash when pushing cone spells met ice attacks.
34 - pre-cache perl extension files on reload to speed up the reload. 39 - pre-cache perl extension files on reload to speed up the reload.
35 - speed up map refresh in server a bit. 40 - speed up map refresh in server a bit.
41 - refactored drop code and fixed some programming errors in it.
42 - fixed small regression in 'Slag Ex' potion extension.
43 - fixed a bug where some objects couldn't cross map tile boundaries.
44 - fixed a bug with weight update of the player, the client showed -0.0
45 as the current weight of the inventory.
46 - (arch) the dragonbreath spell is level 12 again, but the high level spell
47 dragonfire has been introduced for the non-dragon players.
48 - remove unused "tooltype", "start_holding" object slots.
49 - change "weapontype" object slot to uint8.
50 - convert "hide" object slot into flag.
51 - reorder object members for better locality of reference and codesize
52 decrease.
53 - fix a crash when no skill could be found when killing amonster.
54 - fix a small memleak that would eat one pointer on the perl stack for
55 every completed aio operation.
36 56
372.71 Tue Sep 23 07:02:23 CEST 2008 572.71 Tue Sep 23 07:02:23 CEST 2008
38 - removed all command line parsing, only env variables are supported 58 - removed all command line parsing, only env variables are supported
39 anymore. 59 anymore.
40 - region-specific monsters will now once more be on the worldmap. 60 - region-specific monsters will now once more be on the worldmap.

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