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Comparing deliantra/server/Changes (file contents):
Revision 1.236 by root, Mon Sep 22 01:33:09 2008 UTC vs.
Revision 1.259 by root, Tue Oct 14 20:11:22 2008 UTC

5TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
10 12
13TODO: look into monster widths again?
14TODO: cats light witrh JP_5 put light into caster.
15TODO: strange rign oif acid artifact description/story looks weird.
16TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: coro/anyevent/ioaio releasen
18 - the "worldmaps sometimes are black" bug is finally fixed.
19 - the "player objects are referenced in _GENxx globals" bug has finally
20 been fixed, by not relying on buggy perl internals when serialising.
21 - fixed a long standing bug in the anvil converters in armour shops.
22 - items shops weren't interested in don't vanish anymore, and are given
23 back to the player.
24 - attuned/repell and spell base level system reworked.
25 - rewrote skill cache (last_skill_ob) system and usage - might
26 be less erratic now.
27 - refuse to write the uuid file if the uuid is zero
28 (to avoid writing it in early crashes).
29 - pathsync the directory after saving a file for added slowdown^Wsafety.
30 - speed up emergency_save by not syncing every file separately.
31 - no longer reattach perl to every object on reload, it's slow, and no longer
32 necessary since we don't nuke stashes anymore.
33 - do not bootstrap perl from the commandline args, use separate eval for
34 better error reporting.
35 - fix a crash when pushing cone spells met ice attacks.
36 - pre-cache perl extension files on reload to speed up the reload.
37 - speed up map refresh in server a bit.
38 - refactored drop code and fixed some programming errors in it.
11 39
12 2008-09-22 01:19:41.2886 unload completed, starting to reload now 402.71 Tue Sep 23 07:02:23 CEST 2008
13 2008-09-22 01:19:41.2886 reloading cf.pm 41 - removed all command line parsing, only env variables are supported
14 2008-09-22 01:19:41.3091 panic: attempt to copy value Storable to a freed scalar 2756268 at /opt/crossfire/share/deliantra-server/cf.pm line 72, <GEN1> line 3. 42 anymore.
15 2008-09-22 01:19:41.3091+Compilation failed in require at /opt/crossfire/share/deliantra-server/cf.pm line 3671, <GEN1> line 3. 43 - region-specific monsters will now once more be on the worldmap.
16
17TODO: ex tooltip should offste story with \n\n
18TODO: region monsters gone?
19TODO: increasing frequency in evtgread.C of ticks triggers bugs during startup?
20TODO: cf::player::exists is a sync_job???
21TODO: royal statistician text \n\n, maybe other npc's.
22 - bump login name length from 18 to 20 char max.
23 - fix a disastrous "memleak" where temporary memory allocations 44 - fix a disastrous "memleak" where temporary memory allocations
24 would grow out of bounds. 45 would grow out of bounds.
25 - server now writes a pidfile and makes sure its alter ego is killed. 46 - server now writes a pidfile and makes sure its alter ego is killed.
26 - fixed a double-escaping bug in the pod-parser. 47 - fixed a double-escaping bug in the pod-parser.
27 - rewrote the cfpod parser in C++. 48 - rewrote the cfpod parser in C++.
28 - hintmode moved to C++, players need to re-set their hintmode if 49 - hintmode moved to C++, players need to re-set their hintmode if
29 they dislike "show". 50 they dislike "show".
30 - fix RIP inscription. 51 - fix RIP inscription.
52 - bump login name length from 18 to 20 char max.
31 - correctly support gender in emotes. 53 - correctly support gender in emotes.
32 - correctly support gender in the death messages. 54 - correctly support gender in the death messages.
33 - correctly generate death messages for players only when they really die, 55 - correctly generate death messages for players only when they really die,
34 with increased information. 56 with increased information.
35 - fix a bug in the dynbuf code that could potentially lead to crashes 57 - fix a bug in the dynbuf code that could potentially lead to crashes
36 and data corruption (but apparently was never triggered). 58 and data corruption (but apparently was never triggered).
37 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. 59 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
38 - make sure Compress::LZF acquires the storable lock, might fix some 60 - make sure Compress::LZF acquires the storable lock, might fix some
39 data corruption bug. 61 data corruption bug.
40 - tweak coredumping/monitoring a bit. 62 - tweak coredumping/monitoring a bit.
63 - completely redid server initialisation to hopefully avoid rare races.
41 - do not crash in the loader when an inventory object could not be loaded 64 - do not crash in the loader when an inventory object could not be loaded
42 (from a corrupted file). 65 (from a corrupted file).
43 - redid skills comamnd to send output to proper channel. 66 - redid skills command to send output to proper channel.
44 - object->map is no longer refcounting. 67 - object->map is no longer refcounting.
45 - add FLAG_DEBUG for internal debugging. 68 - add FLAG_DEBUG for internal debugging.
46 - add NDI_VERBATIM flag to send_msg. 69 - add NDI_VERBATIM flag to send_msg.
47 - add perl backtraces to logBacktrace-initiated backtraces. 70 - add perl backtraces to logBacktrace-initiated backtraces.
71 - player->exists is no longer a sync_job.
48 - split login.ext's player scheduler into 72 - split login.ext's player scheduler into
49 it's own player-scheduler.ext extension. 73 it's own player-scheduler.ext extension.
50 74
512.7 Sun Sep 7 16:32:03 CEST 2008 752.7 Sun Sep 7 16:32:03 CEST 2008
52 - require perl 5.10. 76 - require perl 5.10.

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