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Comparing deliantra/server/Changes (file contents):
Revision 1.218 by root, Mon Sep 1 09:12:42 2008 UTC vs.
Revision 1.259 by root, Tue Oct 14 20:11:22 2008 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
3TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
4TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
5TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
6TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
7TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
8 12
13TODO: look into monster widths again?
14TODO: cats light witrh JP_5 put light into caster.
15TODO: strange rign oif acid artifact description/story looks weird.
16TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: coro/anyevent/ioaio releasen
18 - the "worldmaps sometimes are black" bug is finally fixed.
19 - the "player objects are referenced in _GENxx globals" bug has finally
20 been fixed, by not relying on buggy perl internals when serialising.
21 - fixed a long standing bug in the anvil converters in armour shops.
22 - items shops weren't interested in don't vanish anymore, and are given
23 back to the player.
24 - attuned/repell and spell base level system reworked.
25 - rewrote skill cache (last_skill_ob) system and usage - might
26 be less erratic now.
27 - refuse to write the uuid file if the uuid is zero
28 (to avoid writing it in early crashes).
29 - pathsync the directory after saving a file for added slowdown^Wsafety.
30 - speed up emergency_save by not syncing every file separately.
31 - no longer reattach perl to every object on reload, it's slow, and no longer
32 necessary since we don't nuke stashes anymore.
33 - do not bootstrap perl from the commandline args, use separate eval for
34 better error reporting.
35 - fix a crash when pushing cone spells met ice attacks.
36 - pre-cache perl extension files on reload to speed up the reload.
37 - speed up map refresh in server a bit.
38 - refactored drop code and fixed some programming errors in it.
39
402.71 Tue Sep 23 07:02:23 CEST 2008
41 - removed all command line parsing, only env variables are supported
42 anymore.
43 - region-specific monsters will now once more be on the worldmap.
44 - fix a disastrous "memleak" where temporary memory allocations
45 would grow out of bounds.
46 - server now writes a pidfile and makes sure its alter ego is killed.
47 - fixed a double-escaping bug in the pod-parser.
48 - rewrote the cfpod parser in C++.
49 - hintmode moved to C++, players need to re-set their hintmode if
50 they dislike "show".
51 - fix RIP inscription.
52 - bump login name length from 18 to 20 char max.
53 - correctly support gender in emotes.
54 - correctly support gender in the death messages.
55 - correctly generate death messages for players only when they really die,
56 with increased information.
57 - fix a bug in the dynbuf code that could potentially lead to crashes
58 and data corruption (but apparently was never triggered).
59 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
60 - make sure Compress::LZF acquires the storable lock, might fix some
61 data corruption bug.
62 - tweak coredumping/monitoring a bit.
63 - completely redid server initialisation to hopefully avoid rare races.
64 - do not crash in the loader when an inventory object could not be loaded
65 (from a corrupted file).
66 - redid skills command to send output to proper channel.
67 - object->map is no longer refcounting.
68 - add FLAG_DEBUG for internal debugging.
69 - add NDI_VERBATIM flag to send_msg.
70 - add perl backtraces to logBacktrace-initiated backtraces.
71 - player->exists is no longer a sync_job.
72 - split login.ext's player scheduler into
73 it's own player-scheduler.ext extension.
74
752.7 Sun Sep 7 16:32:03 CEST 2008
9 - require perl 5.10. 76 - require perl 5.10.
10 - make nrof signed, so that code that checks for underflow actually works. 77 - make nrof signed, so that code that checks for underflow actually works.
11 - swap player and observed count's on the map when observing. 78 - swap player and observed count's on the map when observing.
12 - add (mostly untested) mapspace perl class and accessors. 79 - add (mostly untested) mapspace perl class and accessors.
13 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100. 80 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
27 - use lzf and frag packets for large messages for clients supporting them 94 - use lzf and frag packets for large messages for clients supporting them
28 (0.9976+), use it for long books and other messages. 95 (0.9976+), use it for long books and other messages.
29 - eradicate listen command and corresponding code. 96 - eradicate listen command and corresponding code.
30 - eradicate logs command. 97 - eradicate logs command.
31 - let the client log into the server log, used for crash backtraces. 98 - let the client log into the server log, used for crash backtraces.
99 - fixed rods/wands/etc. with randomitem spells on maps, but broke
100 old style spell objects with the spell magic bullet.
101 - (arch) fixed skill less rods in the archetypes
32 102
332.61 Sun Aug 3 17:59:50 CEST 2008 1032.61 Sun Aug 3 17:59:50 CEST 2008
34 - made jeweler workbench larger and some other minor map 104 - made jeweler workbench larger and some other minor map
35 changes in jeweler town. 105 changes in jeweler town.
36 - fixed wrong item handling in jeweler skill code. 106 - fixed wrong item handling in jeweler skill code.

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