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Comparing deliantra/server/Changes (file contents):
Revision 1.239 by root, Mon Sep 22 23:56:14 2008 UTC vs.
Revision 1.257 by elmex, Sun Oct 5 14:22:25 2008 UTC

5TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
10 12
13TODO: look into monster widths again?
14TODO: cats light witrh JP_5 put light into caster.
15TODO: strange rign oif acid artifact description/story looks weird.
16TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: coro/anyevent/ioaio releasen
18 - the "worldmaps sometimes are block" bug is finally fixed.
19 - the "player objects are referenced in _GENxx globals" bug has finally
20 been fixed, by not relying on buggy perl internals when serialising.
21 - fixed a long standing bug in the anvil converters in armour shops.
22 - items shops weren't interested in don't vanish anymore, and are given
23 back to the player.
24 - attuned/repell and spell base level system reworked.
25 - rewrote skill cache (last_skill_ob) system and usage - might
26 be less erratic now.
27 - refuse to write the uuid file if the uuid is zero
28 (to avoid writing it in early crashes).
29 - pathsync the directory after saving a file for added slowdown^Wsafety.
30 - speed up emergency_save by not syncing every file separately.
31 - no longer reattach perl to every object on reload, it's slow, and no longer
32 necessary since we don't nuke stashes anymore.
33 - do not bootstrap perl from the commandline args, use separate eval for
34 better error reporting.
35 - pre-cache perl extension files on reload to speed up the reload.
36 - speed up map refresh in server a bit.
11 37
12TODO: release compress-lzf 3.41 382.71 Tue Sep 23 07:02:23 CEST 2008
13TODO: region monsters gone? 39 - removed all command line parsing, only env variables are supported
14TODO: increasing frequency in evtgread.C of ticks triggers bugs during startup? 40 anymore.
15TODO: cf::player::exists is a sync_job???
16 - region-specific monsters will now once more be on the worldmap. 41 - region-specific monsters will now once more be on the worldmap.
17 - fix a disastrous "memleak" where temporary memory allocations 42 - fix a disastrous "memleak" where temporary memory allocations
18 would grow out of bounds. 43 would grow out of bounds.
19 - server now writes a pidfile and makes sure its alter ego is killed. 44 - server now writes a pidfile and makes sure its alter ego is killed.
20 - fixed a double-escaping bug in the pod-parser. 45 - fixed a double-escaping bug in the pod-parser.
31 and data corruption (but apparently was never triggered). 56 and data corruption (but apparently was never triggered).
32 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. 57 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
33 - make sure Compress::LZF acquires the storable lock, might fix some 58 - make sure Compress::LZF acquires the storable lock, might fix some
34 data corruption bug. 59 data corruption bug.
35 - tweak coredumping/monitoring a bit. 60 - tweak coredumping/monitoring a bit.
61 - completely redid server initialisation to hopefully avoid rare races.
36 - do not crash in the loader when an inventory object could not be loaded 62 - do not crash in the loader when an inventory object could not be loaded
37 (from a corrupted file). 63 (from a corrupted file).
38 - redid skills comamnd to send output to proper channel. 64 - redid skills command to send output to proper channel.
39 - object->map is no longer refcounting. 65 - object->map is no longer refcounting.
40 - add FLAG_DEBUG for internal debugging. 66 - add FLAG_DEBUG for internal debugging.
41 - add NDI_VERBATIM flag to send_msg. 67 - add NDI_VERBATIM flag to send_msg.
42 - add perl backtraces to logBacktrace-initiated backtraces. 68 - add perl backtraces to logBacktrace-initiated backtraces.
69 - player->exists is no longer a sync_job.
43 - split login.ext's player scheduler into 70 - split login.ext's player scheduler into
44 it's own player-scheduler.ext extension. 71 it's own player-scheduler.ext extension.
45 72
462.7 Sun Sep 7 16:32:03 CEST 2008 732.7 Sun Sep 7 16:32:03 CEST 2008
47 - require perl 5.10. 74 - require perl 5.10.

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