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Comparing deliantra/server/Changes (file contents):
Revision 1.257 by elmex, Sun Oct 5 14:22:25 2008 UTC vs.
Revision 1.276 by root, Sat Dec 13 20:34:37 2008 UTC

8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 12
13TODO: look into monster widths again? 13TOOD: talk with elmex abotu summoning
14TODO: cats light witrh JP_5 put light into caster.
15TODO: strange rign oif acid artifact description/story looks weird. 14TODO: strange rign oif acid artifact description/story looks weird.
16TODO: destry_inv() should destroy, drop_inv_to_ground method? 15TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: coro/anyevent/ioaio releasen 16TODO: no detah messages for arena anymore
17TODO: palyerdialog doesn't autoclose when too far away
18TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1
21
22TODO: fix magic ear w.r.t. player dialog
23TODO: rewrite highscore code
24TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
25 - fix overflow in lighting calculations.
26 - negative glow radii can no longer cause total darkness.
27 - allow lookat on spaces where we only barely see, as opposed to
28 only maximally-lit ones.
29 - class selection has been reworked completely and their documentation corrected.
30 - swashbucklers got the oratory skill now.
31 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
32 - fix deadlock in Jeweler::improve_ring_by_plan.
33
342.72 Thu Dec 4 22:20:19 CET 2008
35 - (maps) completely redesigned scorn.
36 - "cast light" now works on oneself.
37 - bump max light radius to 9, rewrote glow lighting calculations, fix
38 negative glow radii again (they were totally broken before).
18 - the "worldmaps sometimes are block" bug is finally fixed. 39 - the "worldmaps sometimes are black" bug is finally fixed.
19 - the "player objects are referenced in _GENxx globals" bug has finally 40 - the "player objects are referenced in _GENxx globals" bug has finally
20 been fixed, by not relying on buggy perl internals when serialising. 41 been fixed, by not relying on buggy perl internals when serialising.
21 - fixed a long standing bug in the anvil converters in armour shops. 42 - fixed a long standing bug in the anvil converters in armour shops.
22 - items shops weren't interested in don't vanish anymore, and are given 43 - items shops weren't interested in don't vanish anymore, and are given
23 back to the player. 44 back to the player.
30 - speed up emergency_save by not syncing every file separately. 51 - speed up emergency_save by not syncing every file separately.
31 - no longer reattach perl to every object on reload, it's slow, and no longer 52 - no longer reattach perl to every object on reload, it's slow, and no longer
32 necessary since we don't nuke stashes anymore. 53 necessary since we don't nuke stashes anymore.
33 - do not bootstrap perl from the commandline args, use separate eval for 54 - do not bootstrap perl from the commandline args, use separate eval for
34 better error reporting. 55 better error reporting.
56 - fix a crash when pushing cone spells met ice attacks.
35 - pre-cache perl extension files on reload to speed up the reload. 57 - pre-cache perl extension files on reload to speed up the reload.
36 - speed up map refresh in server a bit. 58 - speed up map refresh in server a bit.
59 - refactored drop code and fixed some programming errors in it.
60 - fixed small regression in 'Slag Ex' potion extension.
61 - fixed a bug where some objects couldn't cross map tile boundaries.
62 - fixed a bug with weight update of the player, the client showed -0.0
63 as the current weight of the inventory.
64 - (arch) the dragonbreath spell is level 12 again, but the high level spell
65 dragonfire has been introduced for the non-dragon players.
66 - remove unused "tooltype", "start_holding" object slots.
67 - change "weapontype" object slot to uint8.
68 - convert "hide" object slot into flag.
69 - reorder object members for better locality of reference and codesize
70 decrease.
71 - correct rounding in lerp, add lerp_rd, lerp_ru.
72 - fix a crash when no skill could be found when killing amonster.
73 - fix a small memleak that would eat one pointer on the perl stack for
74 every completed aio operation.
75 - perl mapspace acessor methods now normalise (handle tiled maps)
76 and update mapspaces if necessary.
37 77
382.71 Tue Sep 23 07:02:23 CEST 2008 782.71 Tue Sep 23 07:02:23 CEST 2008
39 - removed all command line parsing, only env variables are supported 79 - removed all command line parsing, only env variables are supported
40 anymore. 80 anymore.
41 - region-specific monsters will now once more be on the worldmap. 81 - region-specific monsters will now once more be on the worldmap.

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