--- deliantra/server/Changes 2008/08/29 02:12:25 1.211 +++ deliantra/server/Changes 2008/10/05 14:22:25 1.257 @@ -1,12 +1,77 @@ Deliantra MORPG Server, Maps and Archetypes ChangeLog. +Version numbers sort like decimal numbers. TODO: emergency swap mode is not working TODO: xs-warn doesn't end up in server log. -TODO: maybe move gsay to the main chat channel? TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} TODO: inscription cannot be readied. -TODO: help maps => broken text +TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville +TODO: reasy_skill find traps does nto unapply the range slot item (bow) +TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? +TODO: worldmaps still get loaded on startup before the gridmap is ready +TODO: look into monster widths again? +TODO: cats light witrh JP_5 put light into caster. +TODO: strange rign oif acid artifact description/story looks weird. +TODO: destry_inv() should destroy, drop_inv_to_ground method? +TODO: coro/anyevent/ioaio releasen + - the "worldmaps sometimes are block" bug is finally fixed. + - the "player objects are referenced in _GENxx globals" bug has finally + been fixed, by not relying on buggy perl internals when serialising. + - fixed a long standing bug in the anvil converters in armour shops. + - items shops weren't interested in don't vanish anymore, and are given + back to the player. + - attuned/repell and spell base level system reworked. + - rewrote skill cache (last_skill_ob) system and usage - might + be less erratic now. + - refuse to write the uuid file if the uuid is zero + (to avoid writing it in early crashes). + - pathsync the directory after saving a file for added slowdown^Wsafety. + - speed up emergency_save by not syncing every file separately. + - no longer reattach perl to every object on reload, it's slow, and no longer + necessary since we don't nuke stashes anymore. + - do not bootstrap perl from the commandline args, use separate eval for + better error reporting. + - pre-cache perl extension files on reload to speed up the reload. + - speed up map refresh in server a bit. + +2.71 Tue Sep 23 07:02:23 CEST 2008 + - removed all command line parsing, only env variables are supported + anymore. + - region-specific monsters will now once more be on the worldmap. + - fix a disastrous "memleak" where temporary memory allocations + would grow out of bounds. + - server now writes a pidfile and makes sure its alter ego is killed. + - fixed a double-escaping bug in the pod-parser. + - rewrote the cfpod parser in C++. + - hintmode moved to C++, players need to re-set their hintmode if + they dislike "show". + - fix RIP inscription. + - bump login name length from 18 to 20 char max. + - correctly support gender in emotes. + - correctly support gender in the death messages. + - correctly generate death messages for players only when they really die, + with increased information. + - fix a bug in the dynbuf code that could potentially lead to crashes + and data corruption (but apparently was never triggered). + - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. + - make sure Compress::LZF acquires the storable lock, might fix some + data corruption bug. + - tweak coredumping/monitoring a bit. + - completely redid server initialisation to hopefully avoid rare races. + - do not crash in the loader when an inventory object could not be loaded + (from a corrupted file). + - redid skills command to send output to proper channel. + - object->map is no longer refcounting. + - add FLAG_DEBUG for internal debugging. + - add NDI_VERBATIM flag to send_msg. + - add perl backtraces to logBacktrace-initiated backtraces. + - player->exists is no longer a sync_job. + - split login.ext's player scheduler into + it's own player-scheduler.ext extension. + +2.7 Sun Sep 7 16:32:03 CEST 2008 + - require perl 5.10. - make nrof signed, so that code that checks for underflow actually works. - swap player and observed count's on the map when observing. - add (mostly untested) mapspace perl class and accessors. @@ -14,9 +79,24 @@ - fix a crash in cast_bless (restoration et al.) when no target could be found. - pits now have a configurable "random spread" range and default - to the exact destination now. + to a radius of two now. + - rewrite pay_player_arch. + - use a more stable perl_reload implementation. + - do not use Symbol::delete_package (causes crashes after perl-reload), + use our own, safer, clear_package instead. + - when asynchronously dumping core, close all file handles to allow + the server to restart concurrently. + - improve the cfpod parser to generate proper xml from proper cfpod + sequences, without double-encoding. it should be faster, too. + - the above fixes wrong display of help tetx and many other issues. + - use lzf and frag packets for large messages for clients supporting them + (0.9976+), use it for long books and other messages. - eradicate listen command and corresponding code. - eradicate logs command. + - let the client log into the server log, used for crash backtraces. + - fixed rods/wands/etc. with randomitem spells on maps, but broke + old style spell objects with the spell magic bullet. + - (arch) fixed skill less rods in the archetypes 2.61 Sun Aug 3 17:59:50 CEST 2008 - made jeweler workbench larger and some other minor map